Page 1 of 1
Questions about effects (FAQ)
Posted: Thu Feb 21, 2008 6:46 pm
by da_great_ghost
a few questions
1-how do you add the mustafar lava explosan effect ?
2-how do you add fog?
3- would it be possible to add the fog and the mustafar air(ashes) to the same map?
thanks
Re: i need to know
Posted: Thu Feb 21, 2008 8:51 pm
by tnt_1992
3. it is possible. i dont now how but i have seen it
EDIT
find the code from the mustafar fx file and put that in ur fx file
and just add fog if there is a code for it to ur fx to.
Re: i need to know
Posted: Thu Feb 21, 2008 9:09 pm
by SilvaDalek
Sky file in world1.
Re: i need to know
Posted: Fri Feb 29, 2008 9:06 am
by Taivyx
da_great_ghost wrote:a few questions
1-how do you add the mustafar lava explosan effect ?
2-how do you add fog?
3- would it be possible to add the fog and the mustafar air(ashes) to the same map?
thanks
All of these are fx questions, go to the mustafar world folder, look through the "effects" folder, and go through the .fx file in the "world1" folder.
You'll find all of those pretty fast.
Re: i need to know
Posted: Fri Feb 29, 2008 12:50 pm
by da_great_ghost
Thank you all!!!!!!
Re: i need to know
Posted: Sat Mar 01, 2008 11:24 am
by elfie
for fog go to the dagobah odfs and add the mist prop.
Adding fog to your map
Posted: Sat Mar 01, 2008 12:08 pm
by Taivyx
elfie wrote:for fog go to the dagobah odfs and add the mist prop.
Or if you want it throughout the whole map, you can add this line to your ABC.fx(environment effects) file located in your world1 folder. If you don't have an fx file in your world1 folder then create one or copy one from the assets.
Insert this code into your ABC.fx file(
replace ABC with your 3 letter modID):
Code: Select all
Effect("FogCloud")
{
Enable(1);
Texture("fluffy");
Range(60.0, 100.0);
Color(168, 172, 180, 128);
Velocity(5.0, 0.0);
Rotation(0.1);
Height(16.0);
ParticleSize(28.0);
ParticleDensity(60.0);
}
The code example above was taken from dag1.fx located in:
- BF2_ModTools\assets\worlds\DAG\world1
You can find more examples in these:
- BF2_ModTools\assets\worlds\END\world1\end1.fx
BF2_ModTools\assets\worlds\FEL\world1\fel1.fx
BF2_ModTools\assets\worlds\GEO\world1\geo1.fx
BF2_ModTools\assets\worlds\HOT\world1\hoth1.fx
BF2_ModTools\assets\worlds\KAS\world1\kas2.fx
BF2_ModTools\assets\worlds\POL\world1\pol1.fx
BF2_ModTools\assets\worlds\YAV\world1\yavin1.fx
BF2_ModTools\assets\worlds\YAV\world2\yav2.fx
Re: i need to know
Posted: Sat Mar 01, 2008 12:09 pm
by Grev
Wait, for the fx to work, just copy/ paste the mustafar fx into the world 1 folder?
Re: i need to know
Posted: Sat Mar 01, 2008 12:20 pm
by Taivyx
And rename it to ABC.fx where ABC is your ModID
Re: i need to know
Posted: Sat Mar 01, 2008 2:56 pm
by da_great_ghost
Could I add the fog to one area and have the ashes over the whole map?
Re: i need to know
Posted: Mon Mar 03, 2008 6:37 pm
by elfie
one area you use the odf from dagobah
Re: i need to know
Posted: Mon Mar 03, 2008 11:53 pm
by woner11
Not the odf. There is none unless you mean the object.
Re: i need to know
Posted: Wed Mar 05, 2008 12:50 am
by woner11
Yes, you can place the prop into the map instead.
Re: i need to know
Posted: Wed Mar 05, 2008 1:46 pm
by da_great_ghost
it's called dag_prop_mist right?
Re: i need to know
Posted: Wed Mar 05, 2008 10:12 pm
by inferno
If you wanted to use that one that would work just as well.
(hoth prop dust is fog actually there is obviously no dust on hoth)