AI visibilty (what is it?)

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AI visibilty (what is it?)

Post by wishihadaname »

I've been browsing arround psychofreds forum and I found this interesting doc about AI visiblity but it wasn't clear about what it was refering to. Does that mean at what distance highrez models are rendered or does it mean at what distance the AI notice each other/the player.
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Re: AI visibilty (what is it?)

Post by Fiodis »

Where exactly does he reference it?
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Re: AI visibilty (what is it?)

Post by MercuryNoodles »

That covers the AI's ability to detect other units, like how likely they are to see you within foliage. It's certainly not unclear about what it's for.
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Re: AI visibilty (what is it?)

Post by wishihadaname »

ohh ok thanks, I was just confused because he was talking about foilage and I thought maybe the game didn't render highrez for models hidden in foilage, idk, thanks for clarifing
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Re: AI visibilty (what is it?)

Post by FragMe! »

From PyschoFred's site a great source of information and worth the time to browse through

AI Visibility
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Re: AI visibilty (what is it?)

Post by Master_Ben »

*psst*
That's what he was reading from.
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Re: AI visibilty (what is it?)

Post by lucasfart »

Master_Ben wrote:*psst*
That's what he was reading from.
Fiodis wrote:Where exactly does he reference it?
This was for the benefit of Fiodis i think....
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Re: AI visibilty (what is it?)

Post by Master_Ben »

Ah, if that's the case, my mistake. Sorry for the confusion.
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