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Re: Particle Editor Update (September 1st, 2007)
Posted: Fri Sep 07, 2007 10:39 am
by Caleb1117
Master Fionwë wrote:Where did you get that awesome model?!!!
The effect is really cool too, but that model is sweet!
Yep, thats my star map model.
I released it, somewere around...
I'll probabbly re-release it later, cause Qdin said he would make an animation for it.
Re: Particle Editor Update (September 1st, 2007)
Posted: Fri Sep 07, 2007 4:01 pm
by Master Fionwë
Cool! Yeah, I just got it from swbffiles. It's up on there now, just posted while I was looking at another map.
Re: Particle Editor Update (September 1st, 2007)
Posted: Fri Sep 07, 2007 4:12 pm
by -_-
Rekubot wrote:I don't really understand what this update does. Most of the effects (if not all of them) have always worked for me. Does this update apply that fix that you have to do for it to get it to work? Did that sentence even make sense? It didn't for me.
Basically you have to put a bunch of munged files in a folder to get it to work or something like that. But I can't see how an update would fix that. Could someone just briefly explain what this fixes? Thanks.
Supports both SWBF1 + SWBF2 fully. (Unless I missed a file or two, never really bothered checking.)
Re: Particle Editor Update (September 1st, 2007)
Posted: Fri Sep 07, 2007 6:12 pm
by Master Fionwë
Well, I did find one of my own effects that crashes the editor. But it's a custom, not shipped.
Re: Particle Editor Update (September 1st, 2007)
Posted: Sat Sep 08, 2007 7:09 pm
by SBF_Dann_Boeing
bah....this works even worse than the original particle editor. Now I'm not even getting any options for an effect, let alone a picture, which it never gave me. And before you ask, I have ParticleEditor.exe, CORE.LVL, d3dx9_25.dll, MUNGED, and vidmode.ini all in my data_123/_LVL_PC folder
Re: Particle Editor Update (September 1st, 2007)
Posted: Sat Sep 08, 2007 7:14 pm
by AceMastermind
SBF_Dann_Boeing wrote:bah....this works even worse than the original particle editor. Now I'm not even getting any options for an effect, let alone a picture, which it never gave me. And before you ask, I have ParticleEditor.exe, CORE.LVL, d3dx9_25.dll, MUNGED, and vidmode.ini all in my data_123/_LVL_PC folder
Just move both the
munged folder and the
.exe into this directory and run it:
LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC
Re: Particle Editor Update (September 1st, 2007)
Posted: Thu Sep 22, 2011 7:59 pm
by minilogoguy18
Could someone rehost the file or tell me how to create it myself since the other 2 methods of getting PE to work aren't working for me and this may. Thanks.
Re: Particle Editor Update (September 1st, 2007)
Posted: Thu Sep 22, 2011 8:14 pm
by AceMastermind
I added a mirror to the bottom of the first post. There is nothing special about the exe though, it is the same one included with the BF2_modtools.
Re: Particle Editor Update (September 1st, 2007)
Posted: Thu Sep 22, 2011 9:45 pm
by minilogoguy18
Yeah it was just the other files contained I mainly wanted cause it did work in the other 2 methods but couldn't find any images so everything would be white squares, works right now though.