EP3 Clone Driver Final
Posted: Fri Jan 09, 2009 5:04 pm
very thanks sirfiddler_on_the_roof wrote:Wow, cool. Thanks for releasing this guy!![]()
no, i only created other skin for the head =Pobiboba3po wrote:is this guy UVed betteR?
thanks you very much man, and yes there is other ways for that, if you want i could try to make one for you(RAPTOR)BENSTWO{SGT} wrote:Wow man you really rolling out assets.Looks good, but just wondering is there anyway to make the grey around the helmet look more natural.
Other than that great job.
the white on head look the same because this take the white on leg, i am trying to change the white of the head for look more real and thanks for your honestyMaveritchell wrote:It's not a very good retexture, to be honest. The idea's not bad, but you can't just apply a flat color to all parts of that helmet and have it look good. Right now, what I see is the stock white clone body with a "paint-bucketed" head.
very thanks sirG_M_StYlEr_M wrote:It LooKs Very Great
Good WorK![]()
we could, however, add our own skins if we wanted, right? i agree with mav, though, nice model, not-so-nice skin.Maveritchell wrote:It's not a very good retexture, to be honest. The idea's not bad, but you can't just apply a flat color to all parts of that helmet and have it look good. Right now, what I see is the stock white clone body with a "paint-bucketed" head.
Sure you could, but it's not his model! It's just a texture released with someone else's model - which doesn't make a lot of sense, but hey, however people want to release their work.666rulerofclones wrote:we could, however, add our own skins if we wanted, right? i agree with mav, though, nice model, not-so-nice skin.
it isn't my model, but i modifyed this, so the model search other texture for the head MODL chunk, on the original model the body's and head's textures musted on the same file but now are on differents files skinMaveritchell wrote:Sure you could, but it's not his model! It's just a texture released with someone else's model - which doesn't make a lot of sense, but hey, however people want to release their work.666rulerofclones wrote:we could, however, add our own skins if we wanted, right? i agree with mav, though, nice model, not-so-nice skin.
that isn't unnecessary because i must modifyed the leg for better head so i didn't want modify the leg also for this reason i put the skin in separated filesMaveritchell wrote:Wait, so you made it so that the model looks for two textures instead of one? Why in the world would you do that? That just unnecessarily increases the size of your munged files.
so sorry i speak few english so costme explain good or sometimes i don't find the word exact for somethings so is difficult for me stay a conversation with somebodyMaveritchell wrote:While I'm having a hard time understanding your explanation, looking closely at the textures I think I can see what you were trying to do, and in retrospect perhaps it's not a bad idea to have two different textures.
Regardless of that, however, I would not suggest just paintbucketing in textures like you did. Select an area, use the Hue/Sat and Colorize tools (along with Brightness/Contrast if necessary) to get the correct colors for retextures. This is what I like to use, and in my experience it's a much better thing to do (and it's not difficult either) than just dropping a flat color down.
yes that will be cooldestos wrote:if u want i would be more than happy to fix it up for u =P
unless you want to do it on your own =P which i am ok with if you do want to do it yourself.