Battle Above Endor Map Annoucement
Moderator: Moderators
-
delta_602
-
MartinK
-
MartinK
_Stalin sorry, didn't see your post and yes, you're right, I was meaning that... But I also thought you may make ships follow you while you're in space, not only on the hangar...
Eskimo: I know this may not happen, we should wait until Xwinguy connects and tell us, or any other person who knows if this can be done...
Eskimo: I know this may not happen, we should wait until Xwinguy connects and tell us, or any other person who knows if this can be done...
-
xwingguy
- EJMM
- Private First Class
- Posts: 79
- Joined: Sun May 14, 2006 6:18 pm
- xbox live or psn: EJMM5
WOW!
, Man you realy know how to do Good Maps!,I can't wait to explore the rest of the capital ship!!!, How many rooms (Excluding the corridors) has each Cap Ship?, I know there's the engine room, the Main Reactor, The life support system, the turret control room, the hangar, the shield generator room... what else?
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
Lets just say A LOT. We will get lost and perish in the rooms.EJMM wrote:WOW!, Man you realy know how to do Good Maps!,I can't wait to explore the rest of the capital ship!!!, How many rooms (Excluding the corridors) has each Cap Ship?, I know there's the engine room, the Main Reactor, The life support system, the turret control room, the hangar, the shield generator room... what else?
There better be a 1000 point limit instead of 180 cause there will be a lot of kills and hard points destroyed.
-
MartinK
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
timusafa
-
Aussie_Irishman
-
yoyam
i dont know, if the map is as big as xwingguy says, 10000 troop count could be a feasible game mode, like super XL or something (of course it would come up as XL on the gamemoncalamaridestroyer wrote:Please increase the number of troops, fighter, and most importantly the point limit to something very high (not like 10000 though)![]()
.
hey xwingguy i remember a while ago on this thread someone posed the possibility of how when a cap ship is destroyed you could stand to lose a fair amount of troops
Is this even possible or have you already incorperated it into your level?
-
Aussie_Irishman
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
Aussie_Irishman
well i honestly dont remember exactly what has been said, but i do remember that xwing had sed that he'd be boosting unit count fro the obvious reason that the map is gna be huge. last i heard, theres like 7 cp's to one capital ship, and he was looking at like 7 sd's and 5 mon-cal's, or something like that. but changing the point systems isn't a hard thing to do, its just a simple matter of figuring out how much points are given for each objective, then add them up, set 100-200 additional for kill points, then set that number as a points total goal.
AJay
AJay
- jangoisbaddest
- Lieutenant General

- Posts: 661
- Joined: Mon Feb 27, 2006 12:10 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: All Along The Watchtower
-
EsKiMo
-
WaylandJr
Couple of questions for Xwingguy:
-Will the AI try to get to critical systems because these exellent interiors would be a bit wasted if nobody else is around inside. Perhaps you could use the same script that the snipers have (the one that makes them stand at certain locations to defend) for the marines... it would be great to have marines defending the ship, and for the shuttles could you add a path that makes AI land in enemy hangers and then make the sabateurs get out and go for the critical systems? it wouldnt be too hard to do i dont think.
- Could you add better paths for star fighters so they dont just fly around like imbolseals then crash into your own capital ship?
- What will the rebel shuttle be? the laat would kinda spoil the map a bit... i think a reskinned imperial shuttle with rebel insignia would be good, maybe a different colour to the theta/lamda/sentinel (what ever you are using) with a small red rebel insignia on each side. I know its not perfect but its alot better thant the laat it could be an imperial shuttle they have stolen.
-Will the AI try to get to critical systems because these exellent interiors would be a bit wasted if nobody else is around inside. Perhaps you could use the same script that the snipers have (the one that makes them stand at certain locations to defend) for the marines... it would be great to have marines defending the ship, and for the shuttles could you add a path that makes AI land in enemy hangers and then make the sabateurs get out and go for the critical systems? it wouldnt be too hard to do i dont think.
- Could you add better paths for star fighters so they dont just fly around like imbolseals then crash into your own capital ship?
- What will the rebel shuttle be? the laat would kinda spoil the map a bit... i think a reskinned imperial shuttle with rebel insignia would be good, maybe a different colour to the theta/lamda/sentinel (what ever you are using) with a small red rebel insignia on each side. I know its not perfect but its alot better thant the laat it could be an imperial shuttle they have stolen.

