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Posted: Sat Dec 10, 2005 10:40 pm
by JabbaLovesLava
Here's a Commander Cody i started working on today, all i've really worked on is the helmet, but w/e
Ok, my final edit to this post, hopefully. This is the skin, hope you like it. If you want me to change anything just ask and i'll see what i can do.
PS: This skin is for the clone trooper model, i chose this model instead of stormie because cody's armor resembles more a clone trooper trhan a storm trooper
Posted: Sat Dec 10, 2005 11:14 pm
by Teancum
@ Lord-Bandu --- I'd be happy to help out with any skins/models you'd like to get in-game. If you have all of your damage, pilot, engine and laser hardpoints set up then I can take it from there quite easily. -- Oh, remember me asking for help with collision files? I'll be PMing you my A-Wing mesh soon. What format would be best?
Posted: Sat Dec 10, 2005 11:42 pm
by -_-
Teancum wrote:Yeah, PM me, Face. I'd like any skins ya got.
will get them to you asap
Posted: Sat Dec 10, 2005 11:52 pm
by Lord-Bandu
Teancum,
Il send you the files sometime as I have all the hardpoints in except damage. I can add them at a later time.
For the awing a .scene file would be best (dependant on which XSI you use) if not a dotXSI will do.
Posted: Sun Dec 11, 2005 12:17 am
by Teancum
Actually, I use Milkshape, so I'll send it in XSI.
Posted: Sun Dec 11, 2005 1:30 am
by Exclamation
I played the map today... very nice compilation of lots of exciting stuff.
The good ol' landspeeder is fun even without weapons, as you can run anyone, even heroes, down.
I also noticed that the 1st person view for the IG-88 droid is corrected in this (except that his weapon is invisible

).
The A-Wing is also nice and fast, but only shoots from the front (instead of from it's side cannons).
The AT-XT is great inside and out (3rd person view reveals the design to resemble somewhat a Theta-class shuttle), but it's cannons are slow and, worst of all, extremely inaccurate. I also pictured this being a two-seater, and with a weapons layout like an AT-ST.
All of the Imperial officer reskins look great, and the Bothan looks more combat ready now. The new orbital strike setup is cool, and the spy rifle is very exotic.

Tickets on the CW era are very short, which limits the time to test things... it was like 20 or something.

The large gunship (K-wing?) could use some transparency on it's windows.
All in all, a good bundle of goodies!

Mmmm Mmmm!
Posted: Sun Dec 11, 2005 11:52 am
by Gynt_Ryles
Teancum, did you use the ODF for Hovernaut that Fred has on his site? After playing the tech map I discovered that the Hovernaut is seriously messed up. It's fast and weak, and it's supposed to be slow and powerful. The main problem is that has only a little more health than a combat speeder and is faster than the infantry. It's supposed to be slower than the infantry so that pilots can walk alongside it and repair it with fusioncutters. It should also have its health doubled or tripled. I got in a fight with gian speeder and nearly lost. The blasters are also very weak, and can about as much damage as a combat speeder's. Mobil CPs are supposed to be able to destroy speeders in between one and three shots.
And why no external views?
The AT-XT is also needs more weapons work. The weapon seems to fire from the walker base rather than the head; since the head can rotate above the walker base the weapon will not fire where you're aiming; it just shoots straight.
Everything else is pretty good.
Posted: Sun Dec 11, 2005 1:45 pm
by JabbaLovesLava
i started working a commander Gree this morning

heres a WIP pic:

Posted: Sun Dec 11, 2005 2:25 pm
by sef0907
You need skins? I got these from the order 66 mod (not mine):
[url]
http://img463.imageshack.us/my [url]
Srry error can't delete
Posted: Sun Dec 11, 2005 2:27 pm
by sef0907
Posted: Sun Dec 11, 2005 2:33 pm
by JabbaLovesLava
Those are kinda blocky...
Posted: Sun Dec 11, 2005 3:02 pm
by Teancum
Thanks for the comments everyone
The AT-XT has a lot of issues to be worked out. This was the first version I recieved from Fred. Thus, the hardpoints are messed up, the bones for the neck aren't in place, etc. It's a very early version, as I said in my first post. But, the bugs are noted.
The K-Wing has no interior, so if I made the glass transparent, you'd see through it. Sounds like otherwise you guys like it as-is.
The Hovernaut only had its ODF repaired so that it worked. I figured that this was how Pandemic wanted it. It's very fitting for the Rebels. Not as powerful, not as tough, but a little faster. When you couple that with the New Republic K-Wing, you're actually a lot stronger than an AT-AT. I will, however, go through and increase the damage from weaponry and give it more health. I dunno if I'll slow it down or not. The first person views stay simply because trying to set up accurate externals for 4 units (particularly the copilot would be tough, since his guns just sit on the front of the vehicle) would be a major headache.
IG-88 needs a few bugs fixed. Didn't know about his first person mode, though. I'll get on that.
The Clone Commanders are going in one by one. I have versions of Commander Gree (from a Kashyyk map), Neyo (forget where), Appo (from Ziost), and Thire (by Lord-Bandu). They'll end up being compiled into an EP 3 trooper pack that will be easy to download. I would, however, love to get better versions of Neyo and Thire, plus get ANY other Ep 3 skins that are around.
Again, thanks for the comments. I will log them away in my to-do list.
Posted: Sun Dec 11, 2005 3:23 pm
by Alpha
My favorites are the Moldy Crow and Starchaser. Very good job on them! I agree with scaling down the Crow, though. I believe you already know about the Hovernaught exiting glitch and the AT-PT is still undergoing work. And somebody mentioned the XT firing bug. I haven't found any staring me in the face bugs that haven't already been mentioned. It is kind of hard to get indepth on the clone wars version b/c of the 20 something reenforcements. I presume all of these vehicles will be avaliable for download to use in maps once they're done? I really like the flyers, but also the hovernaught, I agree that it should be slower and take more punishment, however.
-Alpha
Posted: Sun Dec 11, 2005 4:10 pm
by Guest
Teancum
Neyo from Salecami
Posted: Sun Dec 11, 2005 4:14 pm
by Delta_57_Dash
what model did you use for the republic commando? it looks good!
Posted: Sun Dec 11, 2005 4:19 pm
by Teancum
Stormtrooper.
Posted: Sun Dec 11, 2005 4:27 pm
by Rends
Teancum, did you already get the Speeders from my website?
Posted: Sun Dec 11, 2005 4:54 pm
by Delta_57_Dash
website? what's ur website?
Posted: Sun Dec 11, 2005 5:11 pm
by sef0907
Delta_57_Dash wrote:website? what's ur website?
His website is to the left under links. Teancum, I'm makin the ARC Reinforcement mod, and I was wondering if I could borrow the AT-XT or the AT-PT when your done and of course I'll put yourr name in the credits.
Posted: Sun Dec 11, 2005 6:23 pm
by Teancum
@ Rends -- Yeah, I got em'. I'm curently implementing them. thanks much for em'.
@ Sef -- Ya, you're welcome to use em, but it will be quite awhile before they're actually in a playable state.