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Re: BFSM (battlefront skelltor's mod) updated 5/16

Posted: Wed May 26, 2010 4:31 pm
by CressAlbane
Make it a different era. Who cares if it's behind the launch button?
They can just temporarily uninstall one of their other mods. (And Convo Pack + one other mod is only 4 eras)

Re: BFSM (battlefront skelltor's mod) updated 5/16

Posted: Sat Jul 03, 2010 3:26 pm
by skelltor
ok eras e and r are added it is now an era mod. The 212th are done and 501st are almost done and agen kolar is mungeing as i type this so expect updates soon.

edit here are some screen shots http://yfrog.com/eiscreenshot0000ujx

edit2 even more http://img692.imageshack.us/g/emporerspwan.jpg/

here is agen kolar i am still not sure about his face but idk

rep hero agen kolar
Hidden/Spoiler:
more powerfull light saber,saber throw,force speed,force whirlwind,and force pull
he uses madereks mace windu anamations


i will be reformating how i have the new units posted so that the pics are with the right descriptions after i play around with free camera and chase camera
progress update right now i am trying to add ai heros if somone can pm the stock cp names and pathing that would be great.Also i have now begun localizing.


update i am adding BFSM to some bf1 maps thx marval4 :D
new unit
info on the units
1: means it’s a primary wepon
2: means it’s a secondary wepon
Rebal Skytrooper 14 points
http://img517.imageshack.us/img517/3704 ... erside.jpg
http://img138.imageshack.us/img138/3830 ... rflame.jpg
http://img404.imageshack.us/img404/9832 ... rspwan.jpg
wepons
1: slugthrower x4(a modern day gun) shoots a shell that explodes on impact with hight damage and small push has a tiny blast radius.lots of recoil has the sht gun fire sound and is auto
1: commando pistol x2 15 rounds per clip as opposed to the basic pistols 10 also has higher damage
2: wrist flamethrower x4 the basic wrist flame thrower like bobas but not shooting multi shots
2:conncusion granade x4 conncusion granades now cause lots less damage have a large blast radius and a vary big ammount of push and shake they are good for a distraction
2:mines x4 the stock mines minus the red effect
Info: the other airial trooper for the rebals the rebal skytrooper has a basic jet pack and more health than the rebal jettrooper and is slower.

Re: BFSM (battlefront skelltor's mod) updated 5/31

Posted: Sat Jul 03, 2010 3:39 pm
by genaral_mitch
Cool. Agen Kolar looks nice.

Re: BFSM (battlefront skelltor's mod) updated 7/3

Posted: Sat Jul 03, 2010 3:48 pm
by skelltor
thank you gereral_mitch :D

Re: BFSM (battlefront skelltor's mod) updated 7/3

Posted: Sat Jul 03, 2010 4:35 pm
by genaral_mitch
What custom maps are you adding this to? I'm working on a Mygeeto I can let you use.

Re: BFSM (battlefront skelltor's mod) updated 7/3

Posted: Sat Jul 03, 2010 4:48 pm
by skelltor
so far rehn var canyon and marval4s bf1 maps and tk432 was going to see if they still had thire assests but yah i still would like more custom maps so the mygeeto map would be great :)

Re: BFSM (battlefront skelltor's mod) updated 7/3

Posted: Sat Jul 03, 2010 4:49 pm
by genaral_mitch
Okay.

Re: BFSM (battlefront skelltor's mod) updated 7/3

Posted: Sat Jul 03, 2010 4:51 pm
by skelltor
cool what i would like are copys of the luas and cp spwan paths and names (for ai heros) when ur at the release stage.

also i have a request can someone find out the stock maps cp names and spwan path names for me because zero editor wont work for me :(

Re: BFSM (battlefront skelltor's mod) updated 7/3

Posted: Sat Jul 03, 2010 4:55 pm
by genaral_mitch
I'll do it, but it will take a while.

