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The Pwnfest - v2.2 - RELEASED! - Jan 6, 2008

Posted: Wed Jun 13, 2007 1:24 am
by theITfactor
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Primary Download: http://files.filefront.com/9393172
Secondary Download: N/A yet

Hey everyone! This is my best mod map, created mostly for my clan {Pwn} and GWL, but guaranteed to be fun for anyone who plays it :wink:

In conquest and ctf, all of the units are snipers. The CW era ones are themed after {Pwn} members, while the GCW era ones are themed after the best SWBF2 clans. Hero Assault mode features custom heroes. Race mode is currently broken (working on it)

In conquest there are 2 cps per team and 1 more in the middle. A 6th and 7th hidden can be found in two of the secret areas you can get to, although it doesn't count during normal gameplay.

There are some awesome goodies and minigames in the map, like elevators, a sniping target practice area, teleports, a race course, the Pwn House, a hunting quest, a Legend of Zelda minigame-style target game, a special floor puzzle, music, and much more!

The map is 109mb.

Credits:
Thanks goes out to DannBoeing, Zerted, Qdin, Caleb1117, phazon_elite, and others for answering the bazillion questions I had about creating a mod map, Dragonum for some of his Kashyyyk models, Caleb1117 for some of his models, OOM-9 for the DC-15 Carbine, Teancum and everyone who worked on the conversion pack assets, phazon_elite for compiling the music for me, Maveritchell for the race mode, Super_Shadowman for posting some screenshots, Challenger3 for the Force Fire, Visor, and other weapons, Redline for the Dead Units, Skyhammer_216 for some weapons, Darth Z for the Halo Battle Base and Samus unit, trainmaster611 for the billboard and to everyone else I might have missed.

Here are a few screenshots. They are of v2.1
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The greatest thing about this map in my opinion is that if you want to play the map seriously without visiting the secret areas it will work great, as the vehicles can not get to the area where you actually do the main battle, while if you want to explore, go on a quest, race, or have fun you can do that too :wink:

How to get to secret areas:
Hidden/Spoiler:
To get to the archery range, climb up the logs in the corner of the main area. To trigger targets, step on the mounds.
To get to the Sithis, go through the tunnel in the main area.
To get to the Lost Woods, go up the elevator near the Sithis and go through the teleport portals marked "Continue".
To get to the Race Course, continue through the portals in The Lost Woods.
To get to the Naboo Starfighter, go up the elevator near the finish line at the Race Course, then cross the long bridge.
To get to the Catamarans, climb up behind the waterfall and go through the tunnel.
To get to the Ornicopters, go around the race track.
To get to the Pwn House, go around the race track until you get to a clump of trees hiding a tunnel, which you must go through.
To get to the temple, climb onto the highest crate outside the Pwn House and you will be teleported.
To get to the Rancor, cross the falling floor.
To get to the Virago, Republic Command ship, and Zam Wessel speeder, climb the temple or use the elevators to get to the top.

Posted: Thu Jun 14, 2007 1:26 pm
by theITfactor
1.0 is coming out later today :wink:

Posted: Thu Jun 14, 2007 2:08 pm
by Maveritchell
theITfactor wrote:1.0 is coming out later today :wink:
Then why even post v0.8? Patience, young Skywalker.

Posted: Thu Jun 14, 2007 7:49 pm
by theITfactor
Maveritchell wrote:
theITfactor wrote:1.0 is coming out later today :wink:
Then why even post v0.8? Patience, young Skywalker.
It was 3 days ago, didn't know when 1.0 would be ready :p

Posted: Fri Jun 15, 2007 10:04 pm
by plokoon761
looks good, ill download it. but i gotta say, in the shots it seems like it is a little scattered

Posted: Fri Jun 15, 2007 10:25 pm
by theITfactor
plokoon761 wrote:looks good, ill download it. but i gotta say, in the shots it seems like it is a little scattered
Yeah I gotta update the screens, they all the way from beta 6 :lol:

Posted: Sun Jun 24, 2007 11:53 am
by theITfactor
I plan on releasing 1.1 later today. It has many more secret areas and includes some hidden models from Dragonum's [ML] Kashyyyk Sides

Posted: Sun Jun 24, 2007 12:11 pm
by Snork
Sweet! This looks great

Posted: Tue Jun 26, 2007 6:22 pm
by theITfactor
1.1 is here! There are a few bugs, but they are not terribly important.

Posted: Thu Jun 28, 2007 6:04 pm
by theITfactor
Good news, worked really hard and finished 1.2! It addresses a lot of bug fixes. I'll update the screenshots so they are of 1.2.

Posted: Thu Jun 28, 2007 6:12 pm
by {501st}Commander_Appo
Wow, less bugs and now it faster to download it, thnx theITfactor :D

CC-1119/Commander Appo :troop:

Posted: Thu Jun 28, 2007 7:11 pm
by theITfactor
{501st}Commander_Appo wrote:Wow, less bugs and now it faster to download it, thnx theITfactor :D

-Commander Appo
No problem :wink: And I updated the screenshots :D

Posted: Fri Jun 29, 2007 7:13 pm
by pwnedduffy
i can say that it factor did the best job ever were talking he pulled out all the stops its a sniper map so if u sux as a sniper 2 bad lol their r many ways 2 get 2 where u got 2 go u got the main elavtor the logs and a few ships the thing i like the most about the map is that no mater what part of the map ur on and it is a big map u can still do something be it kill something do jumps and stunts race theirs never nothing 2 do on this map i have dled a lot of maps and this is my all time fav kill ya later
:twisted:

Posted: Fri Jun 29, 2007 7:39 pm
by brokenshard_of_glass
pwnedduffy, please add punctuation...at all.

Posted: Fri Jun 29, 2007 9:22 pm
by theITfactor
Aiming to release 1.3 on Sunday...might be later depending on how many problems I encounter :wink:

Posted: Sun Jul 01, 2007 8:42 pm
by theITfactor

Posted: Mon Jul 02, 2007 4:55 am
by The_Emperor
:shock:

How many versions are you gonna make?

Posted: Mon Jul 02, 2007 10:00 am
by Delta_57_Dash
53819738749312748971234912374.22443

On topic: this looks fun, but so many snipers 0.o

Posted: Mon Jul 02, 2007 5:32 pm
by theITfactor
The_Emperor wrote::shock:

How many versions are you gonna make?
As many as it takes to get all the bugs worked out and the features packed in :wink:

Posted: Fri Jul 06, 2007 1:40 pm
by theITfactor
Little update for everyone :wink:

phazon_elite will be helping me add music to the map.

I will try and add a blend of classic older and newer songs :)