Page 1 of 2
Clone Wars Critical Moments In Time RELEASED 5/26/06
Posted: Fri May 26, 2006 5:17 pm
by valiant
http://starwarsbattlefront.filefront.co ... Time;63184
Clone Wars Critical Moments In Time-Valiantofficer/Valiant
This is a mappack of all my maps, all upgraded.
Utapau: Assault 1.4
Mygeeto: Invasion 1.2
Kashyyyk: Kachirio Landings 1.1
Felucia: Containment 1.2
Polis Massa: Defense 1.0
This is a very large mappack, so be patient.
Basically, I went and used OOM-9's DC-15 Carbine for the Clones to carry. It is a very good weapon model.
There are other small changes such as better CIS weapons, etc.
I really can't describe unless you play.
DC-15 made by= OOM-9
Some Skins Used= Fordo
Contact me at
[email protected] with any questions.
Install into C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon
RE: Clone Wars Critical Moments In Time RELEASED 5/26/06
Posted: Fri May 26, 2006 5:31 pm
by Tuskenjedi
what about that raxus prime map you sent to filefront? you are valiant officer, right?
RE: Clone Wars Critical Moments In Time RELEASED 5/26/06
Posted: Fri May 26, 2006 5:40 pm
by Aksel3
Could you post some screenshots of the skins please?

RE: Clone Wars Critical Moments In Time RELEASED 5/26/06
Posted: Fri May 26, 2006 5:56 pm
by valiant
I don't have screenies. They are all in my previous maps. GO to the other maps I made, and you will see screenies.
I DID post the Raxus Prime map.
RE: Clone Wars Critical Moments In Time RELEASED 5/26/06
Posted: Fri May 26, 2006 6:32 pm
by PvtParts
Do these overright the base maps?
RE: Clone Wars Critical Moments In Time RELEASED 5/26/06
Posted: Fri May 26, 2006 6:50 pm
by JawaMan
Polis Massa will shut the Game down when its done loading
Re: Clone Wars Critical Moments In Time RELEASED 5/26/06
Posted: Fri May 26, 2006 7:00 pm
by Jedi_Trooper
valiant wrote:
This is a mappack of all my maps, all upgraded.
Utapau: Assault 1.4
Mygeeto: Invasion 1.2
Kashyyyk: Kachirio Landings 1.1
Felucia: Containment 1.2
Polis Massa: Defense 1.0
there isnt any raxus prime map there. and no offense, but whats the point of a 500 mb mappack in which 3 (maybe 4, not sure what the polis massa defense is

) of the 5 maps listed above are remakes of EXISTING BFII maps?
RE: Re: Clone Wars Critical Moments In Time RELEASED 5/26/06
Posted: Fri May 26, 2006 8:20 pm
by Droideka88
You know valiant my skin pack does contain a CIS version of the Thermal Grenade and Mine.
If you're interested in them, let me know.
Posted: Sat May 27, 2006 8:00 am
by maxloef
Those "skins" are simple recolors ive seen them they SUCK i suggest making your own mine skins

Posted: Sat May 27, 2006 8:29 am
by t3tine
polis massa shut down, what did you change in felucia, they are the same, except the jet trooper, oh, i forgot kachirio, will test it now.
how does the polis massa trooper look like? i want to know please

Posted: Sat May 27, 2006 8:31 am
by yankeefan05
Ill c how this is. Ill download this.
Posted: Sat May 27, 2006 8:45 am
by valiant
The Polis Massa trooper is white armored now.
I don't understand why it shut down.
I will look into that, Droideka.
Maxloef: SHUT UP. It is not your d**n business how other people make maps. I could say your maps are terrible, but since I more intellectual, I won't, THIS time.
Posted: Sat May 27, 2006 3:17 pm
by MartinK
I have to say the same that others, the Polis Massa map crashes as soon as it finishes loading, Valiant: in your Pc the map crashes or it works??? can you give us more information about this map plz?? thanks
Posted: Sat May 27, 2006 3:40 pm
by valiant
This map works fine for me.
It uses Fordo's White Clones skin and OOM-9's DC-15 Carbine.
Posted: Sat May 27, 2006 4:27 pm
by Aksel3
Polis Massa crashes for me aswell.
Posted: Sat May 27, 2006 4:45 pm
by MartinK
thanks, but it's the same Polis Massa map as the one that comes from the game, with only the skins and weapons changed?
Posted: Sun May 28, 2006 2:29 am
by eRAGONE
Polis Massa crashes for me as well.
I found a bug on Utapau. When you use the clone engineer, and use the fusion cutter, you cant switch back to the shotgun.
Could you try fixing the shotgun? It seems pathetic when a few engineers surround a solider, then blast away with a shotgun that doesnt have to reload and does not overheat.
Posted: Sun May 28, 2006 2:36 am
by Kyross
As much as I like to pick on Valiant, I couldn't not make this a featured mod at swbffiles. It's large, but good if you have a custom map deficiency like myself.
Posted: Sun May 28, 2006 3:29 am
by Anakin341
screenshoots please

Posted: Sun May 28, 2006 8:33 am
by valiant
Kyross wrote:As much as I like to pick on Valiant, I couldn't not make this a featured mod at swbffiles. It's large, but good if you have a custom map deficiency like myself.
.
Thanks, Kyross! :atat: :yod:
As for Gametoast:
gtpwn
Thank you all. Today is my B-Day and that is a good gift, Kyross.