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Re: The "Help me find an asset" topic
Posted: Sun Aug 10, 2008 7:54 pm
by -_-
arc_la_at.tga
Re: The "Help me find an asset" topic
Posted: Sun Aug 10, 2008 8:15 pm
by Ka-Ching
i know i looked at the texture and it was a plain one

Re: The "Help me find an asset" topic
Posted: Sun Aug 10, 2008 8:21 pm
by Maveritchell
I don't know what magically happened to your arc_la_at texture, but like everyone else said, that's definitely the right one. Here it is as a .jpg, make sure you credit at the least the Conversion Pack team for its creation:
Re: The "Help me find an asset" topic
Posted: Sun Aug 10, 2008 8:37 pm
by Ka-Ching
thanks mav...i dont know why it was a plain gunship...
Re: The "Help me find an asset" topic
Posted: Sun Aug 10, 2008 9:16 pm
by JPI Dictator4life
Can someone give me a MUNGED DMI Prefab Pack?
Re: The "Help me find an asset" topic
Posted: Sun Aug 10, 2008 11:50 pm
by Teancum
You can't have pre-munged props. How would you place them?
Re: The "Help me find an asset" topic
Posted: Mon Aug 11, 2008 10:50 am
by JPI Dictator4life
Oops, I meant converted DMI Prefab Pack.
Re: The "Help me find an asset" topic
Posted: Mon Aug 11, 2008 3:11 pm
by The_Emperor
Converted??!

into what
Re: The "Help me find an asset" topic
Posted: Mon Aug 11, 2008 4:16 pm
by JPI Dictator4life
Into models or whatever so I can put them into ZE.
Re: The "Help me find an asset" topic
Posted: Mon Aug 11, 2008 4:23 pm
by Caleb1117
They are... They're meshes already.
Re: The "Help me find an asset" topic
Posted: Mon Aug 11, 2008 5:07 pm
by JPI Dictator4life
Well mine arent working in ZE. They dont show up.
Re: The "Help me find an asset" topic
Posted: Mon Aug 11, 2008 9:27 pm
by epm01
Are you putting in the odf's or the msh's? Because you should be placing the odf's.
Re: The "Help me find an asset" topic
Posted: Mon Aug 11, 2008 10:48 pm
by obiboba3po
Teancum wrote:You can't have pre-munged props. How would you place them?
lol qft. all u do is copy and paste the msh and odf stuff into youre world folder, and thats about it. no clean nothing. its simple really

Re: The "Help me find an asset" topic
Posted: Mon Aug 11, 2008 10:59 pm
by Fingerfood
Or do you mean they don't show up ingame? Well,
1) You need to make a New Layer for yourself.
2) You need to call for it to be loaded in along with Eli. (I forget how this would be done, but look in one of the Dynamic threads)
All of this is assuming that this is for DMI.
Re: The "Help me find an asset" topic
Posted: Tue Aug 12, 2008 5:17 am
by ANDEWEGET
i had this prob, too. b“but the models werent showing up because thy were under the terrain. you must place them and move them up
Re: The "Help me find an asset" topic
Posted: Tue Aug 12, 2008 7:35 pm
by JPI Dictator4life
Fingerfood wrote:Or do you mean they don't show up ingame? Well,
1) You need to make a New Layer for yourself.
2) You need to call for it to be loaded in along with Eli. (I forget how this would be done, but look in one of the Dynamic threads)
All of this is assuming that this is for DMI.
Thanks, that was the problem.
Re: The "Help me find an asset" topic
Posted: Wed Aug 13, 2008 11:04 am
by ARC_Commander
I seem to recall that there was a level file released from the Conversion Pack which had Kit Fisto in it. (not heroes.lvl) Am I imagining this, and if not, where would I find it?
Re: The "Help me find an asset" topic
Posted: Wed Aug 13, 2008 1:44 pm
by AQT
MasterSaitek009 wrote:Teancum wrote:-Release of ALL assets after 2.0 is released (on condition that nobody tries to continue the pack)
Not including Kit, right?
Teancum wrote:Sortof. Kit will be downloadable, but he'll be in a pre-compiled lvl file with instructions on how to install him. No source files.
It's not released yet. Hope that helps.

Re: The "Help me find an asset" topic
Posted: Wed Aug 13, 2008 8:58 pm
by EGG_GUTS
Has anyone released a Magna Guard with an animated cape? And the head cloth too.
Re: The "Help me find an asset" topic
Posted: Wed Aug 13, 2008 9:02 pm
by Fingerfood
I'm sure they did... perhaps RepSharpshooter or AceMastermind. Check in the Released Assets forum.