Aldura Campaign (Update 1/15)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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H_BOMB
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Re: Aldura Campaign (Update 8/19)

Post by H_BOMB »

W O W. I loved the first two maps and the second looks unbelievable. Let me just say that you have inspired me. A lot. I've got that itchiness to want to design an awesome map now. But anyways I'm looking forward to the release.

And how does this Aldura map tie in to the previous? Story-wise.
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Re: Aldura Campaign (Update 8/19)

Post by Hebes24 »

Looking Great! I love how the forest looks. Keep it up!
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Re: Aldura Campaign (Update 8/19)

Post by Eggman »

H_BOMB wrote:W O W. I loved the first two maps and the second looks unbelievable. Let me just say that you have inspired me. A lot. I've got that itchiness to want to design an awesome map now. But anyways I'm looking forward to the release.

And how does this Aldura map tie in to the previous? Story-wise.
Previous as in the beachhead map, or the space map?

If you mean the beachhead map, that one was actually originally going to be where I started the series, but partway through working on it I completely changed the direction of how I wanted to do things, so I just finished up the work on that and released it as sort of a "preview" of sorts of what I would be doing. So it isn't really connected at all right now.

If you mean the space map, Orbital Assault, which is the real first map in the series, this takes place right after the events of that map. So in this map, Landfall, you take are part of the first wave of ground troops to reach the planet. Hope that clears things up a bit.

As for progress, the updated sides have been put in the map and are working pretty well. I tried to get started on campaign mode, but I'm getting a crash that I think is due to me hitting an object limit. I can always get rid of a few trees in the parts of the forest you don't go running around in, and if that doesn't do the trick then I'll adjust the terrain somewhat so that the forest as a whole doesn't need to be quite as large. At any rate, I'm not likely to make much progress over the next few days since school starts tomorrow (and I spent all of today doing the summer work I've been ignoring :P ).
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Re: Aldura Campaign (Update 8/19)

Post by Ping »

So how many maps are going to be in the Aldura series?
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Re: Aldura Campaign (Update 8/19)

Post by Eggman »

I'm unsure at the moment. I've been very busy lately so I haven't been able to do much work on this, and that trend will probably continue for quite a while. You might notice that my last post was actually over a month ago. In the past few days I've been able to work on this a little bit, and I was considering posting an update soon if I'm not too busy this coming week.

Basically, my original plan was to have nine maps, but I'm thinking that I'll pull back on that number unless I'm able to really pick up the pace at which I work (which isn't likely, since I like to be extremely thorough, and the next six months are going to be absolutely crazy for me as far as my work load for other stuff).
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Re: Aldura Campaign (Update 8/19)

Post by -_- »

Ping wrote:So how many maps are going to be in the Aldura series?
Please don't bump threads older than one month. Read the rules. If Eggman has any updates, he'll post them.
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Re: Aldura Campaign (Update 8/19)

Post by Ping »

Sorry about that :oops:
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Re: Aldura Campaign (Update 8/19)

Post by Eggman »

About time for an update, don't you think? :P

The forest rendition of Landfall wasn't working out so well, so I decided to scrap it and start over with an entirely new environment. The basic concept of the mission for campaign mode is pretty much the same. Differences are that you're attacking a small communications outpost instead of a farm and the forest environment has been changed to a semi-arid mountain environment.

Screens:
Hidden/Spoiler:
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Mapping is about 95% complete with just a few kinks to work out with terrain that is either too jagged or too smooth, and the campaign script is about...1% complete. Like I said earlier, I'll be extremely busy for about the next six months, so updates may be few and far between, but this project is still alive.
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Re: Aldura Campaign (Update 10/9)

Post by Fluffy_the_ic »

Looks awesome! Makes more sense than the old landfall, too. Especially comparing it to Beachhead.
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Re: Aldura Campaign (Update 10/9)

Post by woner11 »

That's beautiful.
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Re: Aldura Campaign (Update 10/9)

Post by Darth Revan »

Nice looks like a good change from the last beachead map
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Re: Aldura Campaign (Update 10/9)

Post by Nova Hawk »

Whoaw nice!! I still can't get the Aldura: Orbital Assault to work!
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Re: Aldura Campaign (Update 10/9)

Post by Delta 47 »

Nice :shock:
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Re: Aldura Campaign (Update 10/9)

Post by Galatic Hobo »

:eek:
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Re: Aldura Campaign (Update 10/9)

Post by H_BOMB »

It looks good, but something about it seems too, i dunno empty. I think it has to do with the horison maybe. Or possibly the sky. You could add some fog or maybe some small desert foliage to fill it up a bit more. Or possibly some ruins. I don't know, whatever you want.
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Re: Aldura Campaign (Update 10/9)

Post by Darth Revan »

Whoaw nice!! I still can't get the Aldura: Orbital Assault to work!
Have you got the convo pack installed?
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Re: Aldura Campaign (Update 10/9)

Post by Eggman »

Update time (finally :P )!

The mountain rendition of the Landfall map wasn't working out so well either, so the map has been redesigned for the third, and I assure you, last, time. I bring you:

Aldura: Landfall (version 3)

This map was actually already in planning stages, but I decided to move the landfall mission up to this map for a variety of reasons. I was having trouble perfecting the environments of the previous maps, and they were just boring. The mission now takes place in the streets of a modern spaceport city and the objectives are much different, making for a more exciting map.

Mission: The first wave of Republic landing forces caught the CIS off-guard and was able to capture several landing zones in the capital city of Alda, one of two main continents on the planet. However, the CIS responded quickly and established a strong defense in the streets. Your mission is to destroy the artillery cannons at the end of a major roadway that are preventing the Republic's heavy vehicles from moving into the heart of the city. If the CIS is ousted from the city, it will lose its hold on the entire continent and be forced to retreat.

Modes: As usual, campaign and conquest modes are in the works right now. A rough draft for campaign mode is finished, so I'll be going through it and adding all the fine details over the next few weeks. After that, I'll work on conquest mode, which shouldn't take too long, and time permitting, I may consider a CTF mode.

Sides: Same as before, but the CIS now has droidekas, at least for one of the campaign objectives.

Screenshots:
Hidden/Spoiler:
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As always, progress will be pretty haphazard, but feedback is appreciated.
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Re: Aldura Campaign (Update 11/20)

Post by H_BOMB »

Cool, I would be honest and say I didn't really like the look o the mountain version but this one looks better. The only suggestion I have is to add some more debris or overturned boxes. Nothing near as devastated as the first Aldura land map but just a little extra to make it feel like a warzone.
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Re: Aldura Campaign (Update 11/20)

Post by Darth Revan »

Looks Awesome especially the uber cannons
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Re: Aldura Campaign (Update 10/9)

Post by Nova Hawk »

Darth Revan wrote:
Whoaw nice!! I still can't get the Aldura: Orbital Assault to work!
Have you got the convo pack installed?
Yes, I do. What's that got to do with it?

The map looks awesome, BTW.
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