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Trouble with ZE anim

Posted: Mon May 14, 2007 2:05 am
by Syth
Okay, i made an anim for these 2 LAATs to land at this base right? I then checked the PlaysWhenLevelBegins, saved the anim, munged, tested and noda. i even added a line to play it in the script and noda, they just sit there.

Anyone know why this is?

RE: Trouble with ZE anim

Posted: Mon May 14, 2007 8:54 am
by Jawa_Killer
did you read my tutorial?

Posted: Tue May 15, 2007 1:51 am
by Syth
yep. I checked the anim over and over with the "play anim" and it looks good in 0-edit. I just cleaned too. But when i test nothing. Does the fact that it is part of a side and i have to load into the script affect this? Im useing the "uta_fly_ride_gunship".

Posted: Tue May 15, 2007 7:37 pm
by PvtParts
Dont think you can animate vehicles.

read the documentation too. I've done a fair amount of animating and its pretty easy...mostly just moving things around and clicking. For rotations you have to guess and check but even then its not too bad.

Point is that the docs make it clear enough that I had no problems first try, so you should just check them. And I dont think you need anything in your lua.

Posted: Wed May 16, 2007 9:09 am
by Jawa_Killer
yes you can't animate vehicles...make it a prop / or give it turrets but no pilot position :)