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Stick Figures 2.0
Posted: Tue Jul 21, 2009 12:51 pm
by Thunder
Download
Stick Figure 2.0
Now With new Weapons And Features
Credits:
MandeRek: Animation And Odf's
HoodZ: Cyber Maul (Accidentally Slipped Into The Sides)
Thunder: msh, tga, and redon saber textures
Screens (Credit To obiboba3po)
Re: Stick Figures 2.0
Posted: Tue Jul 21, 2009 12:52 pm
by obiboba3po
when you say features, has the model itself changed?
Re: Stick Figures 2.0
Posted: Tue Jul 21, 2009 1:17 pm
by Thunder
Mabye 0.o
Re: Stick Figures 2.0
Posted: Wed Jul 22, 2009 5:22 am
by Par3210
sry thunder but it's stil not working in my map..maybe i put the wrong unit in the lua. And yes i have munged it.
Re: Stick Figures 2.0
Posted: Fri Jul 24, 2009 1:30 pm
by G_M_StYlEr_M
Par3210 wrote:sry thunder but it's stil not working in my map..maybe i put the wrong unit in the lua. And yes i have munged it.
so you sure that works ?

Re: Stick Figures 2.0
Posted: Mon Jul 27, 2009 10:35 am
by Thunder
its jed_knight_02
Re: Stick Figures 2.0
Posted: Mon Jul 27, 2009 11:45 am
by Par3210
oh!
Lemme try again.
EDIT2: Didn't appear ingame.
Re: Stick Figures 2.0
Posted: Mon Jul 27, 2009 1:14 pm
by obiboba3po
i think one could assume that it works, as thunders first stick figures worked fine (dann used them) and even if they dont, thunder provides us with the msh and tga, you can odf the rest. (search/read the forums, theyre plenty threads on how)
Edit: Yup, they work fine. in the req file there is confusion with "Jed_knight_05" because the actual odf and req reference "Jed_knight_0S" it didn't show up ingame though, i assume you forgot to remove his files?
here is what works that's included (the sticks saber is a bit chunky but i love the idle animation

)
Re: Stick Figures 2.0
Posted: Mon Jul 27, 2009 2:16 pm
by Thunder
opps forgot to take out the cyber maul

Yes I do have a new stick saber in progress
Re: Stick Figures 2.0
Posted: Mon Jul 27, 2009 2:33 pm
by DarthD.U.C.K.
you should credit HoodZ for the cybermaulmodel..
Re: Stick Figures 2.0
Posted: Mon Jul 27, 2009 2:43 pm
by Thunder
ok Thanks
Re: Stick Figures 2.0
Posted: Mon Jul 27, 2009 2:59 pm
by Par3210
obiboba3po wrote:i think one could assume that it works, as thunders first stick figures worked fine (dann used them) and even if they dont, thunder provides us with the msh and tga, you can odf the rest. (search/read the forums, theyre plenty threads on how)
Edit: Yup, they work fine. in the req file there is confusion with "Jed_knight_05" because the actual odf and req reference "Jed_knight_0S" it didn't show up ingame though, i assume you forgot to remove his files?
here is what works that's included (the sticks saber is a bit chunky but i love the idle animation

)
I can't get it to work

Re: Stick Figures 2.0
Posted: Mon Jul 27, 2009 4:08 pm
by mswf
Hey, nice model.
Par3210 wrote:I can't get it to work

Try harder, ask in a different topic.
Re: Stick Figures 2.0
Posted: Mon Jul 27, 2009 4:48 pm
by Thunder
Here are some photos I found on xfire
They have been edited to the front page too
Re: Stick Figures 2.0
Posted: Tue Jul 28, 2009 6:30 pm
by Fierfek
Haha, these guys make me laugh.
Someone should make a map called: "Attack of the Stickmen".

Re: Stick Figures 2.0
Posted: Tue Jul 28, 2009 6:35 pm
by EA711
Make the map like a giant peice of paper and have black water as ink where you can drown

Re: Stick Figures 2.0
Posted: Wed Jul 29, 2009 4:20 am
by Par3210
i got the maul one working

Re: Stick Figures 2.0
Posted: Wed Jul 29, 2009 5:30 pm
by Fierfek
I'm trying out a map with these - It is called Attack of the Sticks, and the only era is Algebra.
Love them - except that they take a very long time to munge!
Re: Stick Figures 2.0
Posted: Wed Jul 29, 2009 5:32 pm
by EA711
Love them - except that they take a very long time to munge!
You need to add a msh. option file to them and in it add the line -nocollision correct me if I'm wrong.
Re: Stick Figures 2.0
Posted: Wed Jul 29, 2009 5:44 pm
by Fierfek
EA711 wrote:Love them - except that they take a very long time to munge!
You need to add a msh. option file to them and in it add the line -nocollision correct me if I'm wrong.
No - they munge fine, and I've tested the ingame. Just takes a while to munge.