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Posted: Tue Apr 04, 2006 10:13 pm
by Darkwedge
At TE weckage... if you already have them.. put some more in

Re: RE: Re: WIP: Jabiim
Posted: Wed Apr 05, 2006 6:04 am
by Guest
Tuskenjedi wrote:Wasn't Jabiim where the Republic first tested it's new vehicle, the ATAT? If so, it would be cool if the Republic could have it.
yes, Republic used AT-AT prototypes.
Alpha
can you reskinned At-At (big Republic gerald etc)?
RE: Re: RE: Re: WIP: Jabiim
Posted: Wed Apr 05, 2006 7:06 am
by Alpha
@darkwedge, where is the ATTE wreckage, is it in the felucia files?
@JK514, I can but most likely won't since I will not have it in the map. And it really looks no different from the Imp one in the comic.
RE: Re: RE: Re: WIP: Jabiim
Posted: Wed Apr 05, 2006 9:01 am
by Bobafett16
those screens look great! keep up the good work, but ya maybe a little more gray in the sky?
RE: Re: RE: Re: WIP: Jabiim
Posted: Wed Apr 05, 2006 5:32 pm
by Alpha
Working on it.
Updated to-do list:
-Sky
Now to do the sky.
Said it before.
-Alpha
RE: Re: RE: Re: WIP: Jabiim
Posted: Fri Apr 28, 2006 11:10 pm
by Alpha
RE: Re: RE: Re: WIP: Jabiim
Posted: Sat Apr 29, 2006 12:39 am
by PvtParts
Looks fun.
This just popped into my head in the first few seconds of glancing over this, perhaps a Mustafar sky? When I saw the pic posted at the top of this page thats the first sky that came to mind.
Good Luck, and I can set up sides (i cant do skinning or anything, but if you give me the skins/people i can get it working for you)
RE: Re: RE: Re: WIP: Jabiim
Posted: Sat Apr 29, 2006 1:57 am
by Guest
Alpha
downloading!!! Jabiim is very good idea...
RE: Re: RE: Re: WIP: Jabiim
Posted: Sat Apr 29, 2006 2:00 am
by richard
downloading
RE: Re: RE: Re: WIP: Jabiim
Posted: Sat Apr 29, 2006 6:11 am
by MasterKenobi
Download, download very good.
Posted: Sat Apr 29, 2006 6:18 am
by yankeefan05
its pretty good i hope u can put ATATs for the Republic.
Posted: Sat Apr 29, 2006 6:55 am
by jango232
yeh looks great and yeh at at yeh are cool first see em there i read the book it was great downloading yeh

RE: Re: RE: Re: WIP: Jabiim
Posted: Sat Apr 29, 2006 9:12 am
by Tuskenjedi
hey, mygeeto, or kashyyyk sky is gray.
RE: Re: RE: Re: WIP: Jabiim
Posted: Sat Apr 29, 2006 11:34 am
by Alpha
Glad all of you are liking it so far. I'll add the mustafar sky and see what it looks like and then maybe try mygeeto. There will not be ATATs in this map, but I might make a vehicle Jabiim map later.
Posted: Sat Apr 29, 2006 8:14 pm
by Blackrider
what the heck, when i try to download it says RomeTotalWarv1.1NoCDFixedexeEn above the download now thing
LMFAO!!!!! I ALREADY HAVE ROME TOTAL WAR
Posted: Sat Apr 29, 2006 9:15 pm
by Alpha
What the crap...filefront doesn't like my file today...
WHAT IN THE FREAKING WORLD! My account got deleted?!?!
EDIT: alright. I had to set up my whole freakin' account again because it was deleted somehow. I got no notification in my e-mail. Nothing. I'm uploading it again, but it'll be an hour or two before it gets up.
EDIT: new link:
http://files.filefront.com/AJBrar/;5020 ... einfo.html
Posted: Sun Apr 30, 2006 1:53 pm
by TAW_MangaLord
I loved the map!
I've been thinking about the AT-AT, and came up with an idea.
Why not make the AT-AT a prop? So he'll just stand in the distance, looking cool? Perhaps you could tilt it so that it lies on the ground.
And I still think, even though it's and infantry-only map, you should give the REP 1 or 2 AT-XT's and the CIS 1 or 2 Tank's, for the sake of sticking with the source material.
Keep up the good work!
Manga
Posted: Sun Apr 30, 2006 5:22 pm
by PvtParts
Nice map, and quite fun,
heres some advice to improve:
- Move the cps. Nothing wrong with their position, but the first thing i think when i see the 4 cp square is oh so all he did was move the terrain around a bit. Now i know you didnt, but using the default positioning, for me at least, takes away from the map immediatly.
- nicely balanced (arc really isnt that unbalanced, as he doesnt have much ammo), but i think you should do something to make it more interesting. perhaps shoot the unit count up to make a more epic battle. maybe throw a couple of speeders, or an at-at prop (it would add something unique to the map). spread things out a bit, or put some more wreckage, the map seems smaller than it is simply because you can practically see all 4 cps at any given time.
- lighten the terrain, its hard to distinguish any detail and it looks relativly black, which takes away from the ambiance. Im not saying make it rainbow, but just a tad lighter.
Other than that, fun map, and it deserves its place as the mod map of the week
Posted: Sun Apr 30, 2006 9:44 pm
by Alpha
I will move the CPs. I just did the default because I've been working on this since the modtools came out getting the grasp of them.
How do I add the ATAT as a prop? And what speeder would be good? I think a reskinned swamp speeder might, but how do I get that one back in-game?
Posted: Sun Apr 30, 2006 9:47 pm
by YT-1300
fun map, but just to say it again, i think the map should be brighter its kinda hard to see enemy units and see the detail in the terrian, i like the rain and sky effects, feels like reallyrain environment, except rain inside(which i know you are working on) yes please add some vehicles that would be great. its a fun map nonetheless!! kudos!