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Re: SWBF2 Glamour Shots Phase II
Posted: Sun Jan 03, 2010 1:08 am
by Null_1138
Nova Hawk wrote:Wow, awesome trees, sky. We always could use more of those.
QFT. Sick of those Endor and Naboo props.
Re: SWBF2 Glamour Shots Phase II
Posted: Sun Jan 03, 2010 10:31 am
by RogueKnight
Nihillo wrote:Grev wrote:Leaves MY BOY!
Yeah, fixed. This is not my first language, so I guess I'm entitled to make some mistakes.

I would have never been able to tell, you got a good grasp of english lol.
Nice trees Sky, you making a model pack?
Re: SWBF2 Glamour Shots Phase II
Posted: Thu Jan 07, 2010 1:16 pm
by TK432
great looking trees, sky.
heres a naboo stylish map i'm making while getting rid of the last problems of my map pack, not much but i hope you enjoy. i'm not happy with the sky yet, i think i'm gonna change it.
credit for suggestion/idea goes to nova hawk
Re: SWBF2 Glamour Shots Phase II
Posted: Thu Jan 07, 2010 2:49 pm
by Eggman
The lighting on the terrain really doesn't work with the lighting on the objects. I'm not really sure what to suggest for that since not having the terrain burned would mean there's no lighting on it, and having the terrain burned makes the lighting way too dark (at least on high light settings in-game).
Re: SWBF2 Glamour Shots Phase II
Posted: Thu Jan 07, 2010 3:55 pm
by theultimat
Eggman wrote:The lighting on the terrain really doesn't work with the lighting on the objects. I'm not really sure what to suggest for that since not having the terrain burned would mean there's no lighting on it, and having the terrain burned makes the lighting way too dark (at least on high light settings in-game).
Is there even a light, or is it coloured terrain? I can't see any shadows...
Re: SWBF2 Glamour Shots Phase II
Posted: Thu Jan 07, 2010 4:20 pm
by TK432
i made the lightning more intense and a bit darker, same for the sky. does it look any better now?
Re: SWBF2 Glamour Shots Phase II
Posted: Thu Jan 07, 2010 5:09 pm
by Nova Hawk
Wow, looks good so far!
Re: SWBF2 Glamour Shots Phase II
Posted: Thu Jan 07, 2010 5:34 pm
by Grev
Aaah, reminds me of my naboo map. A word of advice: the large cylindrical structure in your second picture doesn't have collision, or at least it didn't when I used it.
Re: SWBF2 Glamour Shots Phase II
Posted: Thu Jan 07, 2010 5:38 pm
by TK432
@nova: thank you
the right one? its not reachable so it wouldnt be that hard, but thanks

Re: SWBF2 Glamour Shots Phase II
Posted: Thu Jan 07, 2010 5:47 pm
by Grev
Yeah, the tall one on the right. But if it's off limits, then it shouldn't be a big deal.
Re: SWBF2 Glamour Shots Phase II
Posted: Thu Jan 07, 2010 7:10 pm
by Eggman
Looks great.

Re: SWBF2 Glamour Shots Phase II
Posted: Sat Jan 09, 2010 1:40 am
by kinetosimpetus
Re: SWBF2 Glamour Shots Phase II
Posted: Sat Jan 09, 2010 6:45 am
by Delta-1035
I really hate the corusant light.
Nice units, btw, is that a new rifle model, isnt it?
Re: SWBF2 Glamour Shots Phase II
Posted: Sat Jan 09, 2010 10:37 am
by kinetosimpetus
The middle one is a "new that I made a while ago"

rifle, basically, a custom rifle for that trooper.
Re: SWBF2 Glamour Shots Phase II
Posted: Sat Jan 09, 2010 11:42 pm
by Sky_216
Phase I Wing Commander, skin courtesy of Labj
Re: SWBF2 Glamour Shots Phase II
Posted: Sun Jan 10, 2010 7:39 am
by Delta-1035
Nice missile and effect, Sky.

Re: SWBF2 Glamour Shots Phase II
Posted: Sun Jan 10, 2010 8:27 pm
by Sky_216
Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Ps. Troop is just a random desert bandit.
Re: SWBF2 Glamour Shots Phase II
Posted: Sun Jan 10, 2010 8:55 pm
by Nihillo
Skyhammer_216 wrote:Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Ps. Troop is just a random desert bandit.
Hmm, I get the feeling that there should be something in the horizon; mountains, clouds, sunset... something.
Anyway, it's looking good. I'm curious as to what is this mysterious RPG project of yours.
Re: SWBF2 Glamour Shots Phase II
Posted: Sun Jan 10, 2010 9:25 pm
by Sky_216
Nihillo wrote:Skyhammer_216 wrote:Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Ps. Troop is just a random desert bandit.
Hmm, I get the feeling that there should be something in the horizon; mountains, clouds, sunset... something.
Anyway, it's looking good. I'm curious as to what is this mysterious RPG project of yours.
Actually, it looks better playing it than in free cam...I played around with the 'fog" settings so you can only see about 50m in any direction (makes logical sense since its the middle of the night). So distant objects are invisible. I'll put a moon or two in the sky though.
As for the rest...wait and see.

Re: SWBF2 Glamour Shots Phase II
Posted: Sun Jan 10, 2010 11:02 pm
by Grev
Skyhammer_216 wrote:Nihillo wrote:Skyhammer_216 wrote:Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Ps. Troop is just a random desert bandit.
Hmm, I get the feeling that there should be something in the horizon; mountains, clouds, sunset... something.
Anyway, it's looking good. I'm curious as to what is this mysterious RPG project of yours.
Actually, it looks better playing it than in free cam...I played around with the 'fog" settings so you can only see about 50m in any direction (makes logical sense since its the middle of the night). So distant objects are invisible. I'll put a moon or two in the sky though.
As for the rest...wait and see.

If you add any moons, give it that kooky luminescent white night light glow.