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Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Oct 25, 2010 1:17 pm
by Deviss
list of bugs:
501 legion first trooper havent first person model
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using 41st elite corps when i use fightertank appear strange icon floating xD
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clone commandon missing texture on his legpack
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and floating icons for many weaps, like pistols, also missing .tga.option file for many textures and clones look blurry :S

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Oct 25, 2010 5:40 pm
by inky
skelltor wrote:4 please list them for me :)
Okay, well I havn't done every map, but Dagobah crashes before it loads, Endor crashes, Mos Eisley gets black screen, and Felucia gets black screen (I think). I'll post more later.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Oct 25, 2010 6:17 pm
by skelltor
Deviss wrote:list of bugs:
501 legion first trooper havent first person model
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using 41st elite corps when i use fightertank appear strange icon floating xD
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clone commandon missing texture on his legpack
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and floating icons for many weaps, like pistols, also missing .tga.option file for many textures and clones look blurry :S
fixed the 501st fpms and clone commandos missing texture
i am going to replace the clone skins with sattis skins

umm sorry but what is a .tga.option files pupose? cuz i don't use them
i will fix the floating icons what weapons all have them i know durges wrist gaunlets the fighter tanks emp launcher and the binoculers do but are there more?

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Oct 25, 2010 6:18 pm
by LO65

Deviss

using 41st elite corps when i use fightertank appear strange icon floating xD


and floating icons for many weaps, like pistols, also missing .tga.option file for many textures and clones look blurry :S
The floating icon thing has happened to me when i didn't have either convo pack or zerteds stuff installed maybe it is the same problem and you are just missing something but i could be completely wrong so idk

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Oct 25, 2010 6:20 pm
by skelltor
oh i bet thats it just assumed ppl had the 1.3 patch but i guess not so @ deviss do you have the 1.3 patch installed cuz that sould make some of the floating icon not float

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Oct 25, 2010 6:48 pm
by genaral_mitch
skelltor wrote:oh i bet thats it just assumed ppl had the 1.3 patch but i guess not so @ deviss do you have the 1.3 patch installed cuz that sould make some of the floating icon not float
You need 1.3 to play ur new era.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Oct 25, 2010 8:25 pm
by LO65
Yeah that is what i said when i posted my earlier comment idk why it took two ore posts to clear that up sorry! :(
Quote:

Deviss

using 41st elite corps when i use fightertank appear strange icon floating xD

and floating icons for many weaps, like pistols, also missing .tga.option file for many textures and clones look blurry :S

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Oct 25, 2010 8:38 pm
by Deviss
i have 1.3 patch but havent 1.3 ingame.lvl, i have the mine, but some icons like grenades are right located, about .tga.option file i mean for example your clone texture is rep_inf_trooper.tga so you need add the file rep_inf_trooper.tga.option (is a txt file but with extension .option) into it file appear the line:
-8bit -maps 1
:D it make the skin ingame look more sharp

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Oct 25, 2010 11:10 pm
by LO65
Well that is useful to know for me too never really knew what that was for (Option file thingy)
Other than the bugs reported this is looking to shape up to a good looking mod i like the skins and the paratrooper it always annoys me when they are the sniper because i always think they should have a rifle so nice job!

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Oct 26, 2010 5:53 am
by commander501stappo
the rebel rocket launcher is way stronger than the imperial side.
the bothan and the phase 2 dark trooper can fire all too many rocket's at once.ø

bothan:
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dark trooper:
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EDIT: can you post link's to the maps that is compatible with this mod?

EDIT2: every time I blow up an a-wing, it looks like this...
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Oct 26, 2010 8:33 am
by skelltor
sorry about the rockets and a-wing fixing now and thx about the .tga.option files dev i never knew that before and yes i will post links soon :)

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Oct 26, 2010 8:59 am
by commander501stappo
and I noticed that the magnaguard can trow his electro staff.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Oct 26, 2010 9:06 am
by skelltor
yea he is supposed to

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Oct 26, 2010 9:09 am
by commander501stappo
but why?

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Oct 26, 2010 9:14 am
by skelltor
because
A i wanted them to have a ranged weapon
B cause i like it XD

but i might change it to a bulldog or a rocketlauncher

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Oct 26, 2010 9:16 am
by commander501stappo
ok, but you can give him a bulldog as second weapon.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Oct 26, 2010 9:31 am
by skelltor
yea that was my plan

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Oct 26, 2010 9:37 am
by commander501stappo
ok, I thought you was planning to replace the electro staff with the bulldog.
but I don´t think you should give him force powers.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Oct 26, 2010 7:42 pm
by skelltor
i was not planing to :)

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Oct 27, 2010 5:59 am
by commander501stappo
the shadow stormtrooper is all to dark(lost texture)
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EDIT:
when you enter a vehicle with the imperial commander and have the shield up...
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