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Jump out of flying ships!
Posted: Wed Jan 30, 2008 1:19 pm
by -=[PfW]=- Bacara
hi,
i want to jump out of flying ships, i think it was possible in swbf1.
I don't know how to do it.
Re: jump out!!
Posted: Wed Jan 30, 2008 1:25 pm
by Commander_Cody771
Shouldn't this be in SWBF2 General?
Re: jump out!!
Posted: Wed Jan 30, 2008 2:07 pm
by Teancum
No, he's trying to find out what needs to be modded to jump ship. I'd be interested to see what people found out too.
Re: jump out!!
Posted: Thu Jan 31, 2008 9:33 am
by Commander_Cody771
oh. I am too! I will look into it.

Re: jump out!!
Posted: Thu Jan 31, 2008 10:16 am
by Aman/Pinguin
I think it's hardcoded, so not possible.
Re: jump out!!
Posted: Thu Jan 31, 2008 11:15 am
by Teancum
Possibly, but not for 100% certain. If you look in SWBF2 odfs there's stuff like TimeRequiredToEject. But, since we can't actually eject Pinguin might be right. Odds are they pulled it so that people didn't accidentally eject in space and find out there's gravity

Re: jump out!!
Posted: Thu Jan 31, 2008 11:28 am
by PsYcH0_]-[aMsT3r
isnt there some code like NoJumpWhileFlying = 1 or somethin?
Re: jump out!!
Posted: Thu Jan 31, 2008 11:41 am
by [RDH]Zerted
Teancum wrote:...If you look in SWBF2 odfs there's stuff like TimeRequiredToEject...
I'm fairly certain thats for hacking (ie: an engineer kicking someone out of a vehicle).
The fact that you can hack someone out of a flying vehicle shows that you can get out of a vehicle while its flying, so at least we know the game engine can do it. However, getting yourself out...
Re: jump out!!
Posted: Thu Jan 31, 2008 11:45 am
by Maveritchell
List of ODF parameters that pertain to vehicles:
List pertaining specifically to flyers:
All from psych0fred's ODF parameters doc. Between this and the LUA callbacks guide, you can figure out 99% of what is/is not possible with SWBF2.
http://www.secretsociety.com/forum/down ... meters.txt
Re: jump out!!
Posted: Thu Jan 31, 2008 11:54 am
by Ace_Azzameen_5
Yeah, I'd try either giving the flyer a fusion cutter that is modded to hack itself, or something involving
OnCharacterDispensePowerUp
and ExitVehicle/.
Re: jump out!!
Posted: Thu Jan 31, 2008 11:02 pm
by MasterSaitek009
Ace_Azzameen_5 wrote:Yeah, I'd try either giving the flyer a fusion cutter that is modded to hack itself, or something involving
OnCharacterDispensePowerUp
and ExitVehicle/.
So basically the flyer would have a dummy power-up weapon and when that power-up was used(OnCharacterDispensePowerUp) it would execute ExitVehicle.
I don't know why you
want to jump out. But I guess it could be fun....

Re: jump out!!
Posted: Fri Feb 01, 2008 4:09 am
by -=[PfW]=- Bacara
certainly you know the paratooper. but what is a paratrooper which can not jump out of flyers ^^.
Re: jump out!!
Posted: Fri Feb 01, 2008 10:28 pm
by EGG_GUTS
MasterSaitek009 wrote:
I don't know why you
want to jump out. But I guess it could be fun....

That's how you got to the such good sniping spots in Bf1

Re: jump out!!
Posted: Sun Feb 03, 2008 5:44 pm
by Xavious
You could fly a gunship over an enemy command post and have all your teammates jump out and capture it. Of course, that'd require coordination amoungst your team, which really doesn't happen much in Battlefront, since everybody is usually out for their own statistical glory.
Re: jump out!!
Posted: Sun Feb 03, 2008 6:21 pm
by Pidgeon
hmmm I wonder if its possible to use bf1 to help with this :stormie: