Changing Water Properties
Posted: Sat Jun 10, 2006 9:46 pm
I'm making a map with lava in it and I'm trying to get it done so I can release it tonight. I have made using SaturnV tutorial, lava that moves. A problem is that the lava looks like water when I have the water set on High in the video settings. When I turn it on low, it looks fine. What I did was change the texture that the fx called. Instead of dag1_water.tga it calls lava_flow.tga
I'm thinking that the solution is somewhere within possibly the specular masks, bumpmaps, and normal maps. I just don't want to kill the map. That really isn't that terrible of a problem, I can live with it because I just put a texture under the water so it still looks alright. Another though, is I want to get rid of the effects when your walking throught water, jump in it, or throw a grenade in it. Otherwise saying I want to get rid of the splash, becuase lava dosn't really do that. So if you know the answers speak soon.
Thanks
I'm thinking that the solution is somewhere within possibly the specular masks, bumpmaps, and normal maps. I just don't want to kill the map. That really isn't that terrible of a problem, I can live with it because I just put a texture under the water so it still looks alright. Another though, is I want to get rid of the effects when your walking throught water, jump in it, or throw a grenade in it. Otherwise saying I want to get rid of the splash, becuase lava dosn't really do that. So if you know the answers speak soon.
Thanks