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Re: Improved Mygeeto Bridge

Posted: Sun May 17, 2009 5:57 am
by mswf
Fluffy_the_ic wrote:@msfw: Your english actually is perfectly fine. Didn't know it wasn't your first language until you said that it wasn't good english.
:D
Fluffy_the_ic wrote:Leonhart, this looks pretty sweet. But about the AT-TE, as msfw said, there's too much ash and it covers up all of the detail. Dents and such aren't always part of the model, they're usually prat of the skin, so you want to make details partially see-through most of the time.
^That was exactly what I meant to say. The idea of ash sticking to the atte in game sound like an awsome idea!
Hidden/Spoiler:
@Fluffy_the_ic, my nickname is spelled mswf, not msfw :wink:

Re: Improved Mygeeto Bridge

Posted: Sun May 17, 2009 11:32 am
by Fiodis
@ DEVISS - Have you considered the existance of some possibly problematic planning hubs/connections? AI can't comprehend two stories, so if your new bridge goes directly over the lower level of the map, AI on the bottom will attempt to reach planning hubs on the top and step off the edge. AI on the top will attempt to reach planning hubs on the bottom and step off the edge. You'll probably have to either edit the planning hubs in some sneaky way, or shift the bridge's location, if it goes over the lower level. Or you could put teleport regions so that the AI, if they step off the edge, are immediately shoved back on it.

Re: Improved Mygeeto Bridge

Posted: Sun May 17, 2009 12:02 pm
by Deviss
Fiodis wrote:@ DEVISS - Have you considered the existance of some possibly problematic planning hubs/connections? AI can't comprehend two stories, so if your new bridge goes directly over the lower level of the map, AI on the bottom will attempt to reach planning hubs on the top and step off the edge. AI on the top will attempt to reach planning hubs on the bottom and step off the edge. You'll probably have to either edit the planning hubs in some sneaky way, or shift the bridge's location, if it goes over the lower level. Or you could put teleport regions so that the AI, if they step off the edge, are immediately shoved back on it.
i have nothing of zeroeditor xD so i can't understand that sorry :(

Re: Improved Mygeeto Bridge

Posted: Sun May 17, 2009 6:53 pm
by Fiodis
In ZE, click on the "planning" tab. You'll see a whole bunch of big circles. These are called hubs, and these tell the AI where to go. They help the AI not get stuck on corners or step off bridges.

The problem: hubs don't have a set height. AI will try to head towards a hub, even if it is a floor above or below them. If your bridge passes over a hub, AI on the bridge will try to get to that hub, and possibly step off the bridge in the process. Likewise, if you put hubs on the bridge, AI on the bottom will try to get to them, and possibly step off the edge.

Re: Improved Mygeeto Bridge

Posted: Sun May 17, 2009 7:16 pm
by AQT
Instead of using hubs and connections, why not just use barriers? Either way, over laying bridges and multiple levels will confuse the AI.

Re: Improved Mygeeto Bridge

Posted: Sun May 17, 2009 7:38 pm
by YaNkFaN
also if you are using the stock mygeeto bridge, the player can see through the bottom of the bridge because there is no msh there

Re: Improved Mygeeto Bridge

Posted: Sun May 17, 2009 7:40 pm
by Leonhart_501
I tried to put the barriers, but below, in the original map. I do not know how to move, to put on the new bridge: S

also if you are using the stock mygeeto bridge, the player can see through the bottom of the bridge because there is no msh there
:o yes, understand
as is my first map, there are things that do not yet understand, but from Wednesday to be working again because I do not have much time;)

Re: Improved Mygeeto Bridge

Posted: Mon May 18, 2009 1:14 pm
by mswf
YaNkFaN wrote:also if you are using the stock mygeeto bridge, the player can see through the bottom of the bridge because there is no msh there
What about making the amount of fog/smoke so thick that you won't notice it?

Re: Improved Mygeeto Bridge

Posted: Mon May 18, 2009 1:33 pm
by Darth_Spiderpig
wouldn't that cause lag on lower graphic pc's?( like mine :( :lol: )

BTW, looks good :thumbs:

Re: Improved Mygeeto Bridge

Posted: Mon May 18, 2009 1:51 pm
by Leonhart_501
someone said I do not put many units on the battlefield because it would be very easy to shoot the enemies, but I say thath will be very difficult to survive xD, I assure you. Also the battle with many units is more exciting :D

Re: Improved Mygeeto Bridge

Posted: Mon May 18, 2009 2:43 pm
by Darth_Spiderpig
Leonhart_501 wrote:Also the battle with many units is more exciting :D
LOL, thats right, point for you :lol: :thumbs:

Re: Improved Mygeeto Bridge

Posted: Mon May 18, 2009 4:30 pm
by mswf
Darth_Spiderpig wrote:wouldn't that cause lag on lower graphic pc's?( like mine :( :lol: )
Yeah, sorry, I didn't think of that. But if you have a lower graphic pc, wouldn't it mean you'd also be unable to look that far=>not noticing it?

Re: Improved Mygeeto Bridge

Posted: Tue May 19, 2009 11:21 am
by Darth_Spiderpig
Hmmm, actually yes, I think. But I don't know if you only must turn down the sight just not to lag. :?


But whatever, the map looks and sound good :yes:

Re: Improved Mygeeto Bridge

Posted: Wed Jul 08, 2009 12:21 pm
by Leonhart_501
new images Improved Mygeeto Map: The Bridge,
I hope you like it ;)
Hidden/Spoiler:
ImageImageImage
I have put new buildings and i have put one building near to republic CP1 instead of ''REBEL BASE'' (you can see this in the image 2)

Re: Improved Mygeeto Map: The Bridge

Posted: Wed Jul 08, 2009 1:24 pm
by Delta-1035
It looks a nice map.

Re: Improved Mygeeto Map: The Bridge

Posted: Wed Jul 08, 2009 1:32 pm
by Darth_Spiderpig
Well, the bridge looks like it is...well, long, but I like that.
Also the lower level is a nice touch, good work, friend :thumbs:

Re: Improved Mygeeto Map: The Bridge

Posted: Wed Jul 08, 2009 4:04 pm
by Dom380
yay an update I thought this project had gone dead

Re: Improved Mygeeto Map: The Bridge

Posted: Wed Jul 08, 2009 5:38 pm
by Leonhart_501
Dom380 wrote:yay an update I thought this project had gone dead
no!!!!! xD thousand apologies!!! :P i couldn't update because i haven't time for improve this.
THANKS for all comments!!! the beta version>>Comming Soon<<

Re: Improved Mygeeto Map: The Bridge

Posted: Wed Jul 08, 2009 6:02 pm
by Deviss
ouh yeah very beautiful picture sinde the bridge , and hard fight vs droids xD, i can't wait for this great map my friend :wink:

Re: Improved Mygeeto Map: The Bridge

Posted: Wed Jul 08, 2009 7:16 pm
by Leonhart_501
DEVISS-REX wrote:ouh yeah very beautiful picture sinde the bridge , and hard fight vs droids xD, i can't wait for this great map my friend :wink:
Thanks DEVISS-REX ;) i will try finish it a soon as posible.