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Posted: Sun Mar 26, 2006 11:41 pm
by EmperorDonkey
Haha Nice! R2 unit patrolling the ships!
I take it they move and are like un AI controlled?
Gonna be sweet map. If u DO put the SSD it'll be even sweeter.
Keep it up!
Posted: Mon Mar 27, 2006 12:27 am
by xwingguy
OOM-9 wrote:I'd love to help ya out
here... click this
LINK
hopefully I can get my part finished quickly so you can include it
~OOM-9
I LOVE YOU MAN!!! (The sight nearly brings tears of joy.)
Posted: Mon Mar 27, 2006 12:47 am
by Lateralusj00
Why do I have the strangest feeling that if I attempt to load this map my computer will explode and take out everything in a 5 meter radius?
Posted: Mon Mar 27, 2006 1:20 am
by xwingguy
This is why we have sectors and portals.
Posted: Mon Mar 27, 2006 2:51 pm
by OOM-9
disturbed wrote:Why do I have the strangest feeling that if I attempt to load this map my computer will explode and take out everything in a 5 meter radius?
Most likely true.
~OOM-9
Posted: Mon Mar 27, 2006 2:55 pm
by Lateralusj00
xwingguy wrote:This is why we have sectors and portals.
And this is why I hope you know how to use them.

Posted: Mon Mar 27, 2006 3:21 pm
by jango232
SOUNDS KOOL WOULD IT BE ABLE TOO GO INDSIDE THE DEATH STAR 2
Posted: Mon Mar 27, 2006 6:05 pm
by Alpha
Don't type in all caps. And no, it's in his first post. I love what you've done, xwing'. Keep it up, this is what all space maps should have been in SWBF2.
Posted: Mon Mar 27, 2006 9:20 pm
by Lateralusj00
death star 2 = years of work, and, seriously, your computer would probably explode taking out your whole block.
Posted: Mon Mar 27, 2006 11:10 pm
by OOM-9
disturbed wrote:death star 2 = years of work, and, seriously, your computer would probably explode taking out your whole block.
*nods sagely*
Posted: Tue Mar 28, 2006 12:06 am
by -_-
OOM-9 wrote:disturbed wrote:death star 2 = years of work, and, seriously, your computer would probably explode taking out your whole block.
*nods sagely*
I agree. If it doesnt take out your whole block, it'd probably take out all the power outlets.
Posted: Tue Mar 28, 2006 12:20 am
by xwingguy
-_- wrote:OOM-9 wrote:disturbed wrote:death star 2 = years of work, and, seriously, your computer would probably explode taking out your whole block.
*nods sagely*
I agree. If it doesnt take out your whole block, it'd probably take out all the power outlets.
...and melt your motherboard into a puddle.
Posted: Tue Mar 28, 2006 12:32 am
by drummerzoid1
this is going to be an xcellent map!
Posted: Tue Mar 28, 2006 10:29 am
by CovertSniper
Looking good xwingguy, really like that R2-D2 lol.
Posted: Tue Mar 28, 2006 12:34 pm
by jangoisbaddest
You know, xwingguy, you inspired me to make a new map (with cap ship interiors), and now that I've started using assets from Tantie IV, I see now how much of a PAIN it is. There's collision geometry where there isn't texture in some of those corridors. They aren't very mod - friendly objects. It took me about a day just to set up the corridor just outside the hangar without having random invisible walls in the middle. Just wanted to say that I have even more respect for you now. Oh, and don't worry, my map will be based only on boarding parties (you said that would be discouraged in this map - I will encourage it). Of course, that's if I ever get it done in the first place.
Also, I humbly offer my services as beta tester, as I both am very excited about your map and can offer ideas about interior layouts and such - we could share much information

Posted: Tue Mar 28, 2006 9:38 pm
by xwingguy
When did I say that I was discouraging boarding parties? I'm justing making it so it isn't a walk in the park to get to the critical systems (especially a vital reactor core).
P.S. You think you have trouble now, just wait 'til you start crashing at the loading screen.
Posted: Tue Mar 28, 2006 9:51 pm
by Epena
Dangit, you. You're getting me too excited for my own good.
Do the probe/astro droids do anything? Move, give ammo, fix systems, etc?
Posted: Wed Mar 29, 2006 12:05 pm
by jangoisbaddest
Oh, sorry xwingguy, I misunderstood you. I'm just making it the central feature in my map (it will be conquest mode). It focuses around the boarding parties and actually capturing command posts within the cap ship.
Posted: Wed Mar 29, 2006 2:06 pm
by OOM-9
Update on the Executor... Bandu got the alpha version ingame and the CPU didn't explode. Now to finalize the model and get some textures on her.
~OOM-9
Posted: Wed Mar 29, 2006 2:34 pm
by jango232
aww cant wait till it comes out gonna be mint can ya do loads of laser bolts flying arnoud cos i think that is wot made bf2 space combat weak cos in the films evry where you look thers a laser blast going off espically in the battle above endor have you got capital ships passing each other lentgh ways cos if ya did do wot happens in episode 3