Animating recharge droids
Moderator: Moderators
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Animating recharge droids
Any of the recharge droids (ClassLabel = "powerupstation") - can they be animated? My attempts have given me a droid that flashes in and out of existence, randomly jumping along the path of its animation. Is there something special one might have to do to get this to work? Has anyone ever tried this?
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
RE: Animating recharge droids
im not sure they are able to move as a powerupstation. i've never personally tried to do this, but i think the region of their effect can't move or be animated, so this may glitch the objects movement.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: RE: Animating recharge droids
It's a thought. I hadn't considered that the integrated region in a powerupstation would have the same limitations as regular regions. Oh well.SBF_Dann_Boeing wrote:im not sure they are able to move as a powerupstation. i've never personally tried to do this, but i think the region of their effect can't move or be animated, so this may glitch the objects movement.
-
{501st}Commander_Appo
- 1st Lieutenant

- Posts: 441
- Joined: Thu Jun 14, 2007 2:40 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Earth
- Contact:
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
another possible is that its rotating/arm animations also cause it to glitch, so try taking those lines out of its odf.
If the region is the issue, then what you could do is make a seperate odf for ur moving droid that isnt a powerupstation, but its in an effect region that covers all its area of movement from a real recharge droid that you could hide somewhere.
If the region is the issue, then what you could do is make a seperate odf for ur moving droid that isnt a powerupstation, but its in an effect region that covers all its area of movement from a real recharge droid that you could hide somewhere.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Yeah, I already tried removing the animated sections. In truth it was another (un-animated) mesh entirely, although I've also tried just the plain gonk droid and an unmoving gonk droid.SBF_Dann_Boeing wrote:another possible is that its rotating/arm animations also cause it to glitch, so try taking those lines out of its odf.
If the region is the issue, then what you could do is make a seperate odf for ur moving droid that isnt a powerupstation, but its in an effect region that covers all its area of movement from a real recharge droid that you could hide somewhere.
Likewise, extending the effect region to cover the entire region of movement would be counterproductive in my case, as I want the powerup to be somewhat inaccessible, and the region of movement covers a large portion of the map. In other situations, that may not be a bad idea, though.
