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Mp map loads, but when it finishes, there are no CPs.
Posted: Sun May 08, 2005 12:47 am
by -_-
My map has plenty of vehicles, and some locals too. But all three of the CPs disappeared and when the game starts it just starts counting 20 seconds until Victory. Can anyone help?
Posted: Sun May 08, 2005 1:14 am
by OOM-9
did you Delete ANYTHING before munging?
BFBuilder is annoying when it comes to the delete button... use it carefully.
Posted: Sun May 08, 2005 1:38 am
by eddie
this happend to me and I dicovered that there is no lvl (the main one) file at all after munging. And this was due to incomplete munge. Hope it helps.
Posted: Sun May 08, 2005 10:53 am
by Leviathan
Make sure your map's *.LVL file is present and that you entered good paths in all *.LUA files...
Posted: Sun May 08, 2005 12:14 pm
by -_-
i cant find it can u tell me where it is?
Posted: Mon May 09, 2005 5:42 am
by Leviathan
*.LUA files can be found in this directory : "[modid]\Common\Scripts\modid\*.LUA" ([modid]a.lua and [modid]c.lua
Posted: Mon May 09, 2005 8:29 pm
by -_-
omg now it wont even load

but if there r too much vehicles will it do that? I have 19 attes and about 34 aats...
Posted: Tue May 10, 2005 1:35 pm
by Leviathan
Well, this is a true enigma...
Posted: Tue May 10, 2005 2:37 pm
by Qdin
whoah, THATS many vehicles... I hope you didn't place TOO many - or else: BIG LAGG (lol, and not only because of Eddie in the following BW's - just a joke

)
hmm... I honestly have NO idea what to do... sorry - but I'll guess, that you placed too many vehicles - so I think you should start from scratch again. I know it suckz, but at least you now know how to make it
C ya
Posted: Tue May 10, 2005 8:59 pm
by -_-
fixed the prob. Got rid of half of the attes and fixed the path to the lvl file
Posted: Wed May 11, 2005 1:39 pm
by Leviathan
A similar problem has already been mentioned in this thread (Vehicles number limit) :
Will the map not finish munging if there are too much files?.