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Re: Star Wars Battlefront 3 Assets
Posted: Mon Feb 08, 2016 2:47 pm
by Teancum
Awesome! I've soooo been wanting to have X1 and X2

Re: Star Wars Battlefront 3 Assets
Posted: Mon Feb 08, 2016 3:11 pm
by commanderawesome
The Clones' textures are screwed up for some reason, at least when I view them in Noesis.
Re: Star Wars Battlefront 3 Assets
Posted: Tue Feb 09, 2016 4:47 am
by clonetrooper163
Hey everyone it's been sometime since i released anything from this game and lately there has been a lot going on like the pre-alpha getting released to the public and the very talented Acewell and wobble was able to crack the .RAX (Models) and x2t(textures) that plagued me from ever releasing models back after i stopped.
This will be everything for part 1 but more will come over the days this week.
Note:I got really tired close to the end of this pack and stopped including FBX files or renaming the textures to remove the extra numbers.
Anyways lets get started.
Re: Star Wars Battlefront 3 Assets
Posted: Tue Feb 09, 2016 9:17 am
by Delta-1035
Ok, wow!
Can anybody please convert those models?
Re: Star Wars Battlefront 3 Assets
Posted: Tue Feb 09, 2016 11:24 am
by Deviss
wow, THANKS!!! thanks you very much, great add for republic army

Re: Star Wars Battlefront 3 Assets
Posted: Tue Feb 09, 2016 6:28 pm
by clonetrooper163
Hey no problem i got a lot more coming this week, i updated the post as it was missing the rebel marksman download.
Re: Star Wars Battlefront 3 Assets
Posted: Tue Feb 09, 2016 7:19 pm
by RevanSithLord
Simply amazing. If someone converts all of them, I'll definitely have to use them.

Re: Star Wars Battlefront 3 Assets
Posted: Wed Feb 10, 2016 3:17 am
by clonetrooper163
Re: Star Wars Battlefront 3 Assets
Posted: Wed Feb 10, 2016 5:44 am
by RevanSithLord
That Darktrooper is simply amazing. Definitely going to be using that in a possible Dark Forces themed map that I might revisit. In any case, a lot of these models are great for replacement mods.
Also I might have to utilize those Dantooine militiamen at some point too.
Re: Star Wars Battlefront 3 Assets
Posted: Wed Feb 10, 2016 6:20 am
by Deviss
Darktrooper the beast of empire!!! battlefront 3 had many great models

Re: Star Wars Battlefront 3 Assets
Posted: Wed Feb 10, 2016 8:33 am
by CommanderCody
Omg, this is so sick
I know it's not a simple task but can somebody convert all these models for swbf2?

Re: Star Wars Battlefront 3 Assets
Posted: Wed Feb 10, 2016 10:56 pm
by BF2-Master
This is fantastic -- with the release of the CIS units, we're quite close to the point we could essentially replace the SWBF2 units with their SWBF3 equivalents. I find that really exciting.
We're also beginning to see some CW heroes, too, which is nice.
Re: Star Wars Battlefront 3 Assets
Posted: Thu Feb 11, 2016 2:29 am
by clonetrooper163
Re: Star Wars Battlefront 3 Assets
Posted: Thu Feb 11, 2016 6:14 am
by Deviss
wow Durge is so realistic, finally one non-animated version, thanks thanks for share

Re: Star Wars Battlefront 3 Assets
Posted: Thu Feb 11, 2016 6:47 am
by bonystyle
Wow those models are REALLY unprecise to originals. I guess i'm happy they never released the game
Re: Star Wars Battlefront 3 Assets
Posted: Thu Feb 11, 2016 6:53 am
by giftheck
bonystyle wrote:Wow those models are REALLY unprecise to originals. I guess i'm happy they never released the game
Not all of them are bad. The Clones were pretty good models, Padme, Kota and Ben look good too. The Battlefront series always had a problem with inaccurate stormtroopers. Their bodies look fine, but their helmets could use a bit of adjusting.
I'm assuming later on in development many of these models were replaced with the ones LucasArts were using for TFU.
Re: Star Wars Battlefront 3 Assets
Posted: Thu Feb 11, 2016 8:20 am
by TheMastermindOfMaom
ggctuk wrote:bonystyle wrote:Wow those models are REALLY unprecise to originals. I guess i'm happy they never released the game
Not all of them are bad. The Clones were pretty good models, Padme, Kota and Ben look good too. The Battlefront series always had a problem with inaccurate stormtroopers. Their bodies look fine, but their helmets could use a bit of adjusting.
I'm assuming later on in development many of these models were replaced with the ones LucasArts were using for TFU.
Yup. A new asset for the Stormtrooper was made,and it was the same one used in TFU. @bonystyle,this game should've been released IMO. LA just treated them like a**holes.
Re: Star Wars Battlefront 3 Assets
Posted: Thu Feb 11, 2016 9:44 am
by Teancum
bonystyle wrote:Wow those models are REALLY unprecise to originals. I guess i'm happy they never released the game
You're kidding, right? The game itself looked a hundred times better than EA's Battlefront. Picture perfect models mean little when your gameplay isn't awesome. I can handle 2008-era models not looking as amazing as DICE's.
Re: Star Wars Battlefront 3 Assets
Posted: Thu Feb 11, 2016 11:37 am
by Anakin
bonystyle wrote:Wow those models are REALLY unprecise to originals. I guess i'm happy they never released the game
and i thought it's only me. Some models look just awesome such as the first released Stormtrooper (there are some different to the one shown in the latest pic - why do they have 2 versions of lot's of units?). But others are ähm ... Diet Dr. Pepper. Such as the EP4 luke, or the luke pilot. Where as obi wan looks great.
@ggctuk: padme is from an other game. I don't know which it was, but i have a model that looks exactly like that. And kota seams to be the TFU kota. SBD and anakin look for me "stolen", too.
Some of the "not seen before units" look simply fat, ugly, or like that:
Re: Star Wars Battlefront 3 Assets
Posted: Thu Feb 11, 2016 11:39 am
by thelegend
Teancum wrote:You're kidding, right? The game itself looked a hundred times better than EA's Battlefront. Picture perfect models mean little when your gameplay isn't awesome. I can handle 2008-era models not looking as amazing as DICE's.
Hey Tean,
since all assets are now released (Clone Wars+GCW Units) would it be possible to re-create Battlefront III as a large scale mod for Battlefront II using almost all accessable assets we got? Maps can easly be redone, gameplay wise both games were similair and after watching some videos showing early PC Builds (I hope they were for PC) I thought about that planned features *should* be possible for Battlefront's ZeroEngine.