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Changing Object color
Posted: Mon Jan 03, 2005 12:41 pm
by Lord_Bandu
Anyone know how i can change the color of an existing object.
Im tryin to change the color of the Yavin/Naboo steps to more of a Geonosian color.
Would it be possible to add a texture to an odf object? like adding Geo_main_1.tga to a yavin or naboo object.
Posted: Mon Jan 03, 2005 2:22 pm
by eddie
Yes, you basicly copy odf, msh and all tgas for the object. They you cange tgas (color, texture) and that is it. You can see changes right in zero.
Posted: Mon Jan 03, 2005 3:16 pm
by Lord_Bandu
ok iv got the yavin steps into my geo map but how do i change tga's ?
Posted: Mon Jan 03, 2005 3:22 pm
by eddie
you need some kind of paint sofware for this. I use Adobe Photoshop but anything would do that supports tga files.
Posted: Mon Jan 03, 2005 4:00 pm
by Lord_Bandu
will the Adobe Photoshop CS tryout do the trick?
Posted: Mon Jan 03, 2005 5:19 pm
by eddie
if it can hande tga files. I think Corel should also work.
Posted: Mon Jan 03, 2005 5:26 pm
by nitro
yea, like eddie said.
But if you don't have any of those programs you could also use Paint if it supports TGA or else download a plugin

Posted: Mon Jan 03, 2005 6:02 pm
by Lord_Bandu
iv downloaded photoshop cs and iv got a pic of the stepd i want to change color but i want to use a geonosis texture on them .......say tat_main_3.tga or something ...is this possible ,if so how?
on a side note iv just had a look at the geonosis shipped map in zeroedit and every texture is darker than what is actually shown in the game (thinking the sun/sky lua has somethin to do with this) But in my geo map in zeroedit all the textures are very bright and when in the game it is the same brightness. Any tips?
Posted: Mon Jan 03, 2005 6:09 pm
by Saturn_V
Hi Bandu, check that the sky and ambient colors in Zeroedit are set the same as the sky file. Have a look at the Color section of the Zeroedit documentation for some notes about this (ie, these controls are for reference only in Zeroedit).