Effect Help
Posted: Wed Mar 07, 2012 9:39 pm
by yuke5
This object does not display its effect, and it's starting to frustrate me greatly.
Object ODF (Should be O.K. I think.)
torchflame.fx (copied from endor assets)
What is going wrong? Please help. Thanks in advance, yuke5.
Object ODF (Should be O.K. I think.)
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "effect_point.msh"
[Properties]
GeometryName = "effect_point"
AttachEffect = "torchflame"
AttachToHardPoint = "hp_effect 0.0 0.0"
ClassLabel = "prop"
GeometryName = "effect_point.msh"
[Properties]
GeometryName = "effect_point"
AttachEffect = "torchflame"
AttachToHardPoint = "hp_effect 0.0 0.0"
Hidden/Spoiler:
ParticleEmitter("BlackSmoke")
{
MaxParticles(20000.0000,20000.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.5000, 0.5000);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.0500,0.0500);
PositionY(0.1000,0.2500);
PositionZ(-0.0500,0.0500);
}
Offset()
{
PositionX(-0.2500,0.2500);
PositionY(0.5000,0.7500);
PositionZ(-0.2500,0.2500);
}
PositionScale(0.5000,0.5000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2500, 0.5000);
Red(0, 200.0000, 200.0000);
Green(0, 200.0000, 200.0000);
Blue(0, 200.0000, 200.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -70.0000, 0.0000);
RotationVelocity(0, -40.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(2.0000)
Accelerate(0.0000, 2.5000, 0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(3.0000);
}
Color(0)
{
LifeTime(0.5000)
Reach(128.0000,128.0000,128.0000,48.0000);
Next()
{
LifeTime(1.5000)
Reach(0.0000,0.0000,0.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke1");
}
ParticleEmitter("Embers")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.2500, 0.7500);
BurstCount(1.0000,1.5500);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.1500,0.1500);
PositionY(0.5000,1.2500);
PositionZ(-0.1500,0.1500);
}
Offset()
{
PositionX(-0.2500,0.2500);
PositionY(0.0000,0.2500);
PositionZ(-0.2500,0.2500);
}
PositionScale(0.0000,0.1500);
VelocityScale(0.1000,0.4000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.0250, 0.0750);
Red(0, 255.0000, 255.0000);
Green(0, 191.0000, 202.5700);
Blue(0, 50.0000, 135.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(6.0000);
Position()
{
LifeTime(6.0000)
Accelerate(0.0000, 1.0000, 0.0000);
}
Size(0)
{
LifeTime(6.0000)
Scale(0.0500);
}
Color(0)
{
LifeTime(0.5000)
Move(255.0000,191.0000,50.0000,255.0000);
Next()
{
LifeTime(5.5000)
Reach(0.0000,0.0000,0.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flames1");
}
ParticleEmitter("Flame1")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.5000,1.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.1000,0.1000);
PositionY(0.0000,0.0000);
PositionZ(-0.1000,0.1000);
}
PositionScale(0.1000,0.1000);
VelocityScale(1.0000,2.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.1500, 0.2000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 20.0000);
RotationVelocity(0, -80.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Reach(0.0000, 0.0000, 0.0000);
}
Size(0)
{
LifeTime(1.0000)
Scale(0.2500);
}
Color(0)
{
LifeTime(0.1000)
Reach(255.0000,255.0000,255.0000,180.0000);
Next()
{
LifeTime(0.6000)
Reach(100.0000,0.0000,0.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flames1");
}
ParticleEmitter("Flame2")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.5000,0.8000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.1000,0.1000);
PositionY(0.0000,0.0000);
PositionZ(-0.1000,0.1000);
}
PositionScale(0.1000,0.1000);
VelocityScale(1.0000,2.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2000, 0.2500);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 20.0000);
RotationVelocity(0, -80.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Reach(0.0000, 0.0000, 0.0000);
}
Size(0)
{
LifeTime(1.0000)
Scale(0.2500);
}
Color(0)
{
LifeTime(0.1000)
Reach(255.0000,255.0000,255.0000,180.0000);
Next()
{
LifeTime(0.6000)
Reach(100.0000,0.0000,0.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flames2");
}
ParticleEmitter("Flame3")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.2500,1.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.1000,0.1000);
PositionY(0.0000,0.0000);
PositionZ(-0.1000,0.1000);
}
PositionScale(0.1000,0.1000);
VelocityScale(1.0000,2.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2500, 0.3000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 20.0000);
RotationVelocity(0, -80.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Reach(0.0000, 0.0000, 0.0000);
}
Size(0)
{
LifeTime(1.0000)
Scale(0.2500);
}
Color(0)
{
LifeTime(0.1000)
Reach(255.0000,255.0000,255.0000,180.0000);
Next()
{
LifeTime(0.6000)
Reach(100.0000,0.0000,0.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flames3");
}
}
}
}
}
}
{
MaxParticles(20000.0000,20000.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.5000, 0.5000);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.0500,0.0500);
PositionY(0.1000,0.2500);
PositionZ(-0.0500,0.0500);
}
Offset()
{
PositionX(-0.2500,0.2500);
PositionY(0.5000,0.7500);
PositionZ(-0.2500,0.2500);
}
PositionScale(0.5000,0.5000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2500, 0.5000);
Red(0, 200.0000, 200.0000);
Green(0, 200.0000, 200.0000);
Blue(0, 200.0000, 200.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -70.0000, 0.0000);
RotationVelocity(0, -40.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(2.0000)
Accelerate(0.0000, 2.5000, 0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(3.0000);
}
Color(0)
{
LifeTime(0.5000)
Reach(128.0000,128.0000,128.0000,48.0000);
Next()
{
LifeTime(1.5000)
Reach(0.0000,0.0000,0.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke1");
}
ParticleEmitter("Embers")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.2500, 0.7500);
BurstCount(1.0000,1.5500);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.1500,0.1500);
PositionY(0.5000,1.2500);
PositionZ(-0.1500,0.1500);
}
Offset()
{
PositionX(-0.2500,0.2500);
PositionY(0.0000,0.2500);
PositionZ(-0.2500,0.2500);
}
PositionScale(0.0000,0.1500);
VelocityScale(0.1000,0.4000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.0250, 0.0750);
Red(0, 255.0000, 255.0000);
Green(0, 191.0000, 202.5700);
Blue(0, 50.0000, 135.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(6.0000);
Position()
{
LifeTime(6.0000)
Accelerate(0.0000, 1.0000, 0.0000);
}
Size(0)
{
LifeTime(6.0000)
Scale(0.0500);
}
Color(0)
{
LifeTime(0.5000)
Move(255.0000,191.0000,50.0000,255.0000);
Next()
{
LifeTime(5.5000)
Reach(0.0000,0.0000,0.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flames1");
}
ParticleEmitter("Flame1")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.5000,1.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.1000,0.1000);
PositionY(0.0000,0.0000);
PositionZ(-0.1000,0.1000);
}
PositionScale(0.1000,0.1000);
VelocityScale(1.0000,2.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.1500, 0.2000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 20.0000);
RotationVelocity(0, -80.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Reach(0.0000, 0.0000, 0.0000);
}
Size(0)
{
LifeTime(1.0000)
Scale(0.2500);
}
Color(0)
{
LifeTime(0.1000)
Reach(255.0000,255.0000,255.0000,180.0000);
Next()
{
LifeTime(0.6000)
Reach(100.0000,0.0000,0.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flames1");
}
ParticleEmitter("Flame2")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.5000,0.8000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.1000,0.1000);
PositionY(0.0000,0.0000);
PositionZ(-0.1000,0.1000);
}
PositionScale(0.1000,0.1000);
VelocityScale(1.0000,2.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2000, 0.2500);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 20.0000);
RotationVelocity(0, -80.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Reach(0.0000, 0.0000, 0.0000);
}
Size(0)
{
LifeTime(1.0000)
Scale(0.2500);
}
Color(0)
{
LifeTime(0.1000)
Reach(255.0000,255.0000,255.0000,180.0000);
Next()
{
LifeTime(0.6000)
Reach(100.0000,0.0000,0.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flames2");
}
ParticleEmitter("Flame3")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.2500,1.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.1000,0.1000);
PositionY(0.0000,0.0000);
PositionZ(-0.1000,0.1000);
}
PositionScale(0.1000,0.1000);
VelocityScale(1.0000,2.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2500, 0.3000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 20.0000);
RotationVelocity(0, -80.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(1.0000)
Reach(0.0000, 0.0000, 0.0000);
}
Size(0)
{
LifeTime(1.0000)
Scale(0.2500);
}
Color(0)
{
LifeTime(0.1000)
Reach(255.0000,255.0000,255.0000,180.0000);
Next()
{
LifeTime(0.6000)
Reach(100.0000,0.0000,0.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flames3");
}
}
}
}
}
}