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Wookie Jedi crashs the game when I select him [Solved]

Posted: Mon Sep 26, 2011 1:18 pm
by Executer94
I modded the odf of a wookie and gave him a lightsaber and the animation of Darth Maul.
The game crashs when I select the wookie.

My really bad messages are these:
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation wookie_sabre_stand_attack2c(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
Mounted turret "tur_bldg_LMB TURRET1" node "turret_y" not found

Re: Wookie Jedi crashs the game when I select him

Posted: Tue Sep 27, 2011 4:06 am
by DarthD.U.C.K.
it seems like you mixed anims/combos for the wookie and hes missing an anim...
the second error is related to the turret missing a turretbasenode (like i just posted in the other thread :P)

Re: Wookie Jedi crashs the game when I select him

Posted: Tue Sep 27, 2011 9:33 am
by Executer94
I didnt change anything than the wookie odf

Maybe I should show it:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "wok_inf_default_wookie"
GeometryName = "wok_inf_wookiewarrior.msh"

[Properties]
//ClothODF = "wok_inf_wookiewarrior_dreads1"
//ClothODF = "wok_inf_wookiewarrior_dreads2"
//ClothODF = "wok_inf_wookiewarrior_dreads3"
//ClothODF = "wok_inf_wookiewarrior_dreads4"

// the cool bit - Mike Z
AnimatedAddon = "DREADS"
GeometryAddon = "wok_inf_wookiedreads"
AddonAttachJoint = "bone_head"
NumTentacles = "4"
BonesPerTentacle = "5"
TentacleCollType = "1"

JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 20.0

CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions


AnimationName = "maul"

UnitType = "trooper"

GeometryName = "wok_inf_wookiewarrior"
GeometryLowRes = "wok_inf_wookiewarrior_low1"
FirstPerson = "all\allwook;all_1st_wookie"
SkeletonName = "wookie"
SkeletonLowRes = "wookielz"

//OverrideTexture = "wookie02"
//OverrideTexture2 = "wookieface02"

MaxHealth = 900.0

WEAPONSECTION = 1
WeaponName = "cis_weap_doublesaber"
WeaponAmmo = 0

Re: Wookie Jedi crashs the game when I select him

Posted: Tue Sep 27, 2011 9:53 am
by DarthD.U.C.K.
skeletonname and animationname are synonymous. the animset "maul" is overritten by "wookie" and therfore the anims cant be found. you have to munge a new animationset with mauls anims and the wookieskeleton or try this:

Code: Select all

AnimationName = "wookie maul"

Re: Wookie Jedi crashs the game when I select him

Posted: Tue Sep 27, 2011 9:58 am
by Executer94
Should I leave the SkeletonLowRes?

Re: Wookie Jedi crashs the game when I select him

Posted: Tue Sep 27, 2011 9:59 am
by DarthD.U.C.K.
yes

Re: Wookie Jedi crashs the game when I select him

Posted: Tue Sep 27, 2011 10:04 am
by Executer94
It works! Thanks a lot!