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Texture invisible part of models?
Posted: Thu Feb 26, 2015 7:56 am
by nobody3
Hi, is there a way to put a texture on invisible part of the model (that I cant shoot or walk through) ? I dont know how to use XSI or any kind of similar stuff, I tried to run the programs but it always gave me errors
Is there a way to do it without them?
Re: texture models
Posted: Thu Feb 26, 2015 12:08 pm
by THEWULFMAN
I'm somewhat confused by what you're asking. Could you elaborate on exactly what you're hoping to achieve?
Re: texture models
Posted: Thu Feb 26, 2015 2:36 pm
by nobody3
well, there are certain objects in some maps that have these "invisible walls" that you cant shoot through or walk through
there are quite a lot of them in the stock Coruscant map, for example
Cor1_prop_Grand_hall_rubble_1.msh
heres the invisible part highlighted with red color if that helps :
Im trying to texture those invisible parts so they are not invisible anymore
Re: texture models
Posted: Thu Feb 26, 2015 5:32 pm
by Anakin
These things you mean are colisions. You cannot texture them. You can remake them to fit better to the model.
Re: texture models
Posted: Thu Feb 26, 2015 5:43 pm
by nobody3
How do I remake them? Without the xsi or similar stuff?
Re: texture models
Posted: Thu Feb 26, 2015 5:54 pm
by THEWULFMAN
nobody3 wrote:How do I remake them? Without the xsi or similar stuff?
You can't. I think Marth has fixed some of the collision for Coruscant however (we ship our own version of Coruscant in MEU that includes this fix), we should probably release those assets. I'll ask him if he fixed the collision on the model you showed me.
Re: texture models
Posted: Thu Feb 26, 2015 6:20 pm
by nobody3
oh ok thanks
Re: texture models
Posted: Fri Feb 27, 2015 6:26 am
by Anakin
THEWULFMAN wrote:nobody3 wrote:How do I remake them? Without the xsi or similar stuff?
You can't. I think Marth has fixed some of the collision for Coruscant however (we ship our own version of Coruscant in MEU that includes this fix), we should probably release those assets. I'll ask him if he fixed the collision on the model you showed me.
Maybe you want to work an an new Evolved version including these fixes, adding some specular and bump map as well
