Re: Alderaan: Treefall a Old Republic map and mod (Update 2/
Posted: Wed Feb 11, 2015 1:05 pm
Is that what I see at the back a....Sith War Droi Mark I ???
Get more from your games!
http://www.gametoast.com/
Nevermind, it didn't workAQT wrote: My guess is that you used the custom ingame.lvl method, and didn't replace the Imperial icon model located in the data_***\Common\msh\PC folder?
Why yes it is.Generalfacu wrote:Is that what I see at the back a....Sith War Droi Mark I ???
ZoomV wrote:I doubt there will be any public or closed testing. Both me a few real life friends have gone over the entire map and I have been perpetually tweaking the sides over the course of several months. I am confidant in my product.
Besides I can assure you that release will be Soon™
Please note that Soon™ does not represent any specific date, month, year, or century at any time past, present, or future.
It was 22 Jun 2012. Release was 2,5 years later XDAnakin wrote:
[...]this won't take 2 years.tor2 wrote:Yeah, i hope the Pics will be online next time, i´ve been waiting for a mod like this for LONG time.
Please dont say after 2 Years that you wont make the mod ready!
(sorry for my horrible english, but im very bad with other languages)
I allready played may mod, and let me say there isn't much missing. the big things are the CIS Units and the Life/damage values. if this is fixed you can play it. The Grafic things (HUDicons ..) are secondary
[...]
http://www.gametoast.com/viewtopic.php?p=405665#p405665ZoomV wrote:Also I am have a issue with 4-5 snipers all trying to crowd themselves onto one snipe hintnode, and promptly shooting themselves in the back the moment something walks in front of them, is there anyway to stop them from doing this?
I already did that with Icebound. From what I observed more hint nodes doesn't thin the population, I just end up with a higher % of the sniper population sitting on one hint node or anotherAQT wrote:http://www.gametoast.com/viewtopic.php?p=405665#p405665ZoomV wrote:Also I am have a issue with 4-5 snipers all trying to crowd themselves onto one snipe hintnode, and promptly shooting themselves in the back the moment something walks in front of them, is there anyway to stop them from doing this?
That "soon" is the same as THWULFMAN's "soon"?ZoomV wrote:I doubt there will be any public or closed testing. Both me a few real life friends have gone over the entire map and I have been perpetually tweaking the sides over the course of several months. I am confidant in my product.
Besides I can assure you that release will be Soon™
Please note that Soon™ does not represent any specific date, month, year, or century at any time past, present, or future.
Combine that advise with setting the hint nodes mode to "attack".ZoomV wrote:I already did that with Icebound. From what I observed more hint nodes doesn't thin the population, I just end up with a higher % of the sniper population sitting on one hint node or anotherAQT wrote:http://www.gametoast.com/viewtopic.php?p=405665#p405665ZoomV wrote:Also I am have a issue with 4-5 snipers all trying to crowd themselves onto one snipe hintnode, and promptly shooting themselves in the back the moment something walks in front of them, is there anyway to stop them from doing this?
Neither of those will go in. The bushes are out for two reasons, the first being the object limit and the second being the fact that the bushes only appear in the Hope trailer and are not hugely present in TOR's actual Alderaan environment. I am giving higher authority to TOR's alderaan for a number of reasons, the first being the fact that Hope was just made for TOR so it stands to reason that I should default to TOR, and the second being the fact that its far more practical to replicate another game's environment in Battlefront than it is to replicate a fully pre-rendered CGI environment.Generalfacu wrote:Man! It looks perfect! Although, I would add one thing: some dark bushes hehe.
EDIT: and also some flames spreaded in some spots of the map
Nah, they definitely still roll.Chadaface wrote:Were you able to stop the war droids from rolling like destroyer droids?
What the...? Those aren't supposed to be playable! hax!Maveritchell wrote:Nah, they definitely still roll.Chadaface wrote:Were you able to stop the war droids from rolling like destroyer droids?Hidden/Spoiler:
Off-topic: Ditch Bandicam this time. Buy a Fraps license for only $37.TWINKEYRUNAWAY wrote:Once I get some recording software on my newer pc, I would love to make some machinima on the maps.