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I need information

Posted: Fri Jul 03, 2009 3:34 pm
by Labj
Now i need to know this:
I did a map for the mod i announced the other day and when i do changes it doesnt change,
I did munge, cheked with the ZE, played and played, but never changes, whats wrong ?
And something else, where is the button to eliminate objets ?
If i dont get this clear Mav isnt going to allow me to request help for the mod because i need screenshots for it, OK, i need this questions clear please.

Re: Im stuck

Posted: Fri Jul 03, 2009 3:37 pm
by Par3210
1st question: Check your MungeLog. Post it here for me and I'll check it.
2nd question: Select a object in ZE and press the Delete button on your keyboard.

Re: Im stuck

Posted: Fri Jul 03, 2009 3:40 pm
by Labj
Look, the ZE does not let me select any thing.
And i am too, too, too, too, too new in mods so i dont know where to find that munge thing you said.

Re: Im stuck

Posted: Fri Jul 03, 2009 3:43 pm
by Par3210
ok.
1: Munge once and almost at the end of the munge a note pad will come up. Copy everything in there and paste it here so i can see if its got any errors.
2: You CAN. go to objects in ZeroEditor, then at the bottom it has a list of objects that you have put on the map. Click on the one you want to delete then press the delete button

Re: Im stuck

Posted: Fri Jul 03, 2009 3:48 pm
by Labj
This thing i suppose:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TST\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TST\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
But what list of objects ??!! :cpu:

Re: Im stuck

Posted: Fri Jul 03, 2009 3:53 pm
by Par3210
Labj wrote:This thing i suppose:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TST\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TST\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_TST\Sound\shell\shell.sfx

But what list of objects ??!! :cpu:

there doesn't seem to be anything wrong there....
Maybe it's your BF2 Log but I'm not too sure you know how to do that either.
Have you messed with the lua? That might be it as well.

Re: Im stuck

Posted: Fri Jul 03, 2009 3:55 pm
by Labj
What you mean with it?
What about the object list you said before ?

Re: Im stuck

Posted: Fri Jul 03, 2009 3:59 pm
by Par3210
2: You CAN. go to objects in ZeroEditor, then at the bottom it has a list of objects that you have put on the map. Click on the one you want to delete then press the delete button
Well, you know when you click OBJECTS on ZE? It has a huge bar on the side with stuff in it, at the bottom and at the right. At the bottom you need to click on the object in the LIST and it will highlight it on the map. Then press delete to delete it. simple.

Re: Im stuck

Posted: Fri Jul 03, 2009 4:01 pm
by Labj
Ups, i forgot to mention that the list is empty

Re: Im stuck

Posted: Fri Jul 03, 2009 4:09 pm
by Par3210
Oh darn. Well go on a different layer then. At the top a different layer and see if there are any objects in the list then.
EDIT: Gtg, sry dude, I'll be back later so post whatever and I'll see if i can help later. For now I guess it's bye bye :( I promise ill help you later

Re: Im stuck

Posted: Fri Jul 03, 2009 4:13 pm
by Labj
Again, i am too new on modding, so please specify what and where is a ``LAYER``

Re: Im stuck

Posted: Fri Jul 03, 2009 4:51 pm
by destructo_bot
To change layer, click...
Hidden/Spoiler:
Image
then right click on whatever layer you wish, then click 'set layer(s) active'. you can drag to select multiple layers at once.

Re: Im stuck

Posted: Fri Jul 03, 2009 6:28 pm
by Labj
Good but it still doesnt load in game.
To be more specific i just changed the wld files.
I will continue editing later, tomorrow, so staffs dont close this.

Re: Im stuck

Posted: Sat Jul 04, 2009 1:11 am
by [RDH]Zerted
You need to reread and follow through all the steps in the 'getting started' documentation before continuing on your map. THe only thing you need to check when munging is Common, and thats only when you change something from that folder.

Re: Im stuck

Posted: Sat Jul 04, 2009 8:32 pm
by Labj
Good , thanks for the help, my Kashyyk without threes and the green Tatooine are working now.