Page 2 of 8
Re: Ryloth : Canyon
Posted: Sat Jun 20, 2009 6:00 am
by B.I.G_Cookie
Im back.
Update:
the .fx file problem is solved ( thanks Grev

)
some fyler domes are working
I reskinned some props and the terrain.
´I know the foliage colour doesnt fit with the other colours..
and the purple is maybe a little bit to bright.
improvement suggestions pls.

Re: Ryloth : Canyon
Posted: Sat Jun 20, 2009 6:56 am
by YaNkFaN
make the terrain texture more yellowy green instead of blue gray also try and match the terrain to the geo spires
Re: Ryloth : Canyon
Posted: Sat Jun 20, 2009 10:01 am
by B.I.G_Cookie
Ok
2 new pictures.
I know the sky is white
Re: Ryloth : Canyon
Posted: Sat Jun 20, 2009 12:03 pm
by YaNkFaN
very nice much better maybe brighten the terrain a tad and add more foliage but it looks great I love the idea for Rhen Var objects
Re: Ryloth : Canyon
Posted: Sat Jun 20, 2009 1:54 pm
by Nova Hawk
It's getting better, very nice!

Can we see the sides soon?
Re: Ryloth : Canyon
Posted: Sat Jun 20, 2009 2:21 pm
by RevanSithLord
[Borat voice]Nice!

[/Borat voice]
It's looking really nice, as I said. I know you said the sky was white and all.... hmm...dunno what to suggest for it at the moment. I'll get back to you on that.
Love the use of Rhen Var objects. Makes sense and looks pretty good.
Re: Ryloth : Canyon
Posted: Sat Jun 20, 2009 3:05 pm
by B.I.G_Cookie
YaNkFaN wrote:very nice much better maybe brighten the terrain a tad and add more foliage but it looks great I love the idea for Rhen Var objects
RevanSithLord wrote:[Borat voice]Nice!

[/Borat voice]
It's looking really nice, as I said. I know you said the sky was white and all.... hmm...dunno what to suggest for it at the moment. I'll get back to you on that.
Love the use of Rhen Var objects. Makes sense and looks pretty good.
Thanks
Nova Hawk wrote:It's getting better, very nice!

Can we see the sides soon?
Commander_Keller is working on the sides again.
I guess you will see pictures in 1-2 weeks.
First I have to do some other things on the map.
Ok
I added more foliage and a new lighting to the map.
All fyler domes are working fine.
Sky has a texture now.
Screenies:
Re: Ryloth : Canyon
Posted: Sat Jun 20, 2009 3:14 pm
by Nova Hawk
Lookin very nice!

Re: Ryloth : Canyon
Posted: Sat Jun 20, 2009 3:16 pm
by Delta-1035
looks better.
Re: Ryloth : Canyon
Posted: Sat Jun 20, 2009 3:19 pm
by Dom380
nice updates but I dont remeber part of the floor being purple
Edit ~ looked at new screens its not purple anymore
Re: Ryloth : Canyon
Posted: Sun Jun 21, 2009 3:43 pm
by B.I.G_Cookie
Thanks guys
Some more screenies
closed LAAT.
Somehow it has floating turrets
btw.
does anyone know this smoke effect?
comments and improvement suggestions are welcome

Re: Ryloth : Canyon
Posted: Sun Jun 21, 2009 4:27 pm
by YaNkFaN
it's called smoke_billow and uses underlitsmoke2 i believe check the geo effects assets also it has a timelimit so changing the particle count to -1 will make it infinite
Re: Ryloth : Canyon
Posted: Sun Jun 21, 2009 5:39 pm
by Nova Hawk
Oooh, looks nice.
Re: Ryloth : Canyon
Posted: Sun Jun 21, 2009 6:23 pm
by Darth Revan
looks very true to the show great work man
Re: Ryloth : Canyon
Posted: Sun Jun 21, 2009 9:30 pm
by B-1Burt
I really don't have to say much/don't want to say much. Because the map looks great already, and nothing much needs to be said. My Diagnosis (Nothing is wrong, just what I think would be cool)
Try Reskinning the Acclamator, the texture on it now looks really blurry.(I know it's the dome model)
Try to make sure this map isn't to big, we haven't see enough to get the whole jist of the map. But if it's to big, then it's no fun.
Try adding some of those things the Twi-leks rode on. It'd be another nice touch, and they'd be fun to play around on.
Try to make this a very tactical map, make the AI smarter. Put a lot of nodes around, make the AI cut of choke points with mines, have the snipers sniping. Make them use cover and take alternate routes to CPs.
Other than that everything looks great! Can't wait to play this one!
Re: Ryloth : Canyon
Posted: Mon Jun 22, 2009 4:28 pm
by B.I.G_Cookie
Thanks Yank it works fine
most effects are working now.
@B-1Burt
The map is long but not that big. it takes 3 minutes maximum to walk across the whole map

map from above:
if you mean these dinosaurs of the twileks.. that would need complete new models etc.
Re: Ryloth : Canyon
Posted: Mon Jun 22, 2009 8:31 pm
by Devastator77
How did I miss this topic for so long? That is an awesome Ryloth, probably the best out there (judging from the screenshots) The billowing smoke really adds alot to the map, which has a very strong true-to-the-TVshow vibe. Good job so far, and good luck continuing!
Re: Ryloth : Canyon
Posted: Tue Jun 23, 2009 7:55 am
by Delta-1035
B.I.G_Cookie wrote:if you mean these dinosaurs of the twileks.. that would need complete new models etc.
you could reskin a kaadu (gungan's animal) or a tautan (hoth rebels' animal).
Re: Ryloth : Canyon
Posted: Tue Jun 23, 2009 10:10 am
by GangsterJawa
Do you have a light bridge? It seems to me all you would need is a different effect than the Mustafar/DS ones and it would work. Idk if you know how to do that though.
Re: Ryloth : Canyon
Posted: Tue Jun 23, 2009 3:12 pm
by YaNkFaN
my only objection is the map is very linear and linear gameplay=bad so i dont knwo but if you could possibly change that