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EP3 Clone Driver Final

Posted: Fri Jan 09, 2009 5:04 pm
by Deviss
Image

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CREDITS:
Dragonum - model

Re: EP3 Clone Driver

Posted: Fri Jan 09, 2009 6:49 pm
by Master_Ben
Nice :thumbs: :thumbs: :thumbs:

Re: EP3 Clone Driver

Posted: Fri Jan 09, 2009 8:51 pm
by fiddler_on_the_roof
Wow, cool. Thanks for releasing this guy! :thumbs: :thumbs:

Re: EP3 Clone Driver

Posted: Fri Jan 09, 2009 9:07 pm
by obiboba3po
is this guy UVed betteR?

Re: EP3 Clone Driver

Posted: Fri Jan 09, 2009 9:43 pm
by (RAPTOR)BENSTWO{SGT}
Wow man you really rolling out assets. :P Looks good, but just wondering is there anyway to make the grey around the helmet look more natural. :? Other than that great job. :thumbs:

Re: EP3 Clone Driver

Posted: Fri Jan 09, 2009 10:00 pm
by Deviss
fiddler_on_the_roof wrote:Wow, cool. Thanks for releasing this guy! :thumbs: :thumbs:
very thanks sir :D
obiboba3po wrote:is this guy UVed betteR?
no, i only created other skin for the head =P
(RAPTOR)BENSTWO{SGT} wrote:Wow man you really rolling out assets. :P Looks good, but just wondering is there anyway to make the grey around the helmet look more natural. :? Other than that great job. :thumbs:
thanks you very much man, and yes there is other ways for that, if you want i could try to make one for you :wink:

Re: EP3 Clone Driver

Posted: Fri Jan 09, 2009 11:44 pm
by obiboba3po
oh okay. its still cool though :thumbs:

Re: EP3 Clone Driver

Posted: Fri Jan 09, 2009 11:57 pm
by Maveritchell
It's not a very good retexture, to be honest. The idea's not bad, but you can't just apply a flat color to all parts of that helmet and have it look good. Right now, what I see is the stock white clone body with a "paint-bucketed" head.

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 9:34 am
by Deviss
Maveritchell wrote:It's not a very good retexture, to be honest. The idea's not bad, but you can't just apply a flat color to all parts of that helmet and have it look good. Right now, what I see is the stock white clone body with a "paint-bucketed" head.
the white on head look the same because this take the white on leg, i am trying to change the white of the head for look more real and thanks for your honesty :)

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 11:54 am
by G_M_StYlEr_M
It LooKs Very Great
Good WorK :google: :D

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 11:58 am
by Deviss
G_M_StYlEr_M wrote:It LooKs Very Great
Good WorK :google: :D
very thanks sir :wink:

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 2:12 pm
by 666rulerofclones
Maveritchell wrote:It's not a very good retexture, to be honest. The idea's not bad, but you can't just apply a flat color to all parts of that helmet and have it look good. Right now, what I see is the stock white clone body with a "paint-bucketed" head.
we could, however, add our own skins if we wanted, right? i agree with mav, though, nice model, not-so-nice skin.

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 4:05 pm
by Maveritchell
666rulerofclones wrote:we could, however, add our own skins if we wanted, right? i agree with mav, though, nice model, not-so-nice skin.
Sure you could, but it's not his model! It's just a texture released with someone else's model - which doesn't make a lot of sense, but hey, however people want to release their work.

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 4:07 pm
by Grev
What I'd suggest you do to avoid posts such as Mav's post is to paint it in, like in this skin, then apply some lights and darks. Also, use the dirt paintbruch with a darker/ lighter grey (or whatever color).

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 4:15 pm
by Deviss
Maveritchell wrote:
666rulerofclones wrote:we could, however, add our own skins if we wanted, right? i agree with mav, though, nice model, not-so-nice skin.
Sure you could, but it's not his model! It's just a texture released with someone else's model - which doesn't make a lot of sense, but hey, however people want to release their work.
it isn't my model, but i modifyed this, so the model search other texture for the head MODL chunk, on the original model the body's and head's textures musted on the same file but now are on differents files skin :wink:

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 4:58 pm
by Maveritchell
Wait, so you made it so that the model looks for two textures instead of one? Why in the world would you do that? That just unnecessarily increases the size of your munged files.

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 5:02 pm
by Deviss
Maveritchell wrote:Wait, so you made it so that the model looks for two textures instead of one? Why in the world would you do that? That just unnecessarily increases the size of your munged files.
that isn't unnecessary because i must modifyed the leg for better head so i didn't want modify the leg also for this reason i put the skin in separated files

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 5:17 pm
by Maveritchell
While I'm having a hard time understanding your explanation, looking closely at the textures I think I can see what you were trying to do, and in retrospect perhaps it's not a bad idea to have two different textures.

Regardless of that, however, I would not suggest just paintbucketing in textures like you did. Select an area, use the Hue/Sat and Colorize tools (along with Brightness/Contrast if necessary) to get the correct colors for retextures. This is what I like to use, and in my experience it's a much better thing to do (and it's not difficult either) than just dropping a flat color down.

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 7:55 pm
by destos
if u want i would be more than happy to fix it up for u =P

unless you want to do it on your own =P which i am ok with if you do want to do it yourself.

Re: EP3 Clone Driver

Posted: Sat Jan 10, 2009 8:12 pm
by Deviss
Maveritchell wrote:While I'm having a hard time understanding your explanation, looking closely at the textures I think I can see what you were trying to do, and in retrospect perhaps it's not a bad idea to have two different textures.

Regardless of that, however, I would not suggest just paintbucketing in textures like you did. Select an area, use the Hue/Sat and Colorize tools (along with Brightness/Contrast if necessary) to get the correct colors for retextures. This is what I like to use, and in my experience it's a much better thing to do (and it's not difficult either) than just dropping a flat color down.
so sorry i speak few english so costme explain good or sometimes i don't find the word exact for somethings so is difficult for me stay a conversation with somebody
destos wrote:if u want i would be more than happy to fix it up for u =P

unless you want to do it on your own =P which i am ok with if you do want to do it yourself.
yes that will be cool :wink: