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Adding Custom Vehicles error [Solved]
Posted: Tue Mar 22, 2016 7:29 pm
by RedHardcore
I'm trying to add custom vehicles and this is what I get:
How do I fix this? Plus none of the custom vehicles spawn in the map.
Edit:
I just used the vehicles folder in Star Wars Battlefront II\GameData\data\_lvl_pc\sidegamedata/data/lvl. At the time of this problem, I was using a different addon folder without the conversion pack.
Re: Adding Custom Vehicles error
Posted: Tue Mar 22, 2016 7:54 pm
by Oceans14
Did you add the vehicle to the cis side's req file? Also if you haven't already, I would advise cleaning and re-munging. Every once in a while I get an error like that for a unit I haven't even touched and I think its the result of a funky munge.
Usually that missing bracket error means exactly what it says: you didn't use either an open or close bracket somewhere. However the file it's pointing to in this case is in the _BUILD/Sides/CIS/MUNGED/PC folder which is where VM spits stuff out, suggesting that missing bracket is not your fault.
Re: Adding Custom Vehicles error
Posted: Tue Mar 22, 2016 8:48 pm
by RedHardcore
Oceans14 wrote:Did you add the vehicle to the cis side's req file? Also if you haven't already, I would advise cleaning and re-munging. Every once in a while I get an error like that for a unit I haven't even touched and I think its the result of a funky munge.
Usually that missing bracket error means exactly what it says: you didn't use either an open or close bracket somewhere. However the file it's pointing to in this case is in the _BUILD/Sides/CIS/MUNGED/PC folder which is where VM spits stuff out, suggesting that missing bracket is not your fault.
I'm using the conversion pack vehicles that have their own side. I deleted some of the stuff from there, only the ones I needed. When I munged the vehicles side before I started deleting the vehicles I didn't need, the texture munger program stopped working when it got to "QEX00011", which also happened to "SCARAB00", and others, but then it stopped munging the rest of the msh and tga files and moved on and got a bunch of errors when it finished. I did not create these so I'm really sure what to do :/.
Re: Adding Custom Vehicles error
Posted: Tue Mar 22, 2016 9:58 pm
by Oceans14
Just tried munging those files myself. Did you get this error?
I recommend you remove those two tgas for now, because they are definitely causing problems. Clean and remunge after taking them out, because when you hit okay on that error message it kills the texture munger.
As for the vics not appearing in-game, I think you have to add them via the lua because they're their own side - but I'm not sure. I haven't implemented custom sides before.
Re: Adding Custom Vehicles error
Posted: Tue Mar 22, 2016 10:23 pm
by RedHardcore
Oceans14 wrote:Just tried munging those files myself. Did you get this error?
I recommend you remove those two tgas for now, because they are definitely causing problems. Clean and remunge after taking them out, because when you hit okay on that error message it kills the texture munger.
As for the vics not appearing in-game, I think you have to add them via the lua because they're their own side - but I'm not sure. I haven't implemented custom sides before.
I decided to use the conversion pack version of "vehicles.lvl". Works fine. I discovered that by just leaving everything the way it is, and have the conversion pack installed. I have multiple addon folders and the one I was using did not have conversion pack. I guess I no longer have to worry about it.