first of all, thanks to AQT for showing me where i should upload all this stuff
I had a map idea, and im not sure if it would work at all, but here it is. (Ill try to make it happen)
It would be something similar to:
http://www.youtube.com/watch?v=1-g7jy2vpEA
But in a brand new map, at first it only would be a clone wars era map with conquest and XL gamemode.
Concept:
http://www.moddb.com/members/nightoviza ... t#imagebox
CIS have set a base on a a remote planet of the galaxy. Republic ships have assaulted the planet with the objective of erradicate CIS forces from it. CIS must defend the base at all costs. Planet characteristics have allowed to the republican fleet composed by 1 venator and 4 acclamator to enter inside the atmosphere of the planet finding a CIS stronghold with antiaircraft turrets and a bubble shield generator and 4 CIS frigates on it.
1.- Republic venator command point. It has automatic defensive turrets and controllable defensive turrets, exactly as in space. The command point can be captured by the CIS sending a dropship inside the hangar. If the CIS capture that point it would make very difficult to clone troopers to win. Of course it should be very hard to capture it since it would have strong defenses. It also has the support of 4 acclamator that have automatic antiaircraft defenses. Hangar:
Republic Starfighter x 1
ARC-170 x 2
V-wing x 1
LAAT x 1 (It would be able to act as an spawn point when it lands)
If its captured by the CIS, the ships of the hangar will change to CIS ones. (Happens to the cis base as well, so the battle could become at the inverse, the CIS counteratack from the venator and the rpublic has to retake it and defend the CIS base)
2.- 2 mobile AT-TE mobile command points. This battle has similarities with Hoth and Geonosis. when they are destroyed, they will spawn again in some time. It also spawns a x 1 LAAT (It would be able to act as an spawn point when it lands).
3.- Spawn point that has 2 x BARC speeders and 1 x AT-RT , its a little hill.
4.- Spawn point that has 2 x BARC speeders, 3 x AT-RT and 2 x IFT-X Hovertank, its one of the 3 biggest hills. It has important defenses and turrets.
5.- Spawn point that is some sort of bunker buildings, first CIS defensive line. It has important defenses and turrets. It has x 2 STAPS (Speeders), x 1 Armored Tank Droid and x 2 Hailfire Droid.
6.- Spawn point that has 1 x STAPS and 1 x AAt Hovertank, its one of the 3 biggest hills. It has important defenses and turrets.
7.- Spawn point that has 1 x STAPS and 1 x AAt Hovertank, its one of the 3 biggest hills. It has important defenses and turrets.
8.- CIS base command point. It has automatic defensive turrets and controllable defensive turrets, exactly as in space. If the clone troopers manage to capture this point theyll probably win the match. It has strong defenses both antivehicle antiaircraft and antinfantry as well as a bubble shield that protects the hangar, the defensive system machine and the energy shield generator machine. The base is placed on the side of a cliff. It also has the support of 4 CIS frigates that have automatic antiaircraft defenses. Hangar:
Droid Tri-Fighter x 1
Droid Starfighter x 2
CIS Strike Bomber x 1
Droid Gunship x 1 (It would be able to act as an spawn point when it lands).
and 1 x spider droid near to it.
How does it sounds? I think ill be able to do something regards this but im unexperienced with zeroeditor, perhaps someone may like this idea and will do it.
PD:
I started the thread here:
http://swbf-custom.forumactif.com/t221- ... o-see#4708