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Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Sep 16, 2011 4:33 pm
by AQT
Deviss had already released a stock EP3 clone trooper with the EP3 heavy trooper chest pad/strap you described; he doesn't have the cape, though. I can put the cape onto the model for you, but that will be in 12 or so hours. So in the meantime, if you would like to and haven't already, try having a look at this hex editing tutorial. It seems to have a 90% success-on-first-try rate among members, unlike its predecessors.

EDIT: Here you go: http://www.gamefront.com/files/20782127 ... vy_Gear.7z

The cape name is the same as the stock one.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Sep 16, 2011 6:10 pm
by jdee/barc
Can someone hexedit the stock snowtrooper's backpack onto the stock ep3 engineer (rep_inf_ep3armoredpilot.msh) model? (I've never been able to do this right in the 20 or so times i tried, even with both Deviss' and Repsharpshooter's tutorials)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Sep 16, 2011 7:05 pm
by yuke5
AQT wrote:Deviss had already released a stock EP3 clone trooper with the EP3 heavy trooper chest pad/strap you described; he doesn't have the cape, though. I can put the cape onto the model for you, but that will be in 12 or so hours. So in the meantime, if you would like to and haven't already, try having a look at this hex editing tutorial. It seems to have a 90% success-on-first-try rate among members, unlike its predecessors.

EDIT: Here you go: http://www.gamefront.com/files/20782127 ... vy_Gear.7z

The cape name is the same as the stock one.
Thank you oh so very much! You are really awesome.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Sep 16, 2011 7:14 pm
by keenmike
AQT wrote:So in the meantime, if you would like to and haven't already, try having a look at this hex editing tutorial. It seems to have a 90% success-on-first-try rate among members, unlike its predecessors.
The female models of swbf2 have hair and I think the hair models have animation. With tutorial above and deviss it is possible to hex edit just the hair chunks onto a female model?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Sep 16, 2011 7:21 pm
by AQT
No, it's not possible because the "hair chunks" aren't chunks at all. They aren't animated either, by the way.

@jdee/barc: Wait a few minutes please.

EDIT: Here you go: http://www.gamefront.com/files/20782574 ... ckpack.msh

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Sep 16, 2011 9:10 pm
by jdee/barc
Thanks :thumbs:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Sep 17, 2011 5:39 pm
by Executer94
I've been working on my Boz Pity map since a really long time and getting frustrated because of those crashes I can't fix and don't really know why they occur. I know there are many good mappers and modders around this forum and I really don't know if I could ever release my map, so I am looking for someone who could go on with it. It should be someone with good mapping and modding experience and not a beginner. If someone is interested please pm me or write me in this forum. I really hope I can find somebody you can change what ever you want in this map and just mention me in the credits as the one who created the map but not finished it. I just wanna give this map to the people who have been waiting so long for the release.

Here is the WIP

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Sep 17, 2011 6:07 pm
by naru1305
Hidden/Spoiler:
[quote="Executer94"]I've been working on my Boz Pity map since a really long time and getting frustrated because of those crashes I can't fix and don't really know why they occur. I know there are many good mappers and modders around this forum and I really don't know if I could ever release my map, so I am looking for someone who could go on with it. It should be someone with good mapping and modding experience and not a beginner. If someone is interested please pm me or write me in this forum. I really hope I can find somebody you can change what ever you want in this map and just mention me in the credits as the one who created the map but not finished it. I just wanna give this map to the people who have been waiting so long for the release.

Here is the WIP[/quote]
okay, i will do this my friend, but first i want to try fixing the bugs and then we will see if you can relasese the map :wink:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Sep 17, 2011 8:32 pm
by ARCTroopaNate
I accidently deleted my PandemicXSIAddon thing. If someone could help me get the thing again I'd greatly appreciate it.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Sep 18, 2011 11:09 am
by Unlucky13

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Sep 18, 2011 12:02 pm
by ARCTroopaNate
Thanks!! :)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Sep 19, 2011 4:55 pm
by Dakota
i've been having trouble with my box dispenser. i got the box and everything set up using the stock kam_prop_crate model but it seems to not have terrain collision. could someone add collision to it please and send me a link to it. it already has the ordanence and soldier collision as far as i can see but it has no terrain or tank collision.

so if someone could add collision to it for tanks, building (if it doesn't have it already), and terrain.

thanks in advance.

P.S. i don't have xsi, know how to do anything with collision, or model at all.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 20, 2011 12:55 am
by Ty294
Okay, this is something VERY simple, and I'm sure an experienced modeler can do this in a short time. Can someone please make a faction icon model for this:
Hidden/Spoiler:
Image
Or heck, if you want it a little easier, you can do this instead:
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Sep 22, 2011 1:18 pm
by keenmike
Hi, I would like to request a terrain file, the one found in the world folder. Prefer swbf1, but swbf2 will work. A flat terrain no mountains. And could you cut a hole tank size anywhere in the middle of the map. My timing to ask Bamdur is off and thought to request here.

Edit:
Hi, I would like to request a two terrain files, the ones found in the world folder. Prefer swbf1, but swbf2 will work. One flat terrain no mountains. And another also flat but with a hole tank size cut anywhere in the middle of the map. I think I can view a flat terrain map file in note pad and see where the hole is. With the information learned I hope to be able to cut holes in the terrain of stock maps.

It does have to be SWBF1. I have found a solution.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 27, 2011 2:40 pm
by Executer94
Can anybody mod the turret from mygeeto, so it is autopiloted and shoots stright up in the air? Like an anit flyer gun.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 27, 2011 3:14 pm
by DarthD.U.C.K.
you cant do that through odf. turrets will only shoot if they have a target. you need to put some object in the air at which they can aim.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 27, 2011 3:29 pm
by Dakota
DarthD.U.C.K. wrote:you cant do that through odf. turrets will only shoot if they have a target. you need to put some object in the air at which they can aim.
couldn't he just set it to auto fire and make it only beable to have a pitch of an ammount over 50 so it will fire up (well 0-90 is up but 50 is an example)?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 27, 2011 3:38 pm
by DarthD.U.C.K.
yeah, that would totally work!
but then again:
DarthD.U.C.K. wrote:turrets will only shoot if they have a target.
they wont even move if they dont have a target.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 27, 2011 3:44 pm
by Dakota
DarthD.U.C.K. wrote:
DarthD.U.C.K. wrote:turrets will only shoot if they have a target.
hmm. they shot at no target when i put the auto fire line in the odf :/

AutoFire = "1"

and the pilot type would be "self"

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 27, 2011 4:07 pm
by DarthD.U.C.K.
you are right, with autofire 1 it shoots. however it does not move, except at the beginning of the map when it rotates to one position and then stays there.