Animated door problem [Solved]

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hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Animated door problem [Solved]

Post by hunpeter12 »

I'm making a new map, which is indoors. I wanted to use some stock pre-animated doors (dea1_prop_door_blast, and tan4_prop_door_minus_darkside to be specific), but for some reason they crash the game without any error. I'm sure it's the doors, because when I remove them the map plays finely. I do have the munged folder next to the odf/msh folder in both cases. I don't have the faintest idea on what's causing this problem, so I'd be glad if someone could sort this out for me. Thanks in advance.

EDIT: Problem solved. Looks like the mod tools does not like the munged and effects folders being anywhere else than data_XXX/Worlds/XXX
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