How do i add dome models to Yavin Sky?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Yavin Sky

Post by modmaster13 »

Still no planet
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Yavin Sky

Post by DarthD.U.C.K. »

acryptozoo wrote:only the msh has "sky" in it
and thats exactly whats wrong.
the names of the msh and the geometry/texturename in the .sky file must be identical. either put the "sky_" in forn of the mshname or remove it from the geometryname in the .sky file.
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Yavin Sky

Post by modmaster13 »

Ok I added the msh files, I munged it, in the spot of the planet is a BIG BLACK BOX. :?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Yavin Sky

Post by DarthD.U.C.K. »

did you rename the texture? it must be yav2_planet without the sky in front of it im sorry, i didnt recognize that the geometry was named sky_yav2... but the texture yav2... thats how its supposed to be. do you have the sky_yav2_planet.msh in your world1folder? if yes everything should work now.
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Yavin Sky

Post by modmaster13 »

Yeah they are in my world1 folder. :yes:

Here are my names for the files.
Hidden/Spoiler:
sky_yav2_planet.tga
sky_yav2_planet.msh
sky_yav2_planet.msh.option
sky_yav2_planet.tga.option
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Yavin Sky

Post by DarthD.U.C.K. »

yes, remove the "sky_" from the tga and tga.option
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Yavin Sky

Post by modmaster13 »

Still a BIG BLACK BOX.
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Yavin Sky

Post by acryptozoo »

modmaster13 wrote:Still a BIG BLACK BOX.
you try a clean
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Yavin Sky

Post by modmaster13 »

acryptozoo wrote:
modmaster13 wrote:Still a BIG BLACK BOX.
you try a clean
A manual clean or just a visualmunge clean? :?
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Yavin Sky

Post by acryptozoo »

visual munge clean
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Yavin Sky

Post by modmaster13 »

Still a BIG BLACK BOX. :runaway:
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Yavin Sky

Post by acryptozoo »

modmaster13 wrote:Still a BIG BLACK BOX. :runaway:
can you post your sky file
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Adding A Moon

Post by modmaster13 »

Here it is. Sorry so late. 8)
Hidden/Spoiler:
SkyInfo()
{
FogColor(128, 128, 128);
FogRange(1800.000000, 3000.000000);
NearSceneRange(0.7, 100.0, 150.0);
FarSceneRange(350.0);
AmbientColor(100, 100, 100);
VehicleAmbientColor(80,80,80);
Enable(1);
FogRamp(3);
}

SunInfo()
{
Angle(150.000000, 0.000000);
Color(70, 78, 80);
Texture("");
Degree(0.000000);
BackAngle(210, 0.000000);
BackColor(0, 0, 0);
BackDegree(0.000000);
}

DomeInfo()
{
Texture("sky_yav2");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("sky_yav2");
}
DomeModel()
{
Geometry("sky_yav2_planet");
Offset(100.0);
MovementScale(0.995);
}

DomeModel()
{
Geometry("sky_yav2_mountains");
Offset(100.0);
MovementScale(0.995);
}

LowResTerrain()
{
Texture("yav2");
PatchResolution(2);
FogNear(400.0);
FogFar(800.0);
FogColor(80,80,80, 128);
}


}
EDIT
Hi!

I am trying to add the kashyyk moon file as ''sky_yav2_moon''.

It shows up as a BIG BLACK BOX.

What should I do?

Here is my sky file.
Hidden/Spoiler:
SkyInfo()
{
Enable(1);

FogColor(203,201,203);
FogRange(100.0, 1000.000000);

PS2()
{
NearSceneRange(0.5, 200.000000, 270.000000);
NearSplitScreenRange(1.000000, 140.000000, 200.000000);
FarSceneRange(800.000000);
}
PC()
{
NearSceneRange(90.0, 250.0, 120.0, 300.0);
FarSceneRange(400.000000, 1400.0);
}
XBOX()
{
NearSceneRange(0.5, 200.000000, 270.000000);
NearSplitScreenRange(1.000000, 200.000000, 270.000000);
FarSceneRange(800.000000);
}
}

DomeInfo()
{
Texture("SKY_Hoth.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Softness(1);
SoftnessParam(60);

PC()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}
XBOX()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}

DomeModel()
{
Geometry("hoth_sky_dome");
}
DomeModel()
{
Geometry("hoth_mountain");
Offset(80.0);
MovementScale(0.995);
}
PS2()
{
DomeModel()
{
Geometry("hoth_mountain_2");
Offset(70.0);
MovementScale(0.995);
}
}
DomeModel()
{
Geometry("sky_yav2_moon");
Offset(28.0);
MovementScale(0.995);
}
LowResTerrain()
{
Texture("hoth");
PatchResolution(6);
}
}
Topics merged, -Staff
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: Adding A Moon.

Post by CodaRez »

Did you put in the "sky_yav2_moon" .tga and .msh dome files in yet?
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Adding A Moon.

Post by modmaster13 »

CodaRez wrote:Did you put in the "sky_yav2_moon" .tga and .msh dome files in yet?
These are the files I have in my world1 folder.
Hidden/Spoiler:
sky_yav2_moon.option
sky_yav2_moon.tga
sky_yav2_moon.msh
sky_yav2_moon.option
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Adding A Moon.

Post by Fiodis »

Odd. Shouldn't it be:
sky_yav2_moon.tga.option
sky_yav2_moon.tga
sky_yav2_moon.msh
sky_yav2_moon.msh.option
?
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Adding A Moon.

Post by modmaster13 »

Fiodis wrote:Odd. Shouldn't it be:
sky_yav2_moon.tga.option
sky_yav2_moon.tga
sky_yav2_moon.msh
sky_yav2_moon.msh.option
?
Thanx a lot. Now I have a moon. :wink:

I will try that with the yavin red planet. :yes:
Post Reply