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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Posted: Thu Oct 20, 2011 1:11 am
by AQT
Agreed with RSL and ShadowWing. It could look like the one from the first Rogue Squadron game, too. :D
ShadowWing wrote:and I'm voting here 'cause the poll doesn't work for me.
Same.

Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Posted: Thu Oct 20, 2011 1:18 am
by THEWULFMAN
Ok then, looks like Cato Neimoidia is going in thanks to popular demand, as with Alderaan and Thyferra. I'm going to skip Abregado-rae, Bothawui, and Ilum. The rest are undecided.

Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Posted: Tue Nov 01, 2011 2:07 pm
by JAWSFreelao
Looking Beautiful as usual Wulf! Keep up the good work!

Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Posted: Thu Nov 03, 2011 12:09 pm
by THEWULFMAN
Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).


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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Thu Nov 03, 2011 12:33 pm
by kinetosimpetus
Ground/buldings/crates/stuff looks good. :thumbs:

I like the Zabrak local. :)

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Thu Nov 03, 2011 1:07 pm
by Fiodis
THEWULFMAN wrote:Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).
The visuals look good, but why such a complex naming system? Ah, back in the good old days, when everyone understood a simple "version 0.2". :P

I also like the locals, though the one in the 5th picture from the bottom, with the bowcaster, could use a bit more detail on his shirt.

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Thu Nov 03, 2011 1:14 pm
by THEWULFMAN
Fiodis wrote:
THEWULFMAN wrote:Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).
The visuals look good, but why such a complex naming system? Ah, back in the good old days, when everyone understood a simple "version 0.2". :P
Because I'm a penguin. Image

Actually the real reason is I'm trying to keep a comprehensive changelog. The added numbers help me keep track of what was done when.
Fiodis wrote:I also like the locals, though the one in the 5th picture from the bottom, with the bowcaster, could use a bit more detail on his shirt.

Okay, I'll work on that. :)

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Thu Nov 03, 2011 1:40 pm
by Starzwarz
WULFMAN....Your visuals are looking great! I love the nice shadowing.

The only thing I would possibly think to suggest is maybe lighten up the shadow darkness. I think it may be a little to much. also it may be a little to stiff.

Also, Darth Vader's force pose mad me laugh. That's a custom animation? I think it MAY look to much for Vader's Character. He's a solemn fellow.

The locals look great though! And everyone else!

But other than those small things which may be totally irrelevant, It looks great!

Rock on!
Starzwarz ( In-game [LCG]N1ghtR1d3r ) No Signatures it is against the rules. Thanks Staff

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Thu Nov 03, 2011 1:44 pm
by THEWULFMAN
Starzwarz wrote:The only thing I would possibly think to suggest is maybe lighten up the shadow darkness. I think it may be a little to much.
Hmm, you may be right. I did darken them up, but I probably went too far.
Starzwarz wrote:Also, Darth Vader's force pose mad me laugh. That's a custom animation? I think it MAY look to much for Vader's Character. He's a solemn fellow.

Stock animations, not custom. I might get custom ones later.

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Thu Nov 03, 2011 2:22 pm
by SpartanA259
Wow Mos Eisley is looking really cool nice job :thumbs: .

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Thu Nov 03, 2011 9:34 pm
by RevanSithLord
Keep up the fantastic work! :D

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Thu Nov 03, 2011 11:27 pm
by _=XL=_Danny
Great job so far, i was wondering if the AI in your mod will give us a better challenge than in swbf2, that would make a big difference in your mod,
Thanks

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Fri Nov 04, 2011 6:19 pm
by THEWULFMAN
_=XL=_Danny wrote:Great job so far, i was wondering if the AI in your mod will give us a better challenge than in swbf2, that would make a big difference in your mod,
Thanks

Right now I'm worried that the AI is too good as off my current 0.2.20111103.1519 build.

Basically no one needs to worry about the AI not being tough to beat.

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Fri Nov 04, 2011 7:50 pm
by Marth8880
Fiodis wrote:
THEWULFMAN wrote:Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).
The visuals look good, but why such a complex naming system? Ah, back in the good old days, when everyone understood a simple "version 0.2". :P

I also like the locals, though the one in the 5th picture from the bottom, with the bowcaster, could use a bit more detail on his shirt.
Because it's a build number by date and time. The reason I "created" it is because it makes it so there isn't some "final version" or anything, e.g., version 1.0. It just makes more sense.

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Fri Nov 04, 2011 8:33 pm
by zephyr
That looks like one hell of a mod.

:eek:

Keep up the good work! I'm a hero assault guy so I'm going to question a little bit of that:

Will the combat system be the same? (I wouldn't mind it being the same, the current system is pretty good).

Will there be new force powers besides the stock choke, push, etc?

Overall, this is looking like an amazing mod. Keep up the good work.

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Fri Nov 04, 2011 9:38 pm
by _=XL=_Danny
WULFMAN i just wanted to show you this, the increase in the demand of star wars battlfront 3 made a person in the world take it upon himself too make it. So far it is looking great, i was wondering maybe you could help him in his project with modeling and stuuf like that?

Link:http://unofficialbattlefront3.blogspot.com/

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Fri Nov 04, 2011 9:44 pm
by Noobasaurus
_=XL=_Danny wrote:WULFMAN i just wanted to show you this, the increase in the demand of star wars battlfront 3 made a person in the world take it upon himself too make it. So far it is looking great, i was wondering maybe you could help him in his project with modeling and stuuf like that?

Link:http://unofficialbattlefront3.blogspot.com/
The effects look worse than SWBF2...

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Sat Nov 05, 2011 3:19 am
by _=XL=_Danny
Well this person single handedly created this game, with the making of hiw own model engine ect. i do not believe you could do this

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Sat Nov 05, 2011 6:27 am
by DarthD.U.C.K.
hes usíng the unreal engine and since hes only one person i doubt he will be able to create all the content. he seems to have done a good job with the basic interface and gamemode. this game/mod should probably discussed in the game section not this thread though.

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Posted: Sat Nov 05, 2011 10:08 am
by zephyr
Although it's amazing that the guy is making a whole game, WULFMAN is undoubtedly too busy to help him.