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Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 10:17 am
by 501st_commander
DEVISS-REX wrote: i don't why always spawn where is theUT-AT , this is a movible CP :lol:
movible cps need spawning also (at-te, at-at, ua-at ex.) because the are vehicles.
Looks good anyway, i alwas liked that vehicle.

Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 3:56 pm
by sampip
same, its a good vehicle to use. credits can go to PR-0927/Majin Revan i think, but i'm not the expert there.
the sides look nice, i enjoyed playing as the clones on your elite sides mod :D

Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 4:26 pm
by Deviss
501st_commander wrote:
DEVISS-REX wrote: i don't why always spawn where is theUT-AT , this is a movible CP :lol:
movible cps need spawning also (at-te, at-at, ua-at ex.) because the are vehicles.
Looks good anyway, i alwas liked that vehicle.
thanks, i always wanted a map with all vehicles and infanty, also need add props for infantry defense, and i think put the hoth bunker on the cpsn what do you think?? :)
sampip wrote:same, its a good vehicle to use. credits can go to PR-0927/Majin Revan i think, but i'm not the expert there.
the sides look nice, i enjoyed playing as the clones on your elite sides mod :D
Many thanks man :wink: , are me fun knowing you enjoyed my mod :D , in special the clones :clone:

Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 4:32 pm
by Maveritchell
sampip wrote:same, its a good vehicle to use. credits can go to PR-0927/Majin Revan i think, but i'm not the expert there.
MajinRevan made the model, Doofi made the texture.

Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 5:30 pm
by Deviss
Maveritchell wrote:
sampip wrote:same, its a good vehicle to use. credits can go to PR-0927/Majin Revan i think, but i'm not the expert there.
MajinRevan made the model, Doofi made the texture.
thanks Mav :wink: , i always have problems with the credits, so i will put corrects this time :)

Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 5:33 pm
by DarthD.U.C.K.
maajinrevan didnt make the model doofi made both model and texture

Code: Select all

The UT-AT model was created and skinned by DooFi.
t551 attempted to get it in-game, and upon becoming confused, Psych0fred finished the job.
I made every single .odf file in this .zip. Please do not modify them without first getting consent from me.

Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 5:48 pm
by Maveritchell
DarthD.U.C.K. wrote:maajinrevan didnt make the model doofi made both model and texture

Code: Select all

The UT-AT model was created and skinned by DooFi.
t551 attempted to get it in-game, and upon becoming confused, Psych0fred finished the job.
I made every single .odf file in this .zip. Please do not modify them without first getting consent from me.
Hmm. :oops:

Thanks for the heads-up, DD.

Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 5:49 pm
by Deviss
DarthD.U.C.K. wrote:maajinrevan didnt make the model doofi made both model and texture

Code: Select all

The UT-AT model was created and skinned by DooFi.
t551 attempted to get it in-game, and upon becoming confused, Psych0fred finished the job.
I made every single .odf file in this .zip. Please do not modify them without first getting consent from me.
ouh, other time saving me as always the same AQT, many thanks man :D

Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 6:00 pm
by DarthD.U.C.K.
AQT??

Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 6:04 pm
by Deviss
DarthD.U.C.K. wrote:AQT??
yes, because AQT also always help me and save me with some problems xD

Re: WIP DEV's Side Mod 1.1

Posted: Fri Jun 12, 2009 6:12 pm
by DarthD.U.C.K.
i was just confused because you quoted my post and thanked AQT 0.o

Re: WIP DEV's Side Mod 1.1

Posted: Sat Jun 13, 2009 7:00 pm
by Deviss
DarthD.U.C.K. wrote:i was just confused because you quoted my post and thanked AQT 0.o
so sorry for the confuse i thanked you, not AQT, i just talking about him because he always help me lol
well i remake the map now in 128x128 terrain problem solved believe lol, and new bunker added, i already don't add barriers because don't know do it xD, and the bunker's back have nice picture i used the mygeeto sky
SCREENIES
Hidden/Spoiler:
Image
Hidden/Spoiler:
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comments?? ideas, suggest?? :D

Re: WIP DEV's Side Mod 1.1

Posted: Sat Jun 13, 2009 7:02 pm
by Nihillo
DEVISS-REX wrote:
Hidden/Spoiler:
Image
comments?? ideas, suggest?? :D
Well, remove that grass wall thing, add more props and terrain variation.

Re: WIP DEV's Side Mod 1.1

Posted: Sat Jun 13, 2009 7:08 pm
by Deviss
Nihillo wrote:
DEVISS-REX wrote:
Hidden/Spoiler:
Image
comments?? ideas, suggest?? :D
Well, remove that grass wall thing, add more props and terrain variation.
1° you are totaly right xD, i remove it or change his terrain thanks :wink:
2° yes i remade the map a few minutes ago so also don't add props :mrgreen: (i have though add laat destroyed atte destroyed and some rocks like from geonosis or the defense spire from mygeeto ) i need add vehicles again already xD
3° mm i have fear, for end i got a good look terrain so i will leave the terrain change for the end xD

Re: WIP DEV's Side Mod 1.1

Posted: Sun Jun 14, 2009 3:35 am
by B.I.G_Cookie
Looks quite good.
But why is the "mountain" in the backhround that steep?

Re: WIP DEV's Side Mod 1.1

Posted: Thu Jun 18, 2009 5:11 pm
by Deviss
B.I.G_Cookie wrote:Looks quite good.
But why is the "mountain" in the backhround that steep?
because i see wrong the sky so i wanted put walls the same geonosis lol.
i need other comments/suggestion
what gunship version must i use in my mod? maxloef's gunship or original gunship from game??

EDIT: i have troubles adding barriers how add these in mission.lua file??

Re: WIP DEV's Side Mod 1.1

Posted: Thu Jun 18, 2009 6:24 pm
by AQT
You add barriers to your map through ZE not the .lua. Unless you're talking about something else.

Re: WIP DEV's Side Mod 1.1

Posted: Thu Jun 18, 2009 6:32 pm
by Deviss
AQT wrote:You add barriers to your map through ZE not the .lua. Unless you're talking about something else.
i added barriers using ZE, but don't work the ships cross it, and yes i put barriers for all hover, ships, soldier etc, and G_M_StYlEr_M said me also i must add barriers on mission.lua file

Re: WIP DEV's Side Mod 1.1

Posted: Thu Jun 18, 2009 6:33 pm
by 501st_commander
how high are the barriers?

Re: WIP DEV's Side Mod 1.1

Posted: Thu Jun 18, 2009 6:46 pm
by Deviss
501st_commander wrote:how high are the barriers?
100 the same the wall i added :)