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Posted: Mon Dec 11, 2006 12:32 pm
by The_Emperor
That blue/purple explosion effect can also be found in the bf2 modtools I think, the haywiredetonator the gungans have use it. Unless I'm wrong. Which is not unlikely. Hehe.

Edit to Pereza0: Sorry, I'll stop flying around the room this instant.

Posted: Mon Dec 11, 2006 12:53 pm
by Pereza0
Could you make the Emperor walk, I dont really like it flying.......

Posted: Mon Dec 11, 2006 1:16 pm
by PrinceXizor
Classic Conquest on EVERY map!!!! Man that would own. It would make the imps fun to play :D

Posted: Mon Dec 11, 2006 2:08 pm
by Pereza0
Pereza0 wrote:Could you make the Emperor walk, I dont really like it flying.......
lol :)

Posted: Mon Dec 11, 2006 2:11 pm
by Teancum
I've got the 'old style' heroes working perfectly, but I'm going to change the AIHeroes script done by Archer01 (THANKS!) so that you can load any SWBF2 hero you want and it makes them like SWBF1 hereos.

Posted: Mon Dec 11, 2006 2:14 pm
by Elmo
awesome Tean :lol:

Posted: Mon Dec 11, 2006 2:46 pm
by The_Emperor
Yeah that rocks :D It'll feel like SWBF all over again :D

Posted: Mon Dec 11, 2006 5:56 pm
by Thunderforge
I'm all for Classic Conquest on all of the maps. I'm a bit confused about what you mean by adding additional heroes. Does this mean that I might see, say, Darth Maul on Naboo: Plains? I suppose that there are some maps that I wouldn't mind seeing other heroes, but I think that the four oldies would probably be best for other maps.

Posted: Mon Dec 11, 2006 6:09 pm
by Schizo
Thunderforge wrote:I'm all for Classic Conquest on all of the maps. I'm a bit confused about what you mean by adding additional heroes. Does this mean that I might see, say, Darth Maul on Naboo: Plains? I suppose that there are some maps that I wouldn't mind seeing other heroes, but I think that the four oldies would probably be best for other maps.
I completely agree.

Posted: Mon Dec 11, 2006 7:09 pm
by Teancum
Thunderforge wrote:I'm all for Classic Conquest on all of the maps. I'm a bit confused about what you mean by adding additional heroes. Does this mean that I might see, say, Darth Maul on Naboo: Plains? I suppose that there are some maps that I wouldn't mind seeing other heroes, but I think that the four oldies would probably be best for other maps.
Teancum wrote:Updates:
Heroes:
*Heroes will be Luke, Vader, Mace and Dooku for the old maps. At most there will be 1-2 more heroes per faction for any other maps, all jedi and sith.
That being said -- whether the old heroes are used on every map, even the non-SWBF1 maps is up to you.

Posted: Mon Dec 11, 2006 7:14 pm
by Elmo
ok.. soo.. you can choose what hero you want on the non BF1 maps? :P

Posted: Mon Dec 11, 2006 8:17 pm
by Teancum
No, heh. That'd be cool though.

Posted: Mon Dec 11, 2006 8:19 pm
by Elmo
oh ok :P

hmm

Posted: Tue Dec 12, 2006 12:45 am
by darthgunray
Elmo wrote:ok.. soo.. you can choose what hero you want on the non BF1 maps? :P
whoa, is that even possible :shock:, be pretty cool if there was an option on instant action that lets you choose the heroes on your maps, then i wouldn't have to put up with the same old han solo, boba, and obi, darth maul.

RE: hmm

Posted: Tue Dec 12, 2006 10:36 am
by Teancum
Yeah, it'd be swank. Too bad I have no idea how to do that.

RE: hmm

Posted: Tue Dec 12, 2006 2:11 pm
by Pereza0
If I were you I'd ask Archer01, he has done a really cool Hero Script

RE: hmm

Posted: Tue Dec 12, 2006 2:29 pm
by Teancum
That's not exactly what I mean. I know how to code in lua well enough. It's that you have to create new menus, store lots of arrays and other junk that even Archer01 and [RDH]Zerted will tell you it's not even close to worth it.

RE: hmm

Posted: Tue Dec 12, 2006 7:10 pm
by [RDH]Zerted
The new fake console menu system I'm working should be able to handle it, but only in SP. I don't have a clue what would happen in MP if the host loaded a .lvl file others didn't have while ingame (well I do have a clue, I think the all the clients would crash and the server would get a lag spike).

What Teancum says is true, its not worth it to add a button/dropdown list in the instant action menu. I'm adding things in the pause menu, which is completely different.

RE: hmm

Posted: Wed Dec 13, 2006 2:05 pm
by Pereza0
Good!
I dont think I really care about mod maps on MP though.....

RE: hmm

Posted: Wed Dec 13, 2006 5:40 pm
by The_Emperor
Well I do :P