Now Hiring Beta Tester Team
Posted: Wed Aug 13, 2008 6:49 pm
As I'm nearing completetion of Space Kamino and the final map, I've been going back and adding in the most recent version of the sides as well as the sounds for all the previous maps. That means Rhen Var, Sullust, Yavin 4, Kashyyyk, Murkhana, and Xagobah. Of all of these, I've only finished implementing the sides/sounds into Xagobah thus far. I'm also doing extensive playthroughs and fixing/improving upon the maps themselves. Here's a list of my planned changes at the moment.
-Rhen Var will remain mostly the same. I'll fix any floating objects and rock foliage, as well as any planning problems.
-I'm remapping some sections of Sullust, but it will remain mostly the same. I'm going to lighten it up a bit and change the tunnel texture as well.
-Yavin 4 is going to completely remade from scratch. The current version just isn't up to my quality standards.
-Some foliage removal and unit count reduction on Kashyyyk, as well as better lighting.
-Better lighting on Murkhana. The gunships weren't supposed to be flyable, so I'll fix those. Maybe some vehicle changes and CP changes.
-More terrain variation on Xagobah. Reduced unit count, possible additional CPs. Minor lighting adjustments.
-Not much to change on Jandoon. Maybe a couple more ruins/objects, but I think this map is set.
-And then Space Kamino and the last map are still in production.
So, what do I need from the community? INPUT. I'm kind of at a loss as to what I need to add, and I doubt I can find all the bugs on my own. I'd like a DEDICATED group of beta testers who can download and play the maps as I work on and update them.
What's required for the position?
You have to give good feedback. That doesn't mean "Oh, the map was great, I liked it." It means reporting every bug you find, and also testing stability, balance, and telling me what you liked and didn't like. Suggestions for future version are also a must.
I expect to send out a map to the testers every week or so. Obviously, it's OK if you can't fit in time to review the map EVERY TIME, but if you miss too many, I might end up kicking you off the team. The maps will be sent through the GT's PM system. Once you get the map, download it and play it. Taking notes while you play might help jog your memory when it's time to post your review. Reviews are to be posted in the respective map's topic in the Saga of the 607th forum here. (For example, if you played Xagobah, post your review in the (6)Xagobah - 607th Siege topic)
What do you get in return? Well, you get to play the new versions of the 607th maps early. You also get to play both the Space Kamino map and the secret final map before anyone else. And you get your name in the credits for the final map pack.
Think you're up for it? Go ahead and post here if you want to join the Saga of the 607th Beta Tester team, but keep in mind that I won't accept everyone. If you're not accepted, it's not because I hate you, it's likely because I haven't seen you give good beta feedback before, and I don't think you're up for the job. If you are accepted, I'll PM you to tell you and also place your name on the list below.
So far, the team consists of:*
Hebes24
Grev
AlexSecura
H_BOMB
Eggman
fai222
*I haven't really denied anyone yet, so if you're not up here, you still have a chance.
-Rhen Var will remain mostly the same. I'll fix any floating objects and rock foliage, as well as any planning problems.
-I'm remapping some sections of Sullust, but it will remain mostly the same. I'm going to lighten it up a bit and change the tunnel texture as well.
-Yavin 4 is going to completely remade from scratch. The current version just isn't up to my quality standards.
-Some foliage removal and unit count reduction on Kashyyyk, as well as better lighting.
-Better lighting on Murkhana. The gunships weren't supposed to be flyable, so I'll fix those. Maybe some vehicle changes and CP changes.
-More terrain variation on Xagobah. Reduced unit count, possible additional CPs. Minor lighting adjustments.
-Not much to change on Jandoon. Maybe a couple more ruins/objects, but I think this map is set.
-And then Space Kamino and the last map are still in production.
So, what do I need from the community? INPUT. I'm kind of at a loss as to what I need to add, and I doubt I can find all the bugs on my own. I'd like a DEDICATED group of beta testers who can download and play the maps as I work on and update them.
What's required for the position?
You have to give good feedback. That doesn't mean "Oh, the map was great, I liked it." It means reporting every bug you find, and also testing stability, balance, and telling me what you liked and didn't like. Suggestions for future version are also a must.
I expect to send out a map to the testers every week or so. Obviously, it's OK if you can't fit in time to review the map EVERY TIME, but if you miss too many, I might end up kicking you off the team. The maps will be sent through the GT's PM system. Once you get the map, download it and play it. Taking notes while you play might help jog your memory when it's time to post your review. Reviews are to be posted in the respective map's topic in the Saga of the 607th forum here. (For example, if you played Xagobah, post your review in the (6)Xagobah - 607th Siege topic)
What do you get in return? Well, you get to play the new versions of the 607th maps early. You also get to play both the Space Kamino map and the secret final map before anyone else. And you get your name in the credits for the final map pack.
Think you're up for it? Go ahead and post here if you want to join the Saga of the 607th Beta Tester team, but keep in mind that I won't accept everyone. If you're not accepted, it's not because I hate you, it's likely because I haven't seen you give good beta feedback before, and I don't think you're up for the job. If you are accepted, I'll PM you to tell you and also place your name on the list below.
So far, the team consists of:*
Hebes24
Grev
AlexSecura
H_BOMB
Eggman
fai222
*I haven't really denied anyone yet, so if you're not up here, you still have a chance.