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Opacity and two objects in a .msh?

Posted: Mon Apr 08, 2013 10:13 am
by AhsokaTano
Hello. I finally learned how to make a new unit for SWBF2. Now I'm modeling my unit, but I have two questions. If you can answer me I'll thank you:

1. I'm using 3ds Max 2010 x64. If I put to my object opacity, will it work with opacity in the game?

2. If I divide my mesh in two objects, and then I export the objects to .msh (it is a unit), will it work?

Thanks.

Re: Opacity and two objects in a .msh?

Posted: Mon Apr 08, 2013 3:25 pm
by Nedarb7
I have no idea what you want for the first question but for the dividing your mesh into two
I can answer:

Can you divide a model into two parts then export to msh? Yes. Since its a player model
you'll need to envelope both the parts separately.

Re: Opacity and two objects in a .msh?

Posted: Tue Apr 09, 2013 6:52 am
by noMatt
no it wont work with opacity. If you want effects like that you need to have a look in Edit Flags

Re: Opacity and two objects in a .msh?

Posted: Tue Apr 09, 2013 9:25 am
by AhsokaTano
Ummm... Ok. Then I can't put opacity to my mesh. Thanks.
Nedarb, :OO Great! Thank you!

Re: Opacity and two objects in a .msh?

Posted: Tue Apr 09, 2013 10:22 am
by Marth8880
re: opacity, in the Edit Flags ppg in Softimage, set the Transparency slider to 1 for one-sided transparency or 2 for double-sided transparency. Remember that your texture's alpha channel must reflect this.

Re: Opacity and two objects in a .msh?

Posted: Tue Apr 09, 2013 11:18 am
by AhsokaTano
Marth8880 wrote:re: opacity, in the Edit Flags ppg in Softimage, set the Transparency slider to 1 for one-sided transparency or 2 for double-sided transparency. Remember that your texture's alpha channel must reflect this.
Ok. Thank you Marth!