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Objects Question
Posted: Sat Sep 03, 2005 7:43 pm
by Alpha
I placed objects in the zeroeditor, but they don't appear when I test the game...Help, please, I'm new at this.

RE: Objects Question
Posted: Sat Sep 03, 2005 8:10 pm
by NegativeSmiley
1st off. Make sure your saving Map in right place. When you add terrian does it show up in game?
2nd. When U munge does it say at the end if u need anything besides ships? If so you need those. they will probly be MSH.
Posted: Sat Sep 03, 2005 8:21 pm
by MasterNoth
Could also try following the
Tutorial for additional help.
Posted: Sat Sep 03, 2005 9:27 pm
by Alpha
@NegativeSmiley
I can see terrain and save in the right place. When I munge it asks for sounds though....
@MasterHoth I have your tutorial in my BFBuilder folder now.

Posted: Sat Sep 03, 2005 10:26 pm
by NegativeSmiley
Do the objects appear in Zeroeditor? When that sound thing appears X out of it but don't press enter on the Munge black thing. scroll up and it will say something like. Missing File cis_fly_technounion. See if there is anything around there that doesn't pertain to vechiles.
Posted: Sun Sep 04, 2005 6:55 am
by Alpha
Yeah they appear in Zeroeditor. I'll try the Munge thing now.
My errors:
Image
Munge Log Error:
Soundflmunge.exe : Warning : No files in file list up1 - while munging C:\BFBuilder\Dataup1\Sound\worlds\up1\up1.asfx
Soundflmunge.exe : Warning : No files in file list up1 - while munging C:\BFBuilder\Dataup1\Sound\worlds\up1\up1.asfx
...?
Posted: Sun Sep 04, 2005 7:49 am
by MasterNoth
Hmmm, could it be an issue with the naming convention? Most modders use a 3 letter, 1 number system, if not more. I don't think you're supposed to go below 4 digits. But, who knows. You could try that for effect. Start another world and make it something like "upd1" or something, just for kicks and giggles...
Posted: Sun Sep 04, 2005 7:57 am
by Alpha
I got it. I had the MSHs and ODFs in the wrong foler. Thanks anyway.

Posted: Sun Sep 04, 2005 10:44 am
by NegativeSmiley
Lol No prob.
Posted: Sun Sep 04, 2005 1:23 pm
by Alpha
How do you place paths on top of objects (ie Spawn Paths on a Platform)?
Posted: Sun Sep 04, 2005 3:54 pm
by MasterNoth
Use the shift key. That allows you to raise and lower the paths from the surface. Shift and Left-Click, I believe.
Posted: Sun Sep 04, 2005 4:27 pm
by NegativeSmiley
Correct MasterNoth is.
Posted: Sun Sep 04, 2005 4:32 pm
by Alpha
Thanks, I got it. Also, how does the AI work? Mine are still, by default, programed to run at the other base.
Posted: Sun Sep 04, 2005 6:20 pm
by MasterNoth
AI is a bit difficult. You have Barriers, Paths and Command Post Settings you can use to manipulate the NPC into "thinking" about the direction they need to go in. I will be releasing the info into the Tutorial in the next few days, as soon as I release this Dagobah map.