Re: BFSM (battlefront skelltor's mod) updated 7/3

Posted: Sat Jul 03, 2010 4:56 pm
by skelltor
ok thx take your time i would much rather have 1 vary good map in a few months or whatever than a kinda bad one tomarrow :)

Re: BFSM (battlefront skelltor's mod) updated 7/3

Posted: Sat Jul 03, 2010 4:58 pm
by genaral_mitch
You can look up the cp names in the assets\scripts and I'll use ZE to find the spawn paths.

Re: BFSM (battlefront skelltor's mod) updated 7/3

Posted: Sat Jul 03, 2010 5:01 pm
by AQT
skelltor wrote:also i have a request can someone find out the stock maps cp names and spwan path names for me because zero editor wont work for me :(
Does Notepad work for you? If so, alternatively you can just go into the assets of the stock worlds, go to their world1/2 folder, look for the files called ****_conquest.lyr and ****_conquest.pth, open them up in Notepad and search for the CP names and the spawn path names respectively. Or do what genaral_mitch suggested for the CP names.

Re: BFSM (battlefront skelltor's mod) large update 8/7

Posted: Sat Aug 07, 2010 2:32 pm
by skelltor
Updated units page1

an update as to where i am. I am a good deal through putting in ai heros and just have a few more units to add in (dont worry i do not have vary many posted here yet :wink: i am just takeing good screen shots of them)

i have finnished the 501st,212th,shock troopers,91st, and I am working on the 41st and 327th (this is talking me a while as i am makeing all my own skins).Also i am greatful to marval4 for letting me use his awesome converted maps :D .I am also playing around with the idea of random units or just have certen maps have a few possible unit line ups however idk if i will use any randomizing. What do you think? Also i am making many new effects.And expect more updates frequently.

Re: BFSM (battlefront skelltor's mod) large update 8/7

Posted: Thu Aug 12, 2010 12:22 pm
by ShadowWing
I think random units on every map sounds great because you'll always get a different style of playing on each map.

Re: BFSM (battlefront skelltor's mod) large update 8/12

Posted: Thu Aug 12, 2010 6:15 pm
by skelltor
Ok thank you for your input :)

edit i am having second doubts about having hero assault on every map some maps just dont really fit and it drives up the mission count.What does the public think? please post your vote and if just on select maps which ones?

maps that i am leaning for having hero assault

corascaunt
mos eisley
the death star
jabba's palace
mygeeto
rehn var citadel
a kashyyyk
kamino
bespin cloud city
mustafar

please post your suggestions :)

edit first post updated with twi-lek saboteur
if people want i can do movies more or stick to screen shots i just thought i woulde try a video
also here is i video of raymus antilles's portable command post
http://www.xfire.com/video/334b30/

Re: BFSM (battlefront skelltor's mod) update 8/12

Posted: Fri Aug 13, 2010 12:16 pm
by ShadowWing
Kashyyyk and Mygeeto don't really seem suited for hero assault, but other than that
the list seems fine.

And no Mos Eisley hero assault? :|

Re: BFSM (battlefront skelltor's mod) update 8/12

Posted: Fri Aug 13, 2010 2:13 pm
by skelltor
And no Mos Eisley hero assault?
Woops yes there will be hero assault on mos eisley i just frogot it from the list. :oops:
Mygeeto is actualy quite fun for hero assault its one of my favorites. And just to be clear i sais A kashyyyk i dont think the stock one is suited for hero assault either but maby kashyyyk docks is of tree village.

Also if anyone woulde like to be a beta tester please contact me i will be ready for a early beta relatively soon (i think) i am think about 3-7 testers woulde be good.

Re: BFSM (battlefront skelltor's mod) update 8/12

Posted: Fri Aug 13, 2010 2:23 pm
by genaral_mitch
I'd like to beta.

Re: BFSM (battlefront skelltor's mod) update 8/12

Posted: Fri Aug 13, 2010 2:31 pm
by Blade117
I'll beta as well.

Re: BFSM (battlefront skelltor's mod) update 8/12

Posted: Fri Aug 13, 2010 2:42 pm
by skelltor
Cool i will add you both to the list i am glad some people are interested in this mod i was kinda dissapointed at the lack of feed back.