Deployable Battle Droids?
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- SW_elite
- Filthy Thief

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Deployable Battle Droids?
I was thinking for an idea for my map, something to make it different, and then I thought of this. I want to make a deployable battle droid for the trando merc or a Reb solider I have but the problem is I only half know what I'm doing when it comes to ODF's. So, I could figure out that I need a dispenser odf and that I had to change some things in there. But, other than that I don't know what to do.
Can someone help me with this?
Can someone help me with this?
- DarthD.U.C.K.
- Master of the Force

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Re: Deployable Battle Droids?
the everything you need thread is your friend: How to create AI-Controlled spawned units
well, the title isnt very discriptive
well, the title isnt very discriptive
- SW_elite
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Re: Deployable Battle Droids?
Wow, that looks extreamly complicated... I thought that I would be able to use a turret dispenser and have it work the same way but with a different msh. But then again there are all of the animations, and weapons...
I might do this when I'm more experienced.
I might do this when I'm more experienced.
- SAMofBIA
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Re: Deployable Battle Droids?
hmmm well, making a deployable battledroid that you dont control may be hard, but making a deployable say, acklay or possibly droideka would be signifacantly less dificult (you control them like a remote droid) if you want, i could send you the odf of the deployable acklay. all you would have to do to the remote droid of your choice is go into the odf (ex: sides/all/all_inf_remotedroid) and change where it says
[Properties]
HUDTag = "com_weap_probedroid"
GeometryName = "com_weap_inf_grenadethermal_ord"
OrdnanceName = "rep_weap_inf_remotedroid_ord"
LODPriorityMod = "10.0"
and change it to:
[Properties]
HUDTag = "com_weap_probedroid"
GeometryName = "com_weap_inf_grenadethermal_ord"
OrdnanceName = "geo_inf_acklay"
LODPriorityMod = "10.0"
[Properties]
HUDTag = "com_weap_probedroid"
GeometryName = "com_weap_inf_grenadethermal_ord"
OrdnanceName = "rep_weap_inf_remotedroid_ord"
LODPriorityMod = "10.0"
and change it to:
[Properties]
HUDTag = "com_weap_probedroid"
GeometryName = "com_weap_inf_grenadethermal_ord"
OrdnanceName = "geo_inf_acklay"
LODPriorityMod = "10.0"
- DarthD.U.C.K.
- Master of the Force

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Re: Deployable Battle Droids?
i think he wants the unit to be ai-controlled, which is the hard part i suppose judging from the long discussion in the linked thread
- SAMofBIA
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Re: Deployable Battle Droids?
ahhh, that would be EXTREMELY HARD.
- SW_elite
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Re: Deployable Battle Droids?
And thats why I'm waiting untill I'm more experienced.
- SAMofBIA
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Re: Deployable Battle Droids?
good idea, hmmm i wonder what takes little to no skill for the rest of us to do.....
- SW_elite
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Re: Deployable Battle Droids?
Skinning, modeling, miner odf changes and maybe some lua work. I do all that and I still consider myself rather noobish.
- SAMofBIA
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Re: Deployable Battle Droids?
i find modeling a little higher than noobish.
- SW_elite
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Re: Deployable Battle Droids?
Okay, so maybe I'm not so noobish. But the models I make at the moment are only buildings and props. You might notice which ones are mine when I release my first map. But that'll be in about 2 weeks maybe.
- SAMofBIA
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Re: Deployable Battle Droids?
hey, its better than what i can do so far.
- Culvar
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Re: Deployable Battle Droids?
I thought we already had unit dispensers? All you had to do was change the ordnance on a deploy able turret to the unit's odf.
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Re: Deployable Battle Droids?
Thats what I was gonna do but then decided not to, becuase I was wondering where the moving and shooting animations would come from. I suppose I should give it a try... I'll laugh if it works 
- Culvar
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Re: Deployable Battle Droids?
Just take the ordnance and change it to team(cis?)_inf_unitname(battledroid?) or something like that.
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RogueKnight
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Re: Deployable Battle Droids?
Already answered, that's the easy part of how you do it.Culvar wrote:Just take the ordnance and change it to team(cis?)_inf_unitname(battledroid?) or something like that.
DarthD.U.C.K. wrote:i think he wants the unit to be ai-controlled, which is the hard part i suppose judging from the long discussion in the linked thread
- SAMofBIA
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Re: Deployable Battle Droids?
yah, if you just dispense it, it will not move. they just sit there with a blank look on their face.
- Culvar
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Re: Deployable Battle Droids?
Doesn't the deploy able turret have an AI though?
- SAMofBIA
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Re: Deployable Battle Droids?
umm what? im not sure what your talkin about, but i think witha little work you could make a clone stand still and fire at people. then with a lot more work you could get them to move around.
- SW_elite
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Re: Deployable Battle Droids?
I think Culvar is right. The battle droid would stand still and shoot because it already has the AI scripting from the turret to do that... but, it wont have any animations from the normal battle droids because they aren't being loaded and as for the moving bit, I think I have to learn more about other thing to fully understand the fundermentals of AI scripting and LUA. So, once again, I'm going to leave it for another day. 
