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Random textures for units?

Posted: Mon Mar 24, 2008 3:44 pm
by jedimoose32
I'm doing some override textures for my team (which is to remain anonymous until the moment of its release) and I was wondering if it was possible to make it so that there are several textures assigned to one model and when you play, each time you spawn the game randomly chooses a texture out of the assigned list.
For example, you start the map and your clone trooper is blue. You play and then die, and when you come back to the spawn screen your clone trooper is red. You die, and then the spawn screen displays a green trooper, and then a purple trooper, and maybe then a red one again - all on the same model. Plus, ingame, you see a group of three clone troopers kneeling and shooting. One is orange, one is silver, and one is yellow. I'm sure you get the idea now.

So. Is it possible?

Re: Random textures for units?

Posted: Mon Mar 24, 2008 5:12 pm
by woner11
Technically you could do it with some complicated scripting. You would have to tell the map to drop units and add units. I beleive this is possible from seeing Mav's Spira Besaid, but it is very complicated and wouldn't be worth the trouble.

Re: Random textures for units?

Posted: Tue Mar 25, 2008 7:49 pm
by jedimoose32
Couldn't it have something to do with :sick: hexediting more than one tga into the model?

EDIT: Never mind, that was stupid of me to say that. Adding extra characters to the hex would probably screw it up, and even IF it worked (which it WOULDN'T) there would still be a bunch of complex scripting to get it to drop one texture and pick up another.

EDIT 2: Would it be worth asking for Spira Besaid's creator to help me out?

Re: Random textures for units?

Posted: Tue Mar 25, 2008 8:18 pm
by SilvaDalek
Never hurt anyone to ask.

Re: Random textures for units?

Posted: Tue Mar 25, 2008 9:42 pm
by woner11
It's Maveritchel (I think I spelled the name right).