Hi,
I have a question if there is a fast way to select model parts.
I have one model with different textures. But there are no clusters. So i need to make them my selfe. I duplicated the model multiple times and added each texture to one of the duplicated model. Now i delete from every model the parts where the texture doesn't fit. It would be much easier if i can select the polygons from an finished model part and move the selection to an other not finished model, to delete these parts. Is there a way to do that??
Selection question
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- Anakin
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Marth8880
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Re: Selection question
I'm not sure exactly what you're asking, but you should check out the videos in the "Selection" category in this thread: viewtopic.php?f=36&t=25943 
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Selection question
Thank you i'll have a look at it.
You can see i have multiple meshs. They are all exactly the same but with an other texture. (left and middle) than i remove all polygons from them to have only the once that fit to the texture (right). I hoped there is a way to select every polygon from the shoulderpad and transform the selection to the other meshs (left and middle) to remove the shoulderpad polygons from the other meshs.
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