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The Wrecked Graveyard 1.0

Posted: Wed Oct 17, 2012 8:40 pm
by Zapattack1234
*Steps up to podium*

Hello Gametoast community. Battlefront fans beware, you're in for a scare! I am pleased to announce that after a couple months my map, The Wrecked Graveyard, is nearing completion. All that is left to do is edit some lights, add scary music, and change the CIS stock side to scary jedi ghosts (skin made by Sleepkiller :thumbs: ). I have restarted this map several time strictly on the accounts of being a noobie :wink: but i believe that i have finally got the map right this time.

Sides:

Rep-

regular standard classes

CIS-

Jedi ghost

Werewolf

Slenderman

Phase 1 clone zombie

Special thanks goes to:

Sleepkiller- ghost jedi skin

Cressalbane-helping integrate the Jedi

Cleb- helping me with all of my noobie problems. YOU ROCK MAN

Marth- helping me with the Stone folley question

AQT- helping me with other problems

DarthSolous-music link

SPECIAL SPECIAL THANKS TO BOB, HE MADE THE GRAVES FOR MY MAP :D

Nebarb- helping me with integrating the ghost jedi

Acemastermind- helping me edit the stock sides

Gametoast- being great

Lucasarts- all of the assets


http://www.youtube.com/watch?v=W7FPlHgEEOM&feature=plcp

this is a link to a test i did of my map about rwo weeks ago i know it looks bland but thats because it was two weeks ago :) constructive criticism is encouraged thank you

Re: The Wrecked Graveyard 1.0

Posted: Wed Oct 17, 2012 8:49 pm
by Nedarb7
Looks good. I'd recommend re-texture the geonosis cave and rocks to match your map though.
Other than that it looks fine. :thumbs:

Re: The Wrecked Graveyard 1.0

Posted: Wed Oct 17, 2012 8:54 pm
by Zapattack1234
Thanks nedarb and good work on your clone side mod it was awesome by the way do I use hex editor to retexture the cave or do I use something else?

Re: The Wrecked Graveyard 1.0

Posted: Wed Oct 17, 2012 9:00 pm
by Nedarb7
Thankyou. Anyways you go into the msh folder of the geonosis folder in your maps world folder
(okay folder was way over used) and find its texture then open the texture with gimp/paint.net
and edit. Also nice shotgun upgrade just realized it.

Re: The Wrecked Graveyard 1.0

Posted: Wed Oct 17, 2012 9:14 pm
by Zapattack1234
Ha thanks it's not mine though it comes with the unofficial 1.3 update :D

Re: The Wrecked Graveyard 1.0

Posted: Wed Oct 17, 2012 9:45 pm
by DarthSolous

Re: The Wrecked Graveyard 1.0

Posted: Wed Oct 17, 2012 9:54 pm
by Zapattack1234
Thanks man I will look into that! :thumbs:

Re: The Wrecked Graveyard 1.0

Posted: Wed Oct 17, 2012 10:24 pm
by DarthSolous
Zapattack1234 wrote:Thanks man I will look into that! :thumbs:
Happy to help :mrgreen:

Re: The Wrecked Graveyard 1.0

Posted: Thu Oct 18, 2012 2:58 pm
by Nedarb7
Wait if that's not the shotgun shooting than where did that sonic blast
come from when you played as the engineer droid? :?

Re: The Wrecked Graveyard 1.0

Posted: Thu Oct 18, 2012 3:03 pm
by Zapattack1234
No it came from my shotgun I misunderstood what you said :oops: . What I meant by "I didn't make it" was that I didn't make the texture for the shotgun

Re: The Wrecked Graveyard 1.0

Posted: Thu Oct 18, 2012 3:24 pm
by Nedarb7
Oh so it did come from the shotgun.
Got it now. :)

Re: The Wrecked Graveyard 1.0

Posted: Sat Oct 20, 2012 2:07 pm
by Cleb
Hmmm... Looks good, though one thing that really sticks out is that the terrain and a lot of the props need to be retextured to be darker. It looks like everything is washed in a gigantic flood light. :shock: And that Naboo building is all bright and happy in a dark graveyard where ghosts are going around mauling people. Maybe make it all cracked and grey. :runaway: But, I know yo were having some trouble with your sky so that may not be your actual sky, and if it isn't then it may be lighter. Thanks for considering. :wink:

Re: The Wrecked Graveyard 1.0

Posted: Sun Oct 21, 2012 11:35 am
by Zapattack1234
:D thanks for the advice cleb, and that is my sky, the poor quality of the video recorder that I was using stops you from seeing the stars :wink:

Re: The Wrecked Graveyard 1.0

Posted: Sun Oct 21, 2012 12:32 pm
by Zapattack1234
Here is my second update as to what i am doing in my man cave. I have managed to successfully integrate the jedi ghosts and i am very excited having doing so :funny2:

http://www.youtube.com/watch?v=UrhqLwyt5ZA&feature=plcp
(Gameplay)
I cant seem to upload pictures though :lol:

Re: The Wrecked Graveyard 1.0

Posted: Sun Oct 21, 2012 12:40 pm
by CressAlbane
Hmmm. The map looks a little sparse, and I think you could do with some application of the Blend terrain tool.

Re: The Wrecked Graveyard 1.0

Posted: Sun Oct 21, 2012 12:42 pm
by Zapattack1234
yeah i will get on that soon but as of now i am still happy about the jedi ghost thing :D

Re: The Wrecked Graveyard 1.0

Posted: Sun Oct 21, 2012 3:58 pm
by Cleb
The way I got my screenshots was getting xfire, using scroll lock+S, and then using the full size thing for screenshots on the old xfire and using that link. :wink: Nice ghost Jedi, too. Looks great.

Re: The Wrecked Graveyard 1.0

Posted: Sun Oct 21, 2012 10:36 pm
by Zapattack1234
Thanks cleb!By the way, whole reason it wouldn't work was because I spelled Aalya wrong in the weapon lua of the Jedi :lol:

Re: The Wrecked Graveyard 1.0

Posted: Mon Oct 22, 2012 6:47 am
by Bob
Tombstones might add a nice touch to the Graveyard.

Re: The Wrecked Graveyard 1.0

Posted: Mon Oct 22, 2012 7:22 am
by Zapattack1234
Yea I'm still pretty new at this and I have no idea how to make a gravestone to put into the game :|