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Model looks weird after munge

Posted: Sun Dec 24, 2017 9:15 am
by Broadside
So i munged a character model, and in the bfmsh viewer it looks great but wen i munge it and i load the map, she's eyes are above her and it looks very strange, and when i munge it i get this warning every time : SplitSkinnedSegments: WARNING: out of space in splitting catalog!
Can anyone help me?

Re: Model looks weird after munge

Posted: Tue Dec 26, 2017 6:24 am
by Anakin
you can ignore the warning. What mesh viewer did you use?? The old one or the new OpenGL viewer??

Re: Model looks weird after munge

Posted: Tue Dec 26, 2017 12:33 pm
by LitFam
I think this is what Broadside is referring too: https://ufile.io/ithqd

Look at the picture.

Re: Model looks weird after munge

Posted: Wed Dec 27, 2017 8:20 am
by Anakin
that looks like an enveloping/skeleton problem. But still the same question what viewer shows it correctly?? the old, or the new viewer??

Re: Model looks weird after munge

Posted: Tue Jan 02, 2018 11:53 am
by Broadside
Anakin wrote:that looks like an enveloping/skeleton problem. But still the same question what viewer shows it correctly?? the old, or the new viewer??

SWBFViewer0.04 im using this to view the munged models, but it shows it correctly

Re: Model looks weird after munge

Posted: Tue Jan 02, 2018 2:44 pm
by Anakin
try the new viewer if it shows it correctly as well

Re: Model looks weird after munge

Posted: Tue Jan 02, 2018 8:03 pm
by AQT
We already know what the model looks like in-game, and you already gave a possible explanation as to why the problem exists. Whether it appears as it does in-game in the new viewer or not, will that in any way further help reach a solution?

Re: Model looks weird after munge

Posted: Wed Jan 03, 2018 6:04 am
by Anakin
yeah it'd help me to 1) improve the viewer and 2) since i know how the viewer is implemented i could guess what's wrong with the model if it's not displayed correctly