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Re: SketchUp Models

Posted: Tue May 05, 2009 6:16 pm
by RogueKnight
Star Wars Museum WIP
Image


*cough*

Fire Safety is important.

Re: SketchUp Models

Posted: Tue May 05, 2009 9:05 pm
by Fluffy_the_ic
DarthRogueKnight wrote:*cough*

Fire Safety is important.
rofl

Re: SketchUp Models

Posted: Tue May 05, 2009 9:28 pm
by RogueKnight
Quick 15 minute model, didn't spend much time on this.

As my homeroom teacher would call it.......
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Happy Little House!

*cough*

From the future.......

Re: SketchUp Models

Posted: Wed May 06, 2009 1:49 pm
by mswf
Image

my first attempt at a tatooine building....
(sorry about the talk that erupted because of me)

EDIT:
+/- 2 hours of work:
Image
It still needs stumps all over the building, and I'm planning on making an overview location (to snipe?)
P.S. does anybody know if there's a tool to move textures around in sketchup? (please, react to this only when you know the answer, It'd be really stupid of me if I'd be the cause of 2 offtopic discussion on 2 pages...again, :( sorry)

Re: SketchUp Models

Posted: Wed May 06, 2009 3:54 pm
by destructo_bot
just for fun, a random model of the ground floor of my house :D

Image

Re: SketchUp Models

Posted: Wed May 06, 2009 4:16 pm
by Null_1138
mswf wrote:
Hidden/Spoiler:
Image

my first attempt at a tatooine building....
(sorry about the talk that erupted because of me)

EDIT:
+/- 2 hours of work:
Image
It still needs stumps all over the building, and I'm planning on making an overview location (to snipe?)
P.S. does anybody know if there's a tool to move textures around in sketchup? (please, react to this only when you know the answer, It'd be really stupid of me if I'd be the cause of 2 offtopic discussion on 2 pages...again, :( sorry)
Those are really good models! I mean, excellent! How long have you experience with Sketchup?

And I don't know what you mean by "moving" textures.

Re: SketchUp Models

Posted: Wed May 06, 2009 6:34 pm
by RogueKnight
I think he means something similar to texture wrapping, but I'm not sure.

Re: SketchUp Models

Posted: Thu May 07, 2009 2:57 am
by mswf
And I don't know what you mean by "moving" textures.
I mean on the last model, you can (barely) see that the moldy part of the texture starts in the middle of the wall. I meant to ask if there are any ways to move it around so the mold starts at the ground.

Re: SketchUp Models

Posted: Thu May 07, 2009 8:55 am
by Commander_Fett
what I do is copy the surface, paste it, move it around in the air until the texture's in the right spot, copy it again, paste, and move it into place.

Re: SketchUp Models

Posted: Thu May 07, 2009 11:48 am
by mswf
@Commander_Fett
Thanks for the advice :thumbs: , it worked. I think it's strange sketchup hasn't got a good tool for it though.
@Null_1138
I haven't got a lot of expierience, I've only had 2 "projects" before this; I tried to make a boat with a friend (not very succesfull) and I've tried to make a skyscraper, which also wasn't al that good. And I watched some 'how to' videos on youtube, like followme and freedraw. That's it.

Edit:
Hidden/Spoiler:
Image
I think this took me about 5 hours in total to come up with, build and texture.

Edit2:
Hidden/Spoiler:
Image
Final:
Hidden/Spoiler:
Image
(arch was made steeper, finished up)
This was a request from AQT, made it in 2+ hours.

Edit3(Am I the only one posting on this thread?)
Hidden/Spoiler:
Image
A landing pad that is common to tatooine. Made on scale.

Re: SketchUp Models

Posted: Wed May 13, 2009 10:49 pm
by ecko_66
Here's some pics of a project I've been working on for a week or so. So far I have about half of the internal hallways and chambers done, exterior work next. I don't know why I'm putting so much effort into the bottom levels when I know in the end I'll just have to put boundaries so the AI don't get stuck... oh well.
Hidden/Spoiler:
ImageImageImage
In sketchup I have a complete model on one side, the individual floors in the middle, and all the different types of hallways on the top. Once all the hallways were created, it was like building with legos! Just snap together!

Re: SketchUp Models

Posted: Thu May 14, 2009 2:15 am
by mswf
ecko_66 wrote:Here's some pics of a project I've been working on for a week or so. So far I have about half of the internal hallways and chambers done, exterior work next. I don't know why I'm putting so much effort into the bottom levels when I know in the end I'll just have to put boundaries so the AI don't get stuck... oh well.
Hidden/Spoiler:
ImageImageImage
In sketchup I have a complete model on one side, the individual floors in the middle, and all the different types of hallways on the top. Once all the hallways were created, it was like building with legos! Just snap together!
Are you sure that doesn't exceed the poly count? It looks cool! Also you might want to soften the edges so the building looks like one piece.

Re: SketchUp Models

Posted: Thu May 14, 2009 12:39 pm
by masterfaa
Okay,i never posted in this forum but here i goes:
I just started to use sketchup and i wanted to make a star destroyer.
It didn't take very long and i made a star destroyer
(not-canon)Faa-class super star Dreadnought(gues were i got the name).
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Here are some detailes:
Manufacturer-Faa drive yards
Product line-star dreadnought
model-Faa-class star dreadnought
Length-17 kilometers
Maximum acceleration-1170G
Hyperdrive rating

* Class 2.0
* Backup Class 10
Power output

* Peak (reactor): >7,73 × 1026 W
* Peak (shields): 3,8 × 1026 W
Shielding

FDY shield generator domes (2)

Armament- * Turbolaser cannons (2,000, fire-linked in groups of 8)
* Heavy turbolaser cannons (2,000, fire-linked in groups of 8)
* Assault concussion missile tubes (250)
o 30 missiles each
* Heavy ion cannons (250)
* Phylon Transport Q7 tractor beam projectors (40)
* Point-defense laser cannons (500)
Complement
# TIE series starfighters (144) (can number in their thousands if fully loaded)
# AT-ATs (30)
# AT-STs (40)
# Prefabricated garrison bases (2)
# Various other assault and support craft (total of 200)

* Y-85 Titan dropships[10
Crew

* Crew (279,144)
* Gunners (1,590)
Minimum crew

50,000
Passengers

38,000 (troops)
Cargo capacity

* 250,000 metric tons
* Supplies for 300,000 individuals

Cargo handling systems

Beltway system
Consumables

6 years
Communication systems

HoloNet transceiver
Hope you like it.

Re: SketchUp Models

Posted: Thu May 14, 2009 5:23 pm
by Fiodis
ecko_66 wrote:Here's some pics of a project I've been working on for a week or so. So far I have about half of the internal hallways and chambers done, exterior work next. I don't know why I'm putting so much effort into the bottom levels when I know in the end I'll just have to put boundaries so the AI don't get stuck... oh well.
Hidden/Spoiler:
ImageImageImage
In sketchup I have a complete model on one side, the individual floors in the middle, and all the different types of hallways on the top. Once all the hallways were created, it was like building with legos! Just snap together!


I hope you're aware that AI can't comprehend multiple stories.

Re: SketchUp Models

Posted: Thu May 14, 2009 5:29 pm
by obiboba3po
mswf wrote:@Commander_Fett
Thanks for the advice :thumbs: , it worked. I think it's strange sketchup hasn't got a good tool for it though.
@Null_1138
I haven't got a lot of expierience, I've only had 2 "projects" before this; I tried to make a boat with a friend (not very succesfull) and I've tried to make a skyscraper, which also wasn't al that good. And I watched some 'how to' videos on youtube, like followme and freedraw. That's it.

Edit:
Hidden/Spoiler:
Image
I think this took me about 5 hours in total to come up with, build and texture.

Edit2:
Hidden/Spoiler:
Image
Final:
Hidden/Spoiler:
Image
(arch was made steeper, finished up)
This was a request from AQT, made it in 2+ hours.

Edit3(Am I the only one posting on this thread?)
Hidden/Spoiler:
Image
A landing pad that is common to tatooine. Made on scale.
I think they're very good! Especially the first.

Re: SketchUp Models

Posted: Fri May 15, 2009 4:57 am
by masterfaa
Nobody commenting me? :cry:
Here's an update to the bridge
Hidden/Spoiler:
Image

Re: SketchUp Models

Posted: Fri May 15, 2009 5:01 am
by DarthD.U.C.K.
the model itself looks pretty interesting but the texture doesnt fit... (maybe its just a placehoder)
in my opinion the brdge looks a bit...... un SWish, i would expect a SD-bridge on it

Re: SketchUp Models

Posted: Fri May 15, 2009 12:16 pm
by masterfaa
DarthD.U.C.K. wrote:the model itself looks pretty interesting but the texture doesnt fit... (maybe its just a placehoder)
in my opinion the brdge looks a bit...... un SWish, i would expect a SD-bridge on it
I tried to make the bridge diffrent.It didn't work did it.Got any tips for the texture?

Re: SketchUp Models

Posted: Fri May 15, 2009 12:24 pm
by DarthD.U.C.K.
yes, dont use blurry-extremely zoomed textures
i woukld search though the shipped textures and see if i find nicely tileable ones that fit the model

Re: SketchUp Models

Posted: Fri May 15, 2009 1:14 pm
by mswf
masterfaa wrote:
DarthD.U.C.K. wrote:the model itself looks pretty interesting but the texture doesnt fit... (maybe its just a placehoder)
in my opinion the brdge looks a bit...... un SWish, i would expect a SD-bridge on it
I tried to make the bridge diffrent.It didn't work did it.Got any tips for the texture?
You can try changing these options:
Image

It´ll make the textures smaller-bigger, enabling you to sharpen them (is the model a bit on scale btw, otherwise you can use the scale tool'