Kit Fisto/Asajj Ventress animation [Solved]
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Indytotof
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Kit Fisto/Asajj Ventress animation [Solved]
Hello modders and mappers, here is Indytotof !
I want to use Kit Fisto/Asajj Ventress DLC animations to my future Asajj Ventress and Kit Fisto units but I don't know how do that...
Did anyone have an idea how to do that ?
Last question: Did I can used Asajj's starblades (I've the .msh and .tga files who comes with the Conversion Pack assets) simply by editing a Force Power ?
I want to use Kit Fisto/Asajj Ventress DLC animations to my future Asajj Ventress and Kit Fisto units but I don't know how do that...
Did anyone have an idea how to do that ?
Last question: Did I can used Asajj's starblades (I've the .msh and .tga files who comes with the Conversion Pack assets) simply by editing a Force Power ?
Last edited by Indytotof on Sun Oct 05, 2014 10:24 am, edited 3 times in total.
- commanderawesome
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Re: Kit Fisto/Asajj Ventress animation
They weren't released. And probably never will be. Sorry. Though one thing you can try is making child classes of those units.
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Indytotof
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Errr... what that ?
Last edited by Indytotof on Mon Sep 29, 2014 3:37 pm, edited 1 time in total.
- Anakin
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Re: Kit Fisto/Asajj Ventress animation
Make the unreleased odf file, loaded by the lvl file, to be the default odf of your new odf. Overwrite all you want to change, but do nothing with the animation name.
- commanderawesome
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Re: Kit Fisto/Asajj Ventress animation
Basically, add this line to your unit's odf at the very top beneath ClassLabel = "soldier":
ClassParent = "cis_hero_ventress"
Then remove any reference to animations in the odf. Essentially, what this command does is tell the game to use that class as a base. Be sure to load ventress and fisto in your mission script.
ClassParent = "cis_hero_ventress"
Then remove any reference to animations in the odf. Essentially, what this command does is tell the game to use that class as a base. Be sure to load ventress and fisto in your mission script.
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Re: Kit Fisto/Asajj Ventress animation
Or, you could do what I did, and load the animations and weapons through a character's ODF after loading the original lvl.
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Indytotof
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Done it but there this error:commanderawesome wrote:Basically, add this line to your unit's odf at the very top beneath ClassLabel = "soldier":
ClassParent = "cis_hero_ventress"
Then remove any reference to animations in the odf. Essentially, what this command does is tell the game to use that class as a base. Be sure to load ventress and fisto in your mission script.
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Entity.cpp(218)
Entity base class "rep_hero_fisto" not found
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Entity.cpp(218)
Entity base class "cis_hero_ventress" not foundHidden/Spoiler:
Last edited by Indytotof on Mon Sep 29, 2014 3:35 pm, edited 1 time in total.
- Anakin
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Re: Kit Fisto/Asajj Ventress animation
Read the kit.lvl and asj.lvl before the tcw and gcw lvl files. At the time you load your custom lvl files the parent class isn't known. If you put the ReadDataFile("kit.lvl/asj.lvl") lines before the ReadDataFile("tcw.lvl/gcw.lvl") lines it shouls work
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Indytotof
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Problem solved.
Did I can simply used this to add the starblades to a future Asajj Ventress unit ?
Did I can simply used this to add the starblades to a future Asajj Ventress unit ?
- Anakin
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Give it a try i see no reason why this shouldn't work.
But please notice that there may is a reason why the modder don't wanted to release his source
But please notice that there may is a reason why the modder don't wanted to release his source
- Teancum
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Actually, when I got the files from Pandemic they were already munged, and we were asked not to release the source files in any form (so as to not compete with the Xbox DLC). I'm sure at this point nobody cares, but then again I doubt anyone has the original files.Anakin wrote:. . .there may is a reason why the modder don't wanted to release his source
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Does that mean we can release mods using those animations on other characters? If so, that'd be awesome!Teancum wrote:Actually, when I got the files from Pandemic they were already munged, and we were asked not to release the source files in any form (so as to not compete with the Xbox DLC). I'm sure at this point nobody cares, but then again I doubt anyone has the original files.Anakin wrote:. . .there may is a reason why the modder don't wanted to release his source
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Yeah. I doubt anyone cares at this point what we do with the files.
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Re: Kit Fisto/Asajj Ventress animation [Solved]
He said, before he was quickly arrested for conspiracy, treason, and copyright infringement.Teancum wrote:Yeah. I doubt anyone cares at this point what we do with the files.
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Re: Kit Fisto/Asajj Ventress animation [Solved]
I thougth these files where made by an gt member :/
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Indytotof
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Kit.lvl / Asj.lvl question
It worked.
But I remember that it's impossible to load asj.lvl and kit.lvl on the same level.
Is there a way that let me load these two .lvl files on the same level ? Because I really want to.
Thanks
But I remember that it's impossible to load asj.lvl and kit.lvl on the same level.
Is there a way that let me load these two .lvl files on the same level ? Because I really want to.
Thanks
- commanderawesome
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Re: Kit Fisto/Asajj Ventress animation [Solved]
It's a memory issue. The game simply cannot handle both animation sets. So if you want kit fisto, you're gunna have to change his animations, one thing you can try is adding this line after he loads in the mission lua:
SetClassProperty("rep_hero_fisto", "AnimationName", "mace")
SetClassProperty("rep_hero_fisto", "AnimationName", "mace")
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Indytotof
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Re: Kit Fisto/Asajj Ventress animation question
Not working.
Here is the exemple of error I had on my BF2 Log related to that:
I've a plenty of this one in different versions
And here is the lua:
Note: When used seperatly in other maps (Felucia and Polis Massa for this case), the heroes (cis_hero_barriss and rep_hero_kitfisto) are fully fonctionnable.
Any idea how to fix that ?
Here is the exemple of error I had on my BF2 Log related to that:
Code: Select all
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(249)
SoldierAnimationData[ba944832]::Animation[stand_attack1b]::BlendTimeTo: unknown anim 'stand_attack1c_upper' [c877aedf]And here is the lua:
Hidden/Spoiler:
Any idea how to fix that ?
- commanderawesome
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Do you happen to know what kit's lightsaber is called? Basically, I'm seeing if we can change Kit Fisto's animations to mace windu's.
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Indytotof
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Re: Kit Fisto/Asajj Ventress animation [Solved]
It's "rep_weap_fisto_saber".commanderawesome wrote:Do you happen to know what kit's lightsaber is called? Basically, I'm seeing if we can change Kit Fisto's animations to mace windu's.
