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Naboo N1 Starfighter is not working? [Solved]
Posted: Sat Dec 23, 2006 7:50 pm
by Elmo
The I put the NAboo stafighter in my map... And it works! But then when i try to get in it, it automatically CTDs. How do i fix this?
RE: N1 is not working?!
Posted: Sat Dec 23, 2006 8:05 pm
by Alpha
Run bf2_modtools.exe and post your BFront2.txt
Posted: Sat Dec 23, 2006 8:15 pm
by Elmo
Posted: Sat Dec 23, 2006 8:17 pm
by Alpha
Message Severity: 3
.\Source\EntityFlyer.cpp(5594)
Flyer "all_fly_n1" weapon 1 "imp_weap_fly_tiefighter_sc_cannon" not found
Message Severity: 3
.\Source\EntityFlyer.cpp(5594)
Flyer "all_fly_n1" weapon 2 "all_weap_fly_xwing_ptorpedo" not found
Message Severity: 3
.\Source\EntityFlyer.cpp(5652)
Flyer "all_fly_n1" destruct explosion "all_fly_xwing_sc_exp" not found
Have you copied the "Common" folder from the BF2_ModTools/assets/side/ folder to your MODID/Sides folder and munged it?
It was an incomplete download
Posted: Sat Dec 23, 2006 8:23 pm
by AceMastermind
The problem is that the download was incomplete, it is missing the weapon and explosion odf's, the collision is also a little screwed up according to your log errors.
Posted: Sat Dec 23, 2006 8:29 pm
by Elmo
so what do i do Ace? @ Alpha: I have the common folder in my sides folder but i didn't munge it with the n1 folder.. ill try that and update you in a sec
Edit: Still crashes... what now?
Edit#2: yeah.. come to think of it... the only odf it comes with is the ship odf... it doesn't have nay weapon odfs... Soooo... what to do?
Locate your missing files
Posted: Sat Dec 23, 2006 8:36 pm
by AceMastermind
You can find your missing weapons in:
BF2_ModTools\assets\sides\imp\odf
and
BF2_ModTools\assets\sides\all\odf
You can find the missing explosion effect in:
BF2_ModTools\assets\sides\all\odf
Copy and paste them in your "sides" odf folder.
Posted: Sat Dec 23, 2006 8:38 pm
by Elmo
what are the files called? And then i just put them in the n1 odf folder. right?
Edit: Ignore above... just what is the file (for the explosion effect) called?
Posted: Sat Dec 23, 2006 8:40 pm
by PvtParts
you need to get those listed weapons from the side folder they come from (get all_fly_xwing_sc_exp.odf from assets\sides\all, do the like for the other ones)
These are the files you need
Posted: Sat Dec 23, 2006 8:41 pm
by AceMastermind
The files you need are:
"imp_weap_fly_tiefighter_sc_cannon"
"all_weap_fly_xwing_ptorpedo"
"all_fly_xwing_sc_exp"
......and yes, copy them to the odf folder in your "n1" side.
Posted: Sat Dec 23, 2006 8:42 pm
by Alpha
"all_fly_xwing_sc_exp"
"all_weap_fly_xwing_ptorpedo"
"imp_weap_fly_tiefighter_sc_cannon"
Tehy'll be under those names and put them in their respective folders appropriate to their file types.
EDIT: Nevermind, didn't know Ace was still on.

Posted: Sat Dec 23, 2006 8:59 pm
by Elmo
WOOOHOOOOOO! It works! there are just a few problems... first of all.. the naboo fighter, doesn't have any weaponry for some reason... how do i fix this? And when i aim at the enemy... the reticule doesn't turn red... But i guess it's because thre is no weaponry.. anyway.. how do i get the weapons for the starfighter back?
You may have forgotten some files
Posted: Sat Dec 23, 2006 9:04 pm
by AceMastermind
My guess is that you didn't copy over the "ord.odf" and "exp.odf" for the weapons along with the weapon odf's .
Posted: Sat Dec 23, 2006 9:05 pm
by Elmo
HA! that's the problem.. thx
Posted: Sat Dec 23, 2006 9:06 pm
by Teancum
A good tip to remember is to add this line where all the other SetMemoryPoolSize() lines are:
SetMemoryPoolSize("SoldierAnimation", 1000)
It will get rid of those soldier animation pool errors, making the log easier to read.
Posted: Sat Dec 23, 2006 9:09 pm
by Elmo
in the weapon odfs?
Think McFly think!
Posted: Sat Dec 23, 2006 9:11 pm
by AceMastermind
Elmo wrote:in the weapon odfs?
No, in your LUA
Posted: Sat Dec 23, 2006 9:22 pm
by Elmo
Ahh! ok!
EDIT
Awwww.... suddenly the map crashes half way through loading...
Edit2: nevermind! everything runs smoothly now.. thx!