Default load screens and level chunks [Solved]
Posted: Sun Aug 28, 2016 10:44 am
I have an issue I cannot figure out on my own. I am trying to replace the stock load screens and it is not working. I noticed that in the default load .lvl files, each one has multiple textures, and before each texture begins there is a level chunk. For example in cor1.lvl, there is 4 textures each named cor_1, cor_2, cor_3, and cor_4 and there is a level chunk before each one. Somehow the game knows what to do with this so that the load screen image is randomized from the 4 total textures and this is the part I cannot replicate. I tried setting up my load req files in two different ways, one way resulted in one cor1.lvl file with 10 total textures I added with no level chunks. The other method I tried resulted in 10 separate lvl files for each texture. The one file with 10 textures did not work, the load screen was solid black and the only things visible are tips, name, etc. And obviously the other way isn't going to work because the game can't grab 10 separate level files for a load screen.
The goal is to figure out how to make level files with textures and have a level chunk before each texture so that it can be used to replace default load screens so that they are randomized. Thanks!
EDIT: I got it on my own after more fiddling. Instead of using load munge, I used side munge. So instead of erasing this I'd rather put the steps I used in case anyone else finds this useful...
First I setup a new custom side called load. Inside the main load folder, I have cor1.req and the contents of cor1.req are:
Then inside the main load folder there are two more folders; req and textures. Obviously, in the textures folder I have my ten new tga files named cor_1, cor_2 etc... throught cor_10
In the req folder I have ten more reqs. Each one looks like this, but with only the number of the texture changing;
After that I munged, got my new cor1.lvl load file and put it where the old one is in gamedata\data\_lvl_pc\load\
The goal is to figure out how to make level files with textures and have a level chunk before each texture so that it can be used to replace default load screens so that they are randomized. Thanks!
EDIT: I got it on my own after more fiddling. Instead of using load munge, I used side munge. So instead of erasing this I'd rather put the steps I used in case anyone else finds this useful...
First I setup a new custom side called load. Inside the main load folder, I have cor1.req and the contents of cor1.req are:
Hidden/Spoiler:
In the req folder I have ten more reqs. Each one looks like this, but with only the number of the texture changing;
Hidden/Spoiler